I'm trying to improve the graphical aspect of the battlefield show with more variety etc by compiling retextured units from a number of different mods without using a localization file to mess up compability with other mods. To this end, I've been able to add not only many new skins to existing types of units, but also some unit types that already exists in the game to factions that didn't have these types of units before, for example better-looking Prussian type of Grenadiers to Sweden and Saxony which fielded only the vanilla mitre type earlier. The game engine automatically fits the proper unit cards and unit descriptions to the new units for these factions in custom battles, but I'm not sure that it does something similar when it comes to the recruitment of the new units in the grand campaign. Do I need to edit the DB files for this and if so, which entries? I'd appreciate any help.




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