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  1. #1

    Default Looking for some tips

    I'm pretty new to this game, played the first three in the series a LOT but only just got a computer that can handle this. Anyway, I'm playing SS6.2 as England (early campaign). Basically the Pope always seems to hate me. Either I have to choose between two allies that have gone to war and the Pope hates me for it, or just now (which is why I closed the game and came to ask this) the French attack me, making the Pope REALLY hate me and excommunicate me pretty fast.

    It's my second or third game as England with SS just trying things out and this has happened every time (Pope just doesn't like England?). So anything I can do to help this? Also does the Pope's "liking" of you (when you click on "The Pope" and it shows the crosses how much he likes you) matter?

  2. #2
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Looking for some tips

    You may get better results putting this here...http://www.twcenter.net/forums/forumdisplay.php?f=314

    SS 6.2 has tweaked the game to the extent that in some phases it's night and day compared to original MTWII. However there are many facets of the game where the folks here can really hook you up...

  3. #3
    Domesticus
    Artifex

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    Default Re: Looking for some tips

    An old discussion about the Pope

    And I quote myself:
    Quote Originally Posted by me in that thread
    This post is very useful to read!!! It includes lots of info which is unfamiliar to most people.

    You can find all ways to please the Pope in descr_faction_standings.txt, if you only can use your eyes and brain in the same time. Triggers which improve relations with the Pope are red.
    Spoiler Alert, click show to read: 
    ; faction standing parameters
    ; ===========================
    ; initialisation parameters
    min_faction_standing -1.0
    max_faction_standing 1.0
    relations_improved_thresholds
    {
    0.25
    0.4
    0.6
    }
    relations_worsened_thresholds
    {
    -0.8
    -0.4
    -0.25
    }
    ; trigger information
    ; faction_standing updated with the command:
    ; FactionStanding [AFFECTED_HANDLE] [affected_handle_parameters] opt:[MODIFER_HANDLE] opt:[modifier_handle_parameter_1] opt:[modifier_handle_parameter_1]
    ;
    ; Available AFFECTED_HANDLE's and their parameters are as follows:
    ;
    ; factions { [faction_label_1] [faction_label_2] [etc] } --> A list of factions to be affected, (own faction automatically excluded)
    ; target_faction --> the target_faction attached to the event, (own faction automatically excluded)
    ; religion [religion_label] --> all factions of the specified religion, (own faction automatically excluded)
    ; own_religion --> all factions of the same religion as the faction of the event, (own faction automatically excluded)
    ; target_religion --> all factions of the same religion as the target faction of the event, (own faction automatically excluded)
    ; global --> the faction of the event (i.e. own faction)
    ; exclude_factions { [faction_label_1] [faction_label_2] [etc] } --> A list of factions not to be affected, (own faction automatically excluded)
    ; allies --> all factions allied with the faction attached to the trigger
    ; enemies --> all factions at war with the faction attached to the trigger
    ; target_allies --> all factions allied with the target faction attached to the trigger
    ; target_enemies --> all factions at war with the target_faction attached to the trigger
    ;
    ; Available MODIFIER_HANDLE's and their corresponding parameters
    ;
    ; [value] --> add this 'value' to the affected faction standings
    ; amount [divisor] [value] --> for every 'divisor' unit of the event amount, add 'value' to the affected faction standings
    ; income [divisor] [value] --> for every 'divisor' unit of the event factions income, add 'value' to the affected faction standings
    ; normalise [target_faction_standing] [divisor] --> for each affected faction standing, add (target_faction_standing - faction_standing)/divisor
    ; per_unit [value] --> for each unit in the events army, add 'value' to the affected faction standings

