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Thread: Unit Restriction Problem

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  1. #1

    Default Unit Restriction Problem

    Hey guys,

    Since last week one of my favorite British units, Highland Infantry, which I have changed the unit restriction to 0 has been sort of acting up. Now the unit restriction is back up, even though in my DBEditor, it is still 0. I know I did everything right lol, I unchecked "CA Packs Are Read Only", went to unit limits, found my unit, changed to 0 and saved. But like I said, now it's still 0, but in the campaign it has a restriction.

    Help?

  2. #2
    hip63's Avatar Give me some BASS!
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    Default Re: Unit Restriction Problem

    very bad idea to change the value in the vanilla files, you need to make a seperat epack file with the tables you altering and make the changes there

    hip63

  3. #3

    Default Re: Unit Restriction Problem

    lol and how would I do that? Sorry, but I'm really new to modding things

  4. #4

    Default Re: Unit Restriction Problem

    Quote Originally Posted by usmcjoop View Post
    lol and how would I do that? Sorry, but I'm really new to modding things
    Open DbEditor and in db/units make a new units table from File menu. In the pop up window select new mod. Copy there only the line with the unit(s) you want modified. Make your changes, save and your new mod.pack will be ready in it's place (ETW/data). You can rename it as you like.




  5. #5

    Default Re: Unit Restriction Problem

    Hi,

    I done this but it does nothing..........

    Followed the exact order and made changes but no clue!!!

  6. #6

    Default Re: Unit Restriction Problem

    You have to put the mod pack name into the user.empire_script.txt file. It's located at C:\Documents and Settings\<user name>\Application Data\The Creative Assembly\Empire\Scripts.

    If you don't have a file named user.empire_script.txt, just make one with wordpad or notepad. Be sure to save it as a .txt file. All this file needs is the name of your mod like so: mod <modname>.pack;

    The semicolon at the end is important.

    For example, my mod is "Semper_Britania", so my user.empire_script.txt looks like this:
    Code:
    mod Semper_Britania.pack;
    And that's all it takes.
    Last edited by Dismounted Infantry; December 26, 2009 at 09:30 AM.

  7. #7

    Default Re: Unit Restriction Problem

    thanks but for some reason that never worked either.

    Thanks anyway.

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