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Thread: Questions and Answers. FAQ- First post contains vital information!!!

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  1. #1

    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    I'm sorry if this has already been asked, because I'm not really sure what to put into search for this but I was wondering about the cutscenes that occur when a faction has started an invasion, the one with the soldiers in the forest being ambushed by Chaos, I want to know if the devs of this mod actually made this scene or what it is from.

    Thanks

  2. #2

    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Quote Originally Posted by Vendetta312 View Post
    I'm sorry if this has already been asked, because I'm not really sure what to put into search for this but I was wondering about the cutscenes that occur when a faction has started an invasion, the one with the soldiers in the forest being ambushed by Chaos, I want to know if the devs of this mod actually made this scene or what it is from.

    Thanks
    its from the Warhammer Mark of Chaos trailer. http://www.gametrailers.com/game/war...-of-chaos/2210

  3. #3

    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    I haven't heard anything about hydras since before 1.03 was released and it sounded like they were almost done even then. I was just wondering if they are done or were they put on ice.

    Thanks.

  4. #4
    Illuminato's Avatar Civis
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    hello and thank u in advance for ur time, here is some questions i have to this mod:

    1. while the empire faction in the campaign is awesome some of the other faction seems like they are a bit incomplete {it may be cause i didnt spend more than a couple of turns in it}
    but what bothers me is that some factions don't have any merchants and diplomats .

    2. on that note is it possible the make and manage alliances ?

    3. cavalry units seem on the weak side that may be personal preference, but is there any way i can modify their values?

    4. does anybody plays mutliplayer or hotseat with this ?

    thank u again looking foward to some answer

  5. #5
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    1. "Evil" factions don't have merchants, I believe it's becouse of the fluff. There is only one diplomat, and that is for player if hes playing Empire. This is becouse AI won't do strange alliances/wars, and player can for example still give regions, or gain victory conditions in some cases.

    2. Not much. Alliance lines are drawn, but there is some scripted alliances.

    3. I believe I saw thread about it in bug-threads section..

    4. Check this, looks like lot of fun, haven't had time to test it yet :
    http://www.twcenter.net/forums/showthread.php?t=323770
    and HP's great hotsead-mod:
    http://www.twcenter.net/forums/showthread.php?t=320437

  6. #6
    Illuminato's Avatar Civis
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Quote Originally Posted by Kahvipannu View Post
    1. "Evil" factions don't have merchants, I believe it's becouse of the fluff. There is only one diplomat, and that is for player if hes playing Empire. This is becouse AI won't do strange alliances/wars, and player can for example still give regions, or gain victory conditions in some cases.

    2. Not much. Alliance lines are drawn, but there is some scripted alliances.

    3. I believe I saw thread about it in bug-threads section..

    4. Check this, looks like lot of fun, haven't had time to test it yet :
    http://www.twcenter.net/forums/showthread.php?t=323770
    and HP's great hotsead-mod:
    http://www.twcenter.net/forums/showthread.php?t=320437
    ah thanks but i found the hotseat, and that hamachi thing looks really awesome if u ever gone test it we should schedule a battle and take some sick screen shots for keepsake lol .

    oh and one more question if u dont mind
    is it normal that when i try to make a custom battle and try to add a settlement/castle the game crashes?

  7. #7
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Sure, sounds good

    Siege battles, another great tutorial by HP:
    http://www.twcenter.net/forums/showthread.php?t=324395

  8. #8
    Illuminato's Avatar Civis
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    ahaha nice , ok i have a pretty open schedule this week so u should pick the time to that fit ur schedule the best