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; BUILD RELIGIOUS STRUCTURE ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------
    Trigger 0001_P_Build_Small_Church
    WhenToTest BuildingCompleted
    Condition SettlementBuildingFinished = small_church
    FactionStanding factions { papal_states } 0.02
    ;------------------------------------------
    Trigger 0002_P_Build_Church
    WhenToTest BuildingCompleted
    Condition SettlementBuildingFinished = church
    FactionStanding factions { papal_states } 0.04
    ;------------------------------------------
    Trigger 0003_P_Build_Abbey
    WhenToTest BuildingCompleted
    Condition SettlementBuildingFinished = abbey
    FactionStanding factions { papal_states } 0.06
    ;------------------------------------------
    Trigger 0004_P_Build_Cathedral
    WhenToTest BuildingCompleted
    Condition SettlementBuildingFinished = cathedral
    FactionStanding factions { papal_states } 0.16
    ;------------------------------------------
    Trigger 0005_P_Build_Huge_Cathedral
    WhenToTest BuildingCompleted
    Condition SettlementBuildingFinished = huge_cathedral
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0006_P_Build_Small_Chapel
    WhenToTest BuildingCompleted
    Condition SettlementBuildingFinished = small_chapel
    FactionStanding factions { papal_states } 0.02
    ;------------------------------------------
    Trigger 0007_P_Build_Chapel
    WhenToTest BuildingCompleted
    Condition SettlementBuildingFinished = chapel
    FactionStanding factions { papal_states } 0.04
    ;------------------------------------------
    Trigger 0008_P_Built_First_Small_Church_Faction
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompletedFaction small_church = 1
    FactionStanding factions { papal_states } 0.04
    ;------------------------------------------
    Trigger 0009_P_Built_First_Church_Faction
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompletedFaction church = 1
    FactionStanding factions { papal_states } 0.08
    ;------------------------------------------
    Trigger 0010_P_Built_First_Abbey_Faction
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompletedFaction abbey = 1
    FactionStanding factions { papal_states } 0.12
    ;------------------------------------------
    Trigger 0011_P_Built_First_Cathedral_Faction
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompletedFaction cathedral = 1
    FactionStanding factions { papal_states } 0.16
    ;------------------------------------------
    Trigger 0012_P_Built_First_Huge_Cathedral_Faction
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompletedFaction huge_cathedral = 1
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0013_P_Built_First_Small_Chapel_Faction
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompletedFaction small_chapel = 1
    FactionStanding factions { papal_states } 0.04
    ;------------------------------------------
    Trigger 0014_P_Built_First_Chapel_Faction
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompletedFaction chapel = 1
    FactionStanding factions { papal_states } 0.08
    ;------------------------------------------
    Trigger 0015_P_Built_First_Cathedral_World
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompleted cathedral = 1
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0016_P_Built_First_Huge_Cathedral_World
    WhenToTest BuildingCompleted
    Condition NumBuildingsCompleted huge_cathedral = 1
    FactionStanding factions { papal_states } 0.2

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; DESTROY RELIGIOUS STRUCTURE ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0017_P_Destroy_Small_Church
    WhenToTest BuildingDestroyed
    Condition BuildingName = small_church
    FactionStanding factions { papal_states } -0.1
    ;------------------------------------------
    Trigger 0018_P_Destroy_Church
    WhenToTest BuildingDestroyed
    Condition BuildingName = church
    FactionStanding factions { papal_states } -0.2
    ;------------------------------------------
    Trigger 0019_P_Destroy_Abbey
    WhenToTest BuildingDestroyed
    Condition BuildingName = abbey
    FactionStanding factions { papal_states } -0.4
    ;------------------------------------------
    Trigger 0020_P_Destroy_Cathedral
    WhenToTest BuildingDestroyed
    Condition BuildingName = cathedral
    FactionStanding factions { papal_states } -0.6
    ;------------------------------------------
    Trigger 0021_P_Destroy_Huge_Cathedral
    WhenToTest BuildingDestroyed
    Condition BuildingName = huge_cathedral
    FactionStanding factions { papal_states } -1.0
    ;------------------------------------------
    Trigger 0022_P_Destroy_Small_Chapel
    WhenToTest BuildingDestroyed
    Condition BuildingName = small_chapel
    FactionStanding factions { papal_states } -0.1
    ;------------------------------------------
    Trigger 0023_P_Destroy_Chapel
    WhenToTest BuildingDestroyed
    Condition BuildingName = chapel
    FactionStanding factions { papal_states } -0.2
    ;
    ;;;; TBD buildings destroyed in battle

