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  1. #1
    Plumo's Avatar Decanus
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    Default Some future building ideas

    A lot of new units have been gradually added to TA:TW. What we need further is some new buildings to change the gameplay. For example choices what to build. Different buildings letting you recruit different units... Guilds, ... etc. Or buildings that trigger a world event...

    SHRINES TO THE VALAR

    *Shrine to Manwë // MEN + ELVES
    + income

    *Shrine to Aulë // DWARVES
    Upgrades weapons & armour

    *Pavillion to Oromë // HIGH ELVES OR ROHAN
    + XP cavalry

    *Glade of Lorien SILVAN ELVES
    + Special unit? In Lothlorien: 'Lorien's protectors' f.e.

    *Moonglade of Yavanna Kementári SILVAN ELVES
    + She created the ents, animals and plants
    + population growth

    GUILDS

    Swordsmen Guild (GONDOR,...)
    + Melee DMG

    Horse Breeder's Guild (ROHAN)
    + 1 XP for cavalry

    Miner's Guild (DWARVES)
    + Income
    + 1 XP for miners

    Woodsmen Guild (ELVES,DALE,ERIADOR)
    + 1 XP for archers

    NATION SPECIFIC

    ISENGARD

    BREACHING DAM (can be seen on world map)
    Built on the river Isen, the dam holds a lot of the melting water that comes down from glaciers in the Grey Mountains.
    Effects:
    + Income for Isengard (more dry land to build forges, no floods, ...)
    + Dwindling population growth for Rohan settlements further along the Isen ( less water = less fertile land for their pastures & herds)

    ISENGARD PITS/FIRES
    Effects:
    + Faster Uruk Hai replenishing rate
    Perhaps as a negative side: Due to the faster creation speed, the quality of Uruks dwindles... F.e. -1 attack, - 1 defense (quantity over quality, gameplay choice)

    ISENGARD LUMBER CAMPS
    In order to fuel the fires of Isengard, massive quantities of lumber were required. Orcs and Half-orcs chop down
    the outskirts of mighty fangorn forest, disturbing the Huorns and Ents.
    Effects:
    + Income for Isengard
    + population growth
    - Triggers an Ent invasion ( like in the Two towers). Scripted. After 4-5 turns to give Isengard preparation time.

    HIGH ELVES

    FORGE OF CELEMBRIMBOR
    Required: Eregion
    + 1 DMG Swordsmen
    + 1 DMG Archers


    PAVILLION TO ULMO
    Valar, lord of the Seas
    Can only be built in Grey Havens
    + 1 experience to ships
    + Income (due to safer seas)

    DWARVES

    GUEST STABLES (or something alike)
    + Dalish mercenaries for hire ( cavalry or archers), limited to 2 or 3
    + ...

    GONDOR

    WARNING BEACONS OF GONDOR
    7 beacons in direction of Rohan.
    Built in the late Third Age by the Stewards, the beacons mainly served to warn south Gondor of a danger for the northern province of Calenardhon, or vice versa, but after the Steward of Gondor Cirion granted Calenardhon to the Éothéod they were used mainly to warn the people in Anórien of danger.
    effects:
    + Line of sight for Gondor
    + Triggers Rohan army (emerging) to defend Minas Tirith ( when under siege?)
    Last edited by Plumo; December 23, 2009 at 04:42 AM.

  2. #2

    Default Re: Some future building ideas

    hmmm that seems interesting............... maybe we should give the elves woodland forges

    WOODLAND FORGES
    +weapon streangh
    + can train axe men
    Wil you play the game? the game of thrones.

  3. #3
    Senator
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    Default Re: Some future building ideas

    I like the idea of more unique buildings to different factions

  4. #4
    Plumo's Avatar Decanus
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    Default Re: Some future building ideas

    I'd say post all your ideas

    and I'll use post 1 to make a summary of the community's ideas.

  5. #5

    Default Re: Some future building ideas

    Quote Originally Posted by FOR GONDOR View Post
    hmmm that seems interesting............... maybe we should give the elves woodland forges

    WOODLAND FORGES
    +weapon streangh
    + can train axe men
    You're just suggesting this because you want Silvan axe-elves.

    A Temple to Ulmo would be a great addition to the Grey Havens.

  6. #6

    Default Re: Some future building ideas

    Quote Originally Posted by Jean=A=Luc View Post
    You're just suggesting this because you want Silvan axe-elves.

    A Temple to Ulmo would be a great addition to the Grey Havens.
    yes i do but so do other people i was just giving an example or maybe somthing like

    LAST ALLIANCE MEETING HOUSE

    +good factions like you more
    +adds income
    +better unit training
    +allows mercinarie from other factions
    Wil you play the game? the game of thrones.

  7. #7
    desean's Avatar Semisalis
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    Default Re: Some future building ideas

    i wich there was catapult towers instead of just ballista and cannon towers, a catapult tower would be awsome for the the minas tirith and morgul walls

  8. #8

    Default Re: Some future building ideas

    Quote Originally Posted by desean View Post
    i wich there was catapult towers instead of just ballista and cannon towers, a catapult tower would be awsome for the the minas tirith and morgul walls
    i highly agree thats probably one of the best ideas here
    Wil you play the game? the game of thrones.

  9. #9
    TheBromgrev's Avatar Ducenarius
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    Default Re: Some future building ideas

    Quote Originally Posted by desean View Post
    i wich there was catapult towers instead of just ballista and cannon towers, a catapult tower would be awsome for the the minas tirith and morgul walls
    And this would be implemented how? The closest thing I've seen was that sometime last year a modder figured out how to create "elevators" that would put catapults on top of defense towers. The problem was that catapults would have to be a single siege engine per unit, and it would only work if placed manually (and correctly) during the set up phase. There were more problems than it was worth, so the idea never really went anywhere.