  9. #9
    Saruman the white wizard's Avatar Decanus
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    First of all, this mod is awesome. Now I would like to post a list of suggestions/things I'd like to see in the future, and things I noticed:
    -MTW engine is almost perfect for a warhammer rts, but one important aspect is impossible, magic.
    this really saddens me
    -Maybe you could make bowstrings being strung when archers shoot, now they just remain straight?
    -Some unit description contain an RTW peasant picture, is it going to be changed?
    -Why do dwarf warriors have sharpened stakes?
    -I would really like to hear proper unit voices etc it the future, any plans to do that?
    It would be awesome, but very difficult indeed.
    -Orc boars seem to be a bit small, any plans on making them bigger? or is this impossible?
    -Is the map going to be bigger in the future?
    -In custom battles some factions have units from others, for example the khorne followers can use other chaos units and some empire units.
    -in the translation some units are called "..... spears" but it should be "...... spearmen" and axemen instead of axes.
    -Weapon and defence upgrades in custom battles are too cheap.
    -Why is the "rock lobba" called "da rock lobba" while the spear chukka isn't called "da spear chukka"?
    -Could you give all dwarfs who don't have shields shields on their backs if you upgrade their armor?
    Shields on dwarfs' backs is very important in the warhammer tabletop game.
    -Could you make 2 different kinds of wolf riders: ranged and melee wolf riders?
    -Are there any plans to create a giant or spider riders?
    -Why for godsake do squighoppers have bows , they are on squigs!!! freaked out mountain creatures who are supposed to charge!!! at the enemy. And squigs should be faster, way faster.
    And why do they flee? They should fight till the end.
    -Why are normal night gob units with 250 men and netters with just 125?
    -Any plans on creating fanatics?
    -Could you make standard bearers for all units? It's a vital aspect in the tabletopgame.
    -Why do the Dwarves have no shieldwall ability while the Elves do?
    -I saw knights of the realm in custom battle, does this mean we will get Bretonnia once upon a time.
    -Any plans on creating zombies?


    Could someone answer these questions?
    Last edited by Saruman the white wizard; February 21, 2010 at 03:41 PM.

  10. #10
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Okay, let me see if I can answer these

    -MTW engine is almost perfect for a warhammer rts, but one important aspect is impossible, magic.
    this really saddens me
    See version 1.03. You'll be very suprised.
    -Maybe you could make bowstrings being strung when archers shoot, now they just remain straight?
    Already mentioned. The team is working out kinks in the mod right now.
    -Some unit description contain an RTW peasant picture, is it going to be changed?
    Most likely.
    -Why do dwarf warriors have sharpened stakes?
    It gives them a different feel. Plus, the Dwarves are a defensive nation. They are meant to hold, not take.
    -I would really like to hear proper unit voices etc it the future, any plans to do that?
    It would be awesome, but very difficult indeed.
    Look here.
    -Orc boars seem to be a bit small, any plans on making them bigger? or is this impossible?
    That's just one preference. They may, or may not be resized (and I'm guessing you mean the models themselves?)
    -Is the map going to be bigger in the future?
    Probably not.
    -In custom battles some factions have units from others, for example the khorne followers can use other chaos units and some empire units.
    This is because it's in the "All" era. If they are taken from that, then they wouldn't be able to recruit them in the campaign.
    -in the translation some units are called "..... spears" but it should be "...... spearmen" and axemen instead of axes.
    Beregond (the lead transaltor) said that he doesn't like that the Elf Spears are called Elf Spearmen. They are for humans only. Elves, Dwarves, Orcs, and Skeletons are NOT men.
    -Weapon and defence upgrades in custom battles are too cheap.
    Unit cost outweighs that.
    -Why is the "rock lobba" called "da rock lobba" while the spear chukka isn't called "da spear chukka"?
    No idea.
    -Could you give all dwarfs who don't have shields shields on their backs if you upgrade their armor?
    Shields on dwarfs' backs is very important in the warhammer tabletop game.
    That is implemented in my Real Warhammer sub-mod. Not in the actuall mod.
    -Could you make 2 different kinds of wolf riders: ranged and melee wolf riders?
    That would be insteresting, but that is up to the team.
    -Are there any plans to create a giant or spider riders?
    Most likely not. Especially not without Yeoman.
    -Why for godsake do squighoppers have bows , they are on squigs!!! freaked out mountain creatures who are supposed to charge!!! at the enemy. And squigs should be faster, way faster.
    And why do they flee? They should fight till the end.
    Probably lore based.
    -Any plans on creating squig herds?
    Already in game.
    -Why are normal night gob units with 250 men and netters with just 125?
    Goblins can't find/make nets?
    -Any plans on creating fanatics?
    Possibly, but I can't speak for the team on this one.
    -Could you make standard bearers for all units? It's a vital aspect in the tabletopgame.
    I think that would be cool, but once again, that is up to the team.
    -Why do the Dwarves have no shieldwall ability while the Elves do?
    Dwarves don't need shieldwall! They have axes!
    -I saw knights of the realm in custom battle, does this mean we will get Bretonnia once upon a time.
    Yes, but the new map doesn't include their homeland.
    -Any plans on creating zombies?
    They're already in game.