    ;;;;;;;;;;;;;;
    ;; CRUSADES ;;
    ;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0050_P_General_Arrives_Crusade_Target
    WhenToTest GeneralArrivesCrusadeTargetRegion
    Condition IsCrusade
    FactionStanding factions { papal_states } 0.02
    FactionStanding factions { papal_states } per_unit 0.002
    ;------------------------------------------
    Trigger 0051_P_Heir_Arrives_Crusade_Target
    WhenToTest GeneralArrivesCrusadeTargetRegion
    Condition IsCrusade
    and IsFactionHeir
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0052_P_King_Arrives_Crusade_Target
    WhenToTest GeneralArrivesCrusadeTargetRegion
    Condition IsCrusade
    and IsFactionLeader
    FactionStanding factions { papal_states } 0.6
    ;------------------------------------------
    Trigger 0053_P_General_Takes_Crusade_Target
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0054_P_Heir_Takes_Crusade_Target
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
    and IsFactionHeir
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0055_P_King_Takes_Crusade_Target
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
    and IsFactionLeader
    FactionStanding factions { papal_states } 0.6
    ;------------------------------------------
    Trigger 0056_P_Army_Takes_Crusade_Target
    WhenToTest ArmyTakesCrusadeTarget
    Condition IsCrusade
    FactionStanding factions { papal_states } per_unit 0.002
    ;------------------------------------------
    Trigger 0057_P_Character_Attacks_Crusading_General
    WhenToTest CharacterAttacksCrusadingGeneral
    Condition IsTargetOnCrusade
    FactionStanding factions { papal_states } -0.4
    ;------------------------------------------
    Trigger 0058_P_Crusade_Attacks_Orthodox_General
    WhenToTest GeneralAssaultsGeneral

    Condition IsOnCrusade
    and TargetFactionReligion orthodox

    FactionStanding factions { papal_states } -0.4
    ;------------------------------------------
    ;Trigger 0059_P_Crusade_Attacks_Orthodox_Residence
    ; WhenToTest GeneralAssaultsResidence
    ;
    ; Condition IsOnCrusade
    ; and TargetFactionReligion orthodox
    ;
    ; FactionStanding factions { papal_states } -0.4

    ;;;;;;;;;;;;;;;;
    ;; CHARACTERS ;;
    ;;;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0030_P_Recruit_Priest_Papal
    WhenToTest AgentCreated
    Condition TrainedAgentType = priest
    and FactionReligion catholic
    FactionStanding factions { papal_states } 0.02
    ;------------------------------------------
    Trigger 0031_P_Faction_Excommunicated
    WhenToTest FactionExcommunicated
    FactionStanding factions { papal_states } -1.0

    ;;;;;;;;;;;;;;
    ;; MISSIONS ;;
    ;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0100_Success_Pope_Min_Reward_Only
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_min_reward_only

    FactionStanding factions { papal_states } 0.1
    ;------------------------------------------
    Trigger 0101_Success_Pope_Min_Penalty_Min_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_min_penalty_min_reward

    FactionStanding factions { papal_states } 0.1
    ;------------------------------------------
    Trigger 0102_Success_Pope_Mod_Penalty_Min_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_mod_penalty_min_reward

