Okay, first off while I understand the concept behind the "garrison script" I have a couple of problems with it. THe AI builds bad armies, nothing seems to fix that; hardcoding in the occasional "god" stack with this script doesn't fix that. It just becomes a "gamey" nuisance. Secondly, from a purely logical perspective, surely the spawned stack should be mostly levy troops with perhaps a small core of palace guards? Lastly, aside from the work involved - if garrison scripting is justified, it needs to be used nearly everywhere.
Other big issue: is there a way to turn down pop growth or seriously reduce the unrest penalty? It is just silly watching supposedly civilized factions having to sack there own bloated and ungovernable cities. (and yes it happens eventually even with no farms)
Finally, any way to increase the bonus to order from garrisons ? I've just watched a 400 pop town somehow revolt and throw out a 1000man garrison three times in a row.




Reply With Quote













