NEW GERMAN PREVIEW! 18/12/09

Thread: NEW GERMAN PREVIEW! 18/12/09

  1. panzerschreck's Avatar

    panzerschreck said:

    Default NEW GERMAN PREVIEW! 18/12/09

    here it is: (don' t tell me there not a lot of new things, I know...). You have a google traduction in English after this...

    source: http://www.4players.de/4players.php/...Total_War.html

    Spoiler Alert, click show to read: 
    Creative Assembly konnte mit Empire: Total War eine der höchsten Wertungen erobern. Satte 92% war uns der epische Mix aus Runden- und Echtzeitstrategie wert, der in seinem Bereich als klarer Favorit in die Spiel des Jahres-Wahl marschiert. Der Kanonendonner ist noch nicht verhallt, da naht schon Verstärkung: Napoleon kommt!



    Der kleine Franzose

    Erst Italien, dann Ägypten und schließlich gang Europa? Es liegt an euch wie sich die Geschichte um 1800 entwickelt - selbst Waterloo lässt sich gewinnen! In der Rolle Napoleons startet ihr im Tutorial zwar auf dem kleinen Korsika, aber könnt als Feldherr ganz große Karriere machen. Allerdings wird das kein Zuckerschlecken, denn Creative Assembly hat einige realistische Veränderungen in petto: Für Italien hat man nur ein Jahr Zeit, wobei jeder Zug jetzt zwei Wochen simuliert. Die Aushebung einer Armee, dauert knapp ein halbes Jahr - also muss man effizient und schnell erobern. Und wer Truppen von Paris nach Moskau schickt, wird aufgrund des Verschleißes nur ein Häufchen uniformiertes Elend ankommen sehen. Man muss die Eroberungen auf der Karte besser planen, damit die Soldaten versorgt werden - auch Pässe spielen als Schleichweg eine Rolle.

    Die Qual der strategischen Wahl

    Nicht nur die Routen- und Armeeplanung, auch die historischen Rahmenbedingungen dürften für mehr Spannung sorgen: Als man in Alexandria landet, wird die eigene Flotte zerstört und die Truppe leidet unter der Hitze - baut man kleine Schiffe oder verbündet man sich mit den Beduinen? Wählt man die Landroute oder den Wasserweg, auf dem Admiral Nelson lauert?



    Interessant ist auch, dass man nur einen begrenzten Pool an historischen Generälen zur Verfügung hat: Wer die verheizt, steht mit Napoleon allein da. Neben der verbesserten Gegnerintelligenz, die jetzt übergreifend die Aktionen der Feinde koordiniert, um Napoleon zu kontern oder an den Küsten zu landen, soll es endlich auch negative Forderungen in der Diplomatie geben: Man kann ein Handelsabkommen anbieten, wenn der Partner dafür die Engländer angreift - auch ohne Bündnis.
    Fakten:

    - Mix aus Runden- & Echtzeitstrategie
    - drei Kampagnen aus der Sicht Napoleons
    - Napoleon als General mit starkem Moralradius
    - etwas düsterer, gemäldeartiger Grafikstil

    Gebäude und Kanonen sollen eine wichtigere Rolle in der Schlacht spielen.















    - große Karten für Italien, Orient & Europa
    - neuer Technologiebaum
    - neues Wetter- & Physiksystem
    - Sandverwehungen und Schneestürme
    - deformierbares Gelände (Krater etc.)
    - neues Truppenverschleiß-System
    - drei Städtetypen: Industrie, Wirtschaft, Intellekt
    - Truppenverstärkung nicht mehr so einfach
    - Fregatten reparieren im Seekampf
    - Linieninfanterie der Nationen unterschiedlicher
    - Spione (Armeen sabotieren, Netzwerke gründen)
    - Gentleman (Propaganda, Flugblätter)
    - alle Generäle historische Persönlichkeiten
    - effizientere und weiter schießende Artillerie
    - neuer "AI-Director" managt Napoleons Feinde
    - neue Gebietseinflüsse auf der Karte
    - wieder dabei: Plündern von Gebieten für Geld
    - verkürzte Zugzeit: 2 Wochen pro Runde
    - 355 neue Einheiten, alte komplett überarbeitet
    - bis zu 10.000 sichtbare Soldaten
    - erweiterte Diplomatiefunktionen
    - 64 Figurentypen/Gesichter in einer Truppe
    - 32 unterschiedliche Schnurbärte
    - Moraleinbrüche werden besser visualisiert
    - akustisches Feeback einer Soldatenstimme
    - mehr Animationen (Reiter mit Steigbügel weggerissen)
    - überarbeitetes Interface (Moralanzeige etc.)
    - neu: man kann in Online-Schlachten eingreifen
    - identische PC-Anforderungen, bessere Performance
    - maxim. Einheitengröße modifizierbar

