I am trying to define a trigger for an ancillary where the character (a merchant) has to be in specific region for two rounds at least.
The example underneath does not work in that form, but it fires without "RegionIsOneOf".
WhenToTest CharacterTurnEnd
Condition AgentType = merchant
and not EndedInSettlement
and IsRegionOneOf Region_Name
and TimeInRegion > 2
AcquireAncillary Ancillary_Name chance 100
Any ideas on how to handle it?







































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