    FactionStanding factions { papal_states } 0.1
    ;------------------------------------------
    Trigger 0103_Success_Pope_Rome_Min_Penalty_Min_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_rome_min_penalty_min_reward
    FactionStanding factions { papal_states } 0.1
    ;------------------------------------------
    Trigger 0104_Success_Pope_Cardinal_Mod_Penalty_Min_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_cardinal_mod_penalty_min_reward
    FactionStanding factions { papal_states } 0.1
    ;------------------------------------------
    Trigger 0104_Success_Pope_Cardinal_Min_Penalty_Min_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_cardinal_min_penalty_min_reward
    FactionStanding factions { papal_states } 0.1
    ;------------------------------------------
    Trigger 0105_Success_Pope_Mod_Reward_Only
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_mod_reward_only
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0106_Success_Pope_Min_Penalty_Mod_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_min_penalty_mod_reward
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0107_Success_Pope_Rome_Min_Penalty_Mod_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_rome_min_penalty_mod_reward
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0108_Success_Pope_Cardinal_Min_Penalty_Mod_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_cardinal_min_penalty_mod_reward
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0109_Success_Pope_Cardinal_Mod_Reward_Only
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_cardinal_mod_reward_only
    FactionStanding factions { papal_states } 0.2
    ;------------------------------------------
    Trigger 0110_Success_Pope_Major_Reward_Only
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_major_reward_only
    FactionStanding factions { papal_states } 0.4
    ;------------------------------------------
    Trigger 0111_Success_Pope_Rome_Min_Penalty_Major_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_rome_min_penalty_major_reward
    FactionStanding factions { papal_states } 0.4
    ;------------------------------------------
    Trigger 0112_Success_Pope_Cardinal_Major_Reward_Only
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_cardinal_major_reward_only
    FactionStanding factions { papal_states } 0.4
    ;------------------------------------------
    Trigger 0113_Success_Pope_Cardinal_Min_Penalty_Major_Reward
    WhenToTest LeaderMissionSuccess
    Condition PaybackID pope_cardinal_min_penalty_major_reward
    FactionStanding factions { papal_states } 0.4
    ;------------------------------------------
    Trigger 0120_Fail_Pope_Min_Penalty_Only
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_min_penalty_only
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0121_Fail_Pope_Min_Penalty_Min_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_min_penalty_min_reward
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0122_Fail_Pope_Min_Penalty_Mod_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_min_penalty_mod_reward
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0123_Fail_Pope_Rome_Min_Penalty_Only
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_rome_min_penalty_only
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0124_Fail_Pope_Rome_Min_Penalty_Min_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_rome_min_penalty_min_reward
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0125_Fail_Pope_Rome_Min_Penalty_Mod_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_rome_min_penalty_mod_reward
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0126_Fail_Pope_Rome_Min_Penalty_Major_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_rome_min_penalty_major_reward
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0127_Fail_Pope_Cardinal_Min_Penalty_Min_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_cardinal_min_penalty_min_reward
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0128_Fail_Pope_Cardinal_Min_Penalty_Only
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_cardinal_min_penalty_only
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0129_Fail_Pope_Cardinal_Min_Penalty_Mod_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_cardinal_min_penalty_mod_reward
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0130_Fail_Pope_Cardinal_Min_Penalty_Major_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_cardinal_min_penalty_major_reward
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0131_Fail_Pope_Mod_Penalty_Only
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_mod_penalty_only
    FactionStanding factions { papal_states } -0.1
    ;------------------------------------------
    Trigger 0132_Fail_Pope_Mod_Penalty_Min_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_mod_penalty_min_reward
    FactionStanding factions { papal_states } -0.1
    ;------------------------------------------
    Trigger 0133_Fail_Pope_Rome_Mod_Penalty_Only
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_rome_mod_penalty_only
    FactionStanding factions { papal_states } -0.1
    ;------------------------------------------
    Trigger 0134_Fail_Pope_Cardinal_Mod_Penalty_Only
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_cardinal_mod_penalty_only
    FactionStanding factions { papal_states } -0.1
    ;------------------------------------------
    Trigger 0135_Fail_Pope_Cardinal_Mod_Penalty_Min_Reward
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_cardinal_mod_penalty_min_reward
    FactionStanding factions { papal_states } -0.1
    ;------------------------------------------
    Trigger 0136_Fail_Pope_Major_Penalty_Only
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_major_penalty_only
    FactionStanding factions { papal_states } -0.2
    ;------------------------------------------
    Trigger 0137_Fail_Pope_Rome_Major_Penalty_Only
    WhenToTest LeaderMissionFailed
    Condition PaybackID pope_rome_major_penalty_only
    FactionStanding factions { papal_states } -0.2

