
Originally Posted by
Marin.Subasic
HEY guys if someone can help???

I gut some exper.with modeling and texture editing,but it is my first time to deal with ETW!!I gote some ideas for units i want to have in my game,but when i tray to convert my ms3d to etw mesh the converter abort transfer"some error report"!!!!

THANKS
Same here.
Error report:
Problem when converting back unit from Ms3d format to weighted.variant.
Code:
Reading ms3d file: D:/Uap/steamapps/common/empire total war/mod/unitmodels/modif
iedgrenzer32.ms3d
Read ms3d vertex section
Read ms3d triangle section
Read ms3d group section
Read ms3d material section
Read ms3d keyframer data
Read ms3d joint section
Read ms3d first subversion number
Read ms3d group comment section
Read ms3d material comment section, number of comments = 0
Read ms3d joint comment section
hasmodelcomment != 1
Read ms3d model comment
Read ms3d second subversion number
Read ms3d weight section
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Python26\lib\lib-tk\Tkinter.py", line 1410, in __call__
return self.func(*args)
File "D:\Uap\steamapps\common\empire total war\mod\unitmodels\ETWvariant_weigh
ted_meshConverter_v1_3.py", line 6097, in ms3d2meshConverterButton
backVWMobj.header = ms3dobj.makeVWMheader()
File "D:\Uap\steamapps\common\empire total war\mod\unitmodels\ETWvariant_weigh
ted_meshConverter_v1_3.py", line 4467, in makeVWMheader
header.nstrings = int( tokens[0] )
ValueError: invalid literal for int() with base 10: ''