
Originally Posted by
foszae
It would require a new diplomatic level of agreeing to go to war together (such as paying a rival to attack a country in M2TW).
But more importantly it would require the ability to prepare battlefield plans for your allies to follow. That kind of strategising, which has appeared in a few video games over the years, i'd be bloody surprised if it made it into a TW game. For one thing, it's "too complicated" for average gamers who actually buy these games (remember that we here are probably a fraction of a percentage of the total sales).
And for that matter, a level of strategy maps for the AI to follow would compound the difficulties for CA just too much. CA still hasn't managed to produce actual battlefield tactics with the AI; sure they respond like a computer game, but they don't manage to represent real tactical formations and their uses. How are they going to manage to create an AI that can both think and behave properly and deal with and adapt to a plan put together by a player?
Not every battle turned into a Marathon pincer or Waterloo's centre. and at the campaign level, you can always win using the Schlieffen plan, no matter how badly implemented. But OMG i'd be horrified to find out that i could suggest reinforcements do something, only to find out that the BAI interprets my orders to mean "rush into the middle of the field and do melee!"