    ;;;;;;;;;;;;;;;
    ;; DIPLOMACY ;;
    ;;;;;;;;;;;;;;;

    ;------------------------------------------
    Trigger 0033_P_Give_Money
    WhenToTest GiveMoney
    Condition TargetFactionType papal_states
    and DiplomaticStanceFromFaction papal_states < AtWar
    FactionStanding factions { papal_states } amount 50 0.002

    ;------------------------------------------
    Trigger 0034_P_Give_Settlement
    WhenToTest GiveSettlement
    Condition TargetFactionType papal_states
    and DiplomaticStanceFromFaction papal_states < AtWar
    FactionStanding factions { papal_states } income 1000 0.06

    ;------------------------------------------
    Trigger 0035_P_Give_Rome
    WhenToTest GiveSettlement
    Condition TargetFactionType papal_states
    and SettlementName Rome
    and DiplomaticStanceFromFaction papal_states < AtWar
    FactionStanding factions { papal_states } 0.6

    ;------------------------------------------
    Trigger 0036_P_Alliance_Declared
    WhenToTest FactionAllianceDeclared
    Condition TargetFactionType papal_states
    FactionStanding factions { papal_states } 0.4

    ;------------------------------------------
    Trigger 0037_P_Break_Alliance
    WhenToTest FactionBreakAlliance
    Condition TargetFactionType papal_states
    FactionStanding factions { papal_states } -0.6

    ;------------------------------------------
    Trigger 0038_P_Successful_Diplomacy
    WhenToTest DiplomacyMission
    Condition MissionSucceeded
    and TargetFactionType papal_states
    FactionStanding factions { papal_states } 0.06
    ;------------------------------------------
    Trigger 0039_P_War_Declared
    WhenToTest FactionWarDeclared
    Condition TargetFactionType papal_states
    FactionStanding factions { papal_states } -0.3

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; CARDINALS AND ELECTIONS ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------
    Trigger 0040_P_Cardinal_Promoted
    WhenToTest CardinalPromoted
    FactionStanding factions { papal_states } 0.1
    ;------------------------------------------
    Trigger 0041_P_Cardinal_Removed
    WhenToTest CardinalRemoved
    FactionStanding factions { papal_states } -0.1
    ;------------------------------------------
    Trigger 0042_P_Own_Pope_Elected
    WhenToTest PopeElected
    Condition FactionEqualsTarget
    FactionStanding factions { papal_states } 0.8
    ;------------------------------------------
    Trigger 0043_P_Allied_Pope_Elected
    WhenToTest PopeElected
    Condition DiplomaticStanceWithNewPope = Allied
    and not FactionEqualsTarget
    FactionStanding factions { papal_states } 0.4
    ;------------------------------------------
    Trigger 0044_P_At_War_Pope_Elected
    WhenToTest PopeElected
    Condition DiplomaticStanceWithNewPope = AtWar
    and not FactionEqualsTarget
    FactionStanding factions { papal_states } -0.6
    ;------------------------------------------
    Trigger 0045_P_Voted_For_Pope
    WhenToTest VotedForPope
    FactionStanding factions { papal_states } 0.2

    ;;;;;;;;;;
    ;; MISC ;;
    ;;;;;;;;;;

    ;------------------------------------------
    Trigger 0046_P_Normalise
    WhenToTest FactionTurnStart
    FactionStanding factions { papal_states } normalise 0 50
    ;------------------------------------------
    Trigger 0047_P_Inquisitor_Appointed
    WhenToTest InquisitorAppointed
    FactionStanding factions { papal_states } -0.2
    ;------------------------------------------
    Trigger 0048_P_Assassin_Caught_Attacking_Pope
    WhenToTest AssassinCaughtAttackingPope
    FactionStanding factions { papal_states } -1.0
    ; Make the papal states dislike other religions
    ;------------------------------------------
    Trigger 0049_P_Normalise_Non_catholic
    WhenToTest FactionTurnStart
    Condition not FactionReligion catholic
    FactionStanding factions { papal_states } normalise -1 50