  11. #11
    Saruman the white wizard's Avatar Decanus
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Thanks for te quick answers and they sound really good
    A few more:
    - Shouldn't squiq herd night gobs have prodders instead of spear and shield?
    - And shouldn't skeletons have the frighten ability?
    - A lot of factions have spear and sword wielding units of the same race and their only stat difference is that sword wielding units have one charge more.
    Is 1 charge really enough to convince people to take sword guys instead of spear guys who have bonus vs cavalry.
    - Is it a known bug that my custom battle crashes when I want to use trolls.
    By the way, lore bases squig hoppers shouldn't have bows, it's wrong. It requires insane skill to even ride a squig let alone shoot while riding it...
    Last edited by Saruman the white wizard; February 21, 2010 at 03:56 PM.

  12. #12
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    -Is the map going to be bigger in the future?
    Maybe..
    http://www.twcenter.net/forums/showthread.php?t=332076

  13. #13
    Saruman the white wizard's Avatar Decanus
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    That is awesome, but you would need to make a lot more factions aswell.
    One more question:
    - Are there plans to make chariots?

  14. #14
    Illuminato's Avatar Civis
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Trolls? i didnt know there were trolls yet O.o

  15. #15

    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    It's not quite a question, but a Suggestion, maybe in the future you could use this Animation Pack
    http://www.twcenter.net/forums/showthread.php?t=277230
    The decapitation and the wagons are great!

    Last edited by Carcaju; February 21, 2010 at 10:39 PM. Reason: video

  16. #16
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    That and animated bowstrings would be awesome!

  17. #17
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    That Banzais decapitation would be owesome, but I believe there will be problems with different skeletons of units

    And why is Banzai Indefinitely Banned??
    Such a great modder..
    Edit:
    Oh nevermind, dont answer

  18. #18

    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Well I have a question for the mod team.
    How did you guys get all your units to fire in unison so well? In every other mod/vanilla game I play ranged units fire almost one at a time but you managed to get some actual volleys.

    also how'd you manage to get the back ranks of the engineers of nuln to fire at the same time as the front ranks?
    My A-list of mods to play
    Lord of the Rings total war
    Thera Legacy of the Great Torment
    End of Days and its sequel
    Third Age total war, similar to Lord of the rings total war
    Call of Warhammer
    RIP
    Bringing the light of God(Canadian) Emperor to the fringes of TWC

  19. #19
    Saruman the white wizard's Avatar Decanus
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    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Wow just saw the wizards in this mod, they are awesome
    Any plans on adding more? High Elf wizards? Orc/Goblin shamans? More empire wizard colleges? Beastmen shamans ?
    Fire wizards seem to be too strong though, they slaughter everything. Dark Elf sorcceresses strugle to win against things the fire wizards butcher and the fire wizards own against Dark elf sorcceresses 1v1 aswell.
    Last edited by Saruman the white wizard; February 22, 2010 at 05:00 PM.

  20. #20

    Default Re: Questions and Answers. FAQ- Reading of the first post is compulsory! Keep up with its updates!

    Just wondering.. is it normal that I can't recruit any units when I play an elven faction? Nor can I build any building that does recruit units. I heard they are expeditionary factions, is that the reason they can't recruit units? And can they recruit units later on in the campaign?

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