    Ausblick
    Bisher konnte ich noch nicht selbst spielen, um Napoleons strategische Wirkung selbst zu erleben, aber die Karriere des kleinen Korsen macht mich richtig neugierig: Creative Assembly scheint die historischen Grundlagen und Schauplätze seiner Feldzüge sehr gut recherchiert zu haben, so dass ich als Spieler hoffentlich in ähnliche Konflikte und Zwickmühlen komme, wenn es um die Routenplanung oder die effiziente Konfrontation geht. Ich finde es zwar schade, dass ich im freien Spiel nur noch mit Preußen, Österreich, Russland, England und höchstwahrscheinlich den Ottomanen antreten kann, aber dafür sollen die sich alle aufgrund stark modifizierter Truppenparameter markanter anfühlen. Technisch braucht man sich keine Gedanken machen, denn die vielen kleinen Zusätze an moralischen Panikreaktionen sowie akustischem Feedback direkt vom Schlachtfeld, konnten schon bei der Präsentation überzeugen. Wenn die lobenswerten Veränderungen an der Spielmechanik jetzt noch für mehr Realismus im Gelände und clevere Konter auf der Karte sorgen, dann könnte der Franzose erneut an die Wertungsspitze marschieren. Napoleon hatte es nicht leicht nach Moskau zu kommen, er musste clever und schnell sein - und genau das scheint das Strategiespiel vermitteln zu wollen. Auch wenn das letztlich wie ein Empire: Total War 1.5 anmutet, freu ich mich riesig darauf!
    GOOGLE TRADUCTION so...
    Spoiler Alert, click show to read: 

    Creative Assembly was with Empire: Total War to conquer one of the highest scores. Whopping 92% of us was the epic mix of round and real-time strategy worthy of marching in his area as the clear favorite in the game of the year choice. The cannon is not yet died away, as even approaching Gain: Napoleon's coming!

    The little Frenchman

    Only Italy and then Egypt and finally gang Europe? It is up to you how the story developed in 1800 - even Waterloo is winnable! In the role he played in the tutorial, although it starts at the small Corsica, but you can make very big career as a commander. However, this will be no cakewalk, because Creative Assembly has some realistic changes in store: For Italy has one only one years time, simulating every train is now two weeks. The excavation of an army, it takes nearly half a year - so you have to conquer efficiently and quickly. And who sends troops from Paris to Moscow, is due to wear only a small pile see arriving uniformed misery. You have to conquests on the map to better plan, so that the soldiers be supplied - including passes to play a role as a sneak.

    The agony of the strategic choice

    Not only is the route and military planning, including the historical context should provide more excitement: When you land in Alexandria, is its fleet destroyed and the troops are suffering from the heat - it builds small boats or one allied with the Bedouins? If we choose the land route or the water, lurking at the Admiral Nelson?



    It is also interesting that you have only a limited pool of available historical generals: Who burned the stands there alone with Napoleon. Besides the improved enemy intelligence, which now coordinates the actions of the enemy across to counter Napoleon or land on our coasts, it will finally give negative claims in diplomacy: we can offer a trade if the partner to attack the British -- without the alliance. Facts:

    - Mix of lap & RTS
    - Three campaigns from the perspective of Napoleon
    - Napoleon as a general with a strong moral radius
    - A little darker, drawing Picturesque graphics style


    Building and guns will play an important role in the battle.

    - Large maps for Italy, the Orient & Europe
    - New technology tree
    - New physics and weather system
    - Sand dunes and snow storms
    - Deformable terrain (craters, etc.)
    - New troops wear system
    - Three types of cities: industry, economy, intellect
    - Reinforcements not so easy
    - Frigates repair in the naval battle
    - Line Infantry of the different nations
    - Sabotaging spies (armies, networks set up)
    - Gentleman (propaganda leaflets)
    - All generals historical figures
    - More efficient and continue firing artillery
    - New "AI Director" manages Napoleon's enemies
    - New area influences on the Map
    - Again where: Looting of sites for money
    - Shorter migration time: 2 weeks per round
    - 355 new units, old completely revised
    - Up to 10,000 soldiers visible
    - Enhanced diplomacy features
    - 64 character types / faces in a troop
    - 32 different beards thread
    - Moral dips are better visualized
    - Acoustic feedback has a soldier's voice
    - Swept away more animations (rider with stirrups)
    - Reworked interface (Moral display, etc.)
    - New: you can engage in online battles
    - Identical PC requirements, better performance
    - Maxim. One size fits all modifiable

    So far, I could not even play to see Napoleon's strategic impact on your own, but the career of the young Corsican makes me really curious: Creative Assembly seems to have researched the historical foundations and settings of his campaigns very well, so that I, as Players hopefully get into similar conflicts and dilemmas when it comes to route planning and the efficient confrontation. I think it's a pity that I am in the free play only with Prussia, Austria, Russia, England and the Ottomans could probably compete, but there are striking because all feel the strong force of modified parameters. Technically you need to worry, because the many small additions of moral panic as well as acoustic feedback directly from the battlefield, have been convinced by the presentation. When the commendable changes to the game mechanics now for more realism in the terrain and the clever counterattack on the card, then the Frenchman would march again at the valuation point. Napoleon had not come easily to Moscow, he had to be clever and quick - and that's what seems to convey the strategy game to try. Even if this ultimately as an Empire: Total War 1.5 may appear, I rejoice that huge!