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; TRANSGRESSIONS AGAINST CATHOLICS ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0100_T_Invaded_Settlement
    WhenToTest Transgression
    Condition TransgressionName = TC_INVADED_SETTLEMENT
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.08
    ;------------------------------------------
    Trigger 0101_T_Invaded_Fort
    WhenToTest Transgression
    Condition TransgressionName = TC_INVADED_FORT
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.03
    ;------------------------------------------
    Trigger 0102_T_Invaded_Watchtower
    WhenToTest Transgression
    Condition TransgressionName = TC_INVADED_WATCHTOWER
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.03
    ;------------------------------------------
    Trigger 0103_T_Declared_War
    WhenToTest Transgression
    Condition TransgressionName = TC_DECLARED_WAR
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.08
    ;------------------------------------------
    Trigger 0104_T_Instigate_Siege
    WhenToTest Transgression
    Condition TransgressionName = TC_INSTIGATE_SIEGE
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.02
    ;------------------------------------------
    Trigger 0105_T_Threaten_War
    WhenToTest Transgression
    Condition TransgressionName = TC_THREATEN_WAR
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.02
    ;------------------------------------------
    Trigger 0106_T_Undeclared_Attack
    WhenToTest Transgression
    Condition TransgressionName = TC_UNDECLARED_ATTACK
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.05
    ;------------------------------------------
    Trigger 0107_T_INSTIGATE_ASSAULT
    WhenToTest Transgression
    Condition TransgressionName = TC_INSTIGATE_ASSAULT
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.01
    ;------------------------------------------
    Trigger 0108_T_BLOCKADE
    WhenToTest Transgression
    Condition TransgressionName = TC_BLOCKADE
    and TargetFactionReligion catholic
    and not TargetFactionExcommunicated
    FactionStanding factions { papal_states } -0.03


