(also postend in MTW tech help)
Having a persistent and very irritating crash in a heavily modifed game of BC1 (as the KOJ). End of crash report below.
Crash is 16 turns into the game, on Ghazni (Venice) or Kwazarhim (Spain) turn.
I removed triggers from EDCT, Ancillaries, and descr_faction_standing (because so the last error message), one at a time and all three at the same time, but still get the crash.
I also change quantity of family members from 3 to 4 and back again. I had 'has family tree' as 'no' on desc_sm_factions (so the AI doesn't die suddenly upon loosing leader and heir). Switched all to yes.
Still getting the crash. Any help greatly appreciated.
(end of error log)
07:07:54.969 [game.script.anc] [trace] Ancillary <shieldbearer> not added - chance 15, random 0 - but could not be received
07:07:54.970 [game.script.trigger] [trace] Trigger <swordbearer_vnv_trigger> fired
07:07:54.970 [game.script.anc] [trace] Ancillary <swordbearer> not added - chance 10, random 96
07:07:54.970 [game.script.trigger] [trace] Trigger <veteran_warrior_vnv_trigger> fired
07:07:54.970 [game.script.anc] [trace] Ancillary <veteran_warrior> not added - chance 50, random 17 - but could not be received
07:07:55.154 [game.script.trigger] [trace] Trigger <0101_sack_settlement_decrease_global> fired
07:07:58.239 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.




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