    Last edited by Astaroth; December 18, 2009 at 07:44 AM. Reason: spoilers and source added
     
  2. rsslcs's Avatar

    rsslcs said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    hmmm... Doesn't sound too bad, It's still only words though..
     
  3. T-Duke's Avatar

    T-Duke said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    64 character types / faces in a troop
    32 different beards thread
    Acoustic feedback has a soldier's voice
    Swept away more animations (rider with stirrups)



    Wow that's what I was really longing for... finally we're gonna have a real napoleonic tactical combat system with a lot of improvemetns and strategical options...


    Enhanced diplomacy features


     
  4. Lionel-Richie's Avatar

    Lionel-Richie said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Quote Originally Posted by T-Duke View Post
    64 character types / faces in a troop
    32 different beards thread
    Acoustic feedback has a soldier's voice
    Swept away more animations (rider with stirrups)



    Wow that's what I was really longing for... finally we're gonna have a real napoleonic
    Really? You're whining about them putting those things in? Those things that PEOPLE DEMANDED be fixed for Empire? Thread after thread of whines about clone armies and CA goes "Ok, fixed in NTW" and...gawd...can't please ANYONE!
     
  5. S-te-Fan's Avatar

    S-te-Fan said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Nice
     
  6. REQUIEM's Avatar

    REQUIEM said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    What does it mean by 'new troops wear system'?
     
  7. Friedrich Barbarossa's Avatar

    Friedrich Barbarossa said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Quote Originally Posted by REQUIEM View Post
    What does it mean by 'new troops wear system'?
    The new supply system is meant
     
  8. Frost, colonel said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Quote Originally Posted by Friedrich Barbarossa View Post
    The new supply system is meant
    Does it, or does it mean the new uniform system?
     
  9. Friedrich Barbarossa's Avatar

    Friedrich Barbarossa said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    As German is my mother tongue, i can declare that it means the supply System.
     
  10. REQUIEM's Avatar

    REQUIEM said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Quote Originally Posted by Friedrich Barbarossa View Post
    The new supply system is meant
    hmm could be, i thought it meant like the uniforms become worn or something one could only hope
     
  11. -Joker-'s Avatar

    -Joker- said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Sounds good
     
  12. Ebusitanus's Avatar

    Ebusitanus said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Well...The playable factions are still France, England, Austria, Prussia, Russia and perhaps (as the article says) the Ottomans. Even the reviewer thought this a pretty limited choice.
    Read a napoleonic first hand account of a Hessian serving under the french flag

    Athenians: For ourselves, we shall not trouble you with specious pretenses - either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed;.......... since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.

    Part of the Melian Dialogue in The History of the Pelopenessian War by Thucydides.
     
  13. GasMask's Avatar

    GasMask said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    FAIL
     
  14. Abspara's Avatar

    Abspara said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Meh. I want to see some gameplay videos that illustrate these so called new features in action. Until then, it's just propaganda. Thanks for sharing though. +rep
    The extra development time will allow us to finalize and polish Empire, making it the most accomplished and epic of the Total War series." said Kieran Brigden, Studio Communications Manager at The Creative Assembly. "There is a great deal of anticipation around Empire: Total War and we want to ensure that it is the benchmark for strategy games upon its release.
     
  15. GasMask's Avatar

    GasMask said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Yep all talk chaps no gameplay another fail...........
     
  16. Rudovich said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Meh. I want to see some gameplay videos that illustrate these so called new features in action. Until then, it's just propaganda. Thanks for sharing though. +rep
    NOOOO
    no videos :O, takes time and in that time the they could've fixed a bug or made a new unit!!
     
  17. Sir Nicholas Altman's Avatar

    Sir Nicholas Altman said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Whats this? there are old units from ETW in?

    "- 355 new units, old completely revised "
     
  18. Invictus XII's Avatar

    Invictus XII said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Quote Originally Posted by Sir Nicholas Altman View Post
    Whats this? there are old units from ETW in?

    "- 355 new units, old completely revised "
    They mean things like Hussars, or cuirassiers or line infantry which were units in the Napoleonic wars as well as the 1700s, but where completly different.
    Formally known as 'Marshal Beale' - The Creator the Napoleon TW mods - 'Napoleon Order of War' and 'Revolution Order of War'
     
  19. Hellenikon said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    Many of those features were intended for ETW, like the face/beard and uniform variations. Which is actually in the engine but it is not used. Don´t let CA fool you.
     
  20. GasMask's Avatar

    GasMask said:

    Default Re: NEW GERMAN PREVIEW! 18/12/09

    lol