    The only modded tower (as in a building) I've seen is a greek-fire tower for Stainless Steel. I guess if the Uruk flamethrower idea ever goes anywhere then the flame tower could be added That, along with Goblin spider riders, mumakil cataphracts, and mumakil-riding trolls.

  10. #10
    Yarrum's Avatar Ducenarius
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    Default Re: Some future building ideas

    This isn't exactly original, but sword-smith's guilds for Elves and Dwarves.

  11. #11
    Plumo's Avatar Decanus
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    Default Re: Some future building ideas

    It doesn't have to be original. As long as it doesn't mess with lore.

  12. #12
    Muffer Nl's Avatar Praefectus
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    Default Re: Some future building ideas

    HARAD
    TEMPLE OF ULMO
    Lord of the Seas
    instead of temple of melkor
    Can only be build in Umbar
    + 1 experience to ships
    + Income (due to safe seas)
    i´d say nay...
    Ulmo is a Valar and thus one of those guys that captured and imprisoned the great and mighty master and friend of Sauron, Melkor. I´d say that once they would build a temple for this guy they would probably get an invasion. Might be something for Gondor at Dol Amroth and Linhir though.


  13. #13

    Default Re: Some future building ideas

    Harad should have temple of Melkor because it is Melkor who they worship. They'd never worship a Vala like Ulmo.

    I agree with Isengard Lumber Mills/Camps, to be built like mines in regions with wood and increase income! Ent "invasion" is anyway triggered by capturing Fangorn. Rohan, for example could add to income in the same way by building something quite similar for horses (independant from Cavarly units production). Adding more guilds is also an excellent idea! I think swordsman's guild could be available to all factions.
    Commander, the time has come.

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  14. #14
    Muffer Nl's Avatar Praefectus
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    Default Re: Some future building ideas

    You're just suggesting this because you want Silvan axe-elves.

    A Temple to Ulmo would be a great addition to the Grey Havens.
    It would be great for as a building for good that requires the settlement to be a harbor. It would increase sea-trade, ship stats and increase the rate at which the culture is changed.


  15. #15
    Plumo's Avatar Decanus
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    Default Re: Some future building ideas

    I moved the idea to HIGH ELVES

    Keep posting ideas guys, I'll update post 1 daily.

    If the Mighty Kong or another developer wants to implement something new, we can make it easier for them.

  16. #16
    Beregond's Avatar TWC boomer
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    Default Re: Some future building ideas

    If we talk about Guilds, Dwarves should definitely get Miner's Guild.
    + mining income
    Miners Available (some much experience)

  17. #17
    desean's Avatar Semisalis
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    Default Re: Some future building ideas

    woodsman guild for eriador and dale
    tower of the moon for mordor in minas morgul

  18. #18
    Praeses
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    Default Re: Some future building ideas

    Excellent thread and some excellent ideas. I love the lumber camp for Isengard. It could be built where there's a wood resource, creating wealth but giving an order negative.

    Maybe there could be a bit of a "class" building in Gondor? You could build a "men of the West" building whic gives negatives to growth but maybe a unit experience bonus and a better chance of good ancillaries, and a Men of the Dales building giving a pop growth bonus but a stat negative and maybe some kind of a building tree limit (maybe they are less educated and interested in Numenorean high culture).

    For some reason I think the axemen of Lossanarch should be linked to the Men of the Dales but there's no lore basis for this. It just feels like less of a Numenorean unit to me, but thats just me.

    Dwarves curerently have alcohol related culture buildings, but maybe they should be craft related? Perhaps forges/armourers could double as culture as well as upgrade budings?

    Thinking on the fly, I'd suggest to simulate the dwarves apparent preference for mountains maybe they could have a "craft workshop" to give culture bonuses and attack bonuuses but they can only built in mountain provinces (perhaps places with mines? or certain mineral resources?).

    Also Balin (IIRC) mentions to Bilbo that men send their sons to apprentice with the dwarves, so could there be some sort of apprenticeship building or guild for the dwarves?

    In the sub mod forum there's an interesting unique building thread too: miost of my ideas seem to be there already eg Tomb of Thorin.

    IIRC in TT Faramir says that the standing silence before meals is about the only formal degree of honour accorded to the Valar, so a shrine to the Valar is a bit non-lore IMHO.
    Last edited by Cyclops; December 13, 2009 at 03:13 PM.
    Jatte lambastes Calico Rat

  19. #19
    Plumo's Avatar Decanus
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    Default Re: Some future building ideas

    The goal of this thread is not only about adding new buildings and guilds.

    The most important thing would be choices for the player. Remember picking a shrine out of 3 in Rome (Zeus,Apollo,Nike,...): total war? Sometimes you get unique unit(s)...

    For example it would be cool to give Dwarves the choice between isolation and openess.

    Isolation meaning less population growth but sturdier warriors with better defensive qualities.

    Openess ( to the world outside) means more growth, dale mercenaries, more attacking qualities.

    Perhaps this choice can be made through unique building options...

  20. #20
    Yarrum's Avatar Ducenarius
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    Default Re: Some future building ideas

    A unique building for Dol Guldur, perhaps the dungeons.
    + Followers of Melkor Conversion
    +Law
    +Recruitment of Castellans of Dol Guldur (If they are ever created)

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