    ;;;;;;;;;;;;;;;;;;;;
    ;; TRANSGRESSIONS ;;
    ;;;;;;;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0049_T_Attacking_Crusading_General
    WhenToTest Transgression
    Condition TransgressionName = TC_ATTACKING_CRUSADING_GENERAL
    FactionStanding target_religion normalise -1.0 10
    ;------------------------------------------
    Trigger 0050_T_Invaded_Fort
    WhenToTest Transgression
    Condition TransgressionName = TC_INVADED_FORT
    FactionStanding target_faction normalise -1.0 10
    FactionStanding target_allies normalise -1.0 80
    ;------------------------------------------
    Trigger 0051_T_Stole_Back_Settlement
    WhenToTest Transgression
    Condition TransgressionName = TC_STOLE_BACK_SETTLEMENT
    FactionStanding global -1.0
    FactionStanding target_faction normalise -1.0 2
    FactionStanding target_allies normalise -1.0 20
    ;------------------------------------------
    Trigger 0052_T_Invaded_Settlement
    WhenToTest Transgression
    Condition TransgressionName = TC_INVADED_SETTLEMENT
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0053_T_Invaded_Watchtower
    WhenToTest Transgression
    Condition TransgressionName = TC_INVADED_WATCHTOWER
    FactionStanding target_faction normalise -1.0 20
    FactionStanding target_allies normalise -1.0 80
    ;------------------------------------------
    Trigger 0055_T_Invasion_Neutral
    WhenToTest Transgression
    Condition TransgressionName = TC_INVASION
    and not DiplomaticStanceFactions = Allied
    FactionStanding target_faction normalise -1.0 50
    ;------------------------------------------
    Trigger 0055a_T_Invasion
    WhenToTest Transgression
    Condition TransgressionName = TC_INVASION
    and DiplomaticStanceFactions = Allied
    FactionStanding target_faction normalise -1.0 100
    ;------------------------------------------
    Trigger 0055b_T_Invasion_Flee
    WhenToTest Transgression
    Condition TransgressionName = TC_FLEE_INVASION
    FactionStanding target_faction normalise -1.0 200
    ;------------------------------------------
    Trigger 0055c_T_Invasion_Crusade
    WhenToTest Transgression
    Condition TransgressionName = TC_CRUSADE_INVASION
    and FactionReligion catholic
    and not TargetFactionReligion catholic
    and not TargetFactionReligion orthodox
    FactionStanding target_faction normalise -1.0 50
    FactionStanding target_religion normalise -1.0 200
    ;------------------------------------------
    Trigger 0055d_T_Invasion_Jihad
    WhenToTest Transgression
    Condition TransgressionName = TC_CRUSADE_INVASION
    and FactionReligion islam
    and not TargetFactionReligion islam
    FactionStanding target_faction normalise -1.0 50
    FactionStanding target_religion normalise -1.0 200
    ;------------------------------------------
    Trigger 0056_T_Nullified_Alliance
    WhenToTest Transgression
    Condition TransgressionName = TC_NULLIFIED_ALLIANCE
    FactionStanding global -0.1
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 20
    FactionStanding target_enemies normalise 1.0 20
    ;------------------------------------------
    Trigger 0057_T_Broke_Treaty_terms
    WhenToTest Transgression
    Condition TransgressionName = TC_BROKE_TREATY_TERMS
    FactionStanding global -0.15
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    ;Trigger 0058_T_Diplomatic_Insult ; fired for every 1000 gold diplomacy proposal under balanced - 1
    ; WhenToTest Transgression
    ;
    ; Condition TransgressionName = TC_DIPLOMATIC_INSULT
    ;
    ; FactionStanding target_faction -0.07
    ;------------------------------------------
    Trigger 0059_T_Dishonour
    WhenToTest Transgression
    Condition TransgressionName = TC_DISHONOUR
    FactionStanding target_faction normalise -1.0 10
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0060_T_Declared_War
    WhenToTest Transgression
    Condition TransgressionName = TC_DECLARED_WAR
    FactionStanding target_faction normalise -1.0 4
    FactionStanding target_allies normalise -1.0 20
    FactionStanding target_enemies normalise 1.0 20
    ;------------------------------------------
    Trigger 0061_T_Major_Assassination_Attempt
    WhenToTest Transgression
    Condition TransgressionName = TC_MAJOR_ASSASSINATION_ATTEMPT
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0062_T_Minor_Assassination_Attempt
    WhenToTest Transgression
    Condition TransgressionName = TC_MINOR_ASSASSINATION_ATTEMPT
    FactionStanding target_faction normalise -1.0 20
    FactionStanding target_allies normalise -1.0 80
    ;------------------------------------------
    Trigger 0063_T_Sabotage
    WhenToTest Transgression
    Condition TransgressionName = TC_SABOTAGE
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0064_T_Bribed_Away_Army
    WhenToTest Transgression
    Condition TransgressionName = TC_BRIBED_AWAY_ARMY
    FactionStanding target_faction normalise -1.0 10
    ;------------------------------------------
    Trigger 0065_T_Bribed_Away_Character
    WhenToTest Transgression
    Condition TransgressionName = TC_BRIBED_AWAY_CHARACTER
    FactionStanding target_faction normalise -1.0 5
    ;------------------------------------------
    Trigger 0066_T_Bribed_Away_Settlement
    WhenToTest Transgression
    Condition TransgressionName = TC_BRIBED_AWAY_SETTLEMENT
    FactionStanding global -0.15
    FactionStanding target_faction normalise -1.0 5
    ;------------------------------------------
    Trigger 0067_T_Bribed_Away_Fort
    WhenToTest Transgression
    Condition TransgressionName = TC_BRIBED_AWAY_FORT
    FactionStanding target_faction normalise -1.0 10
    ;------------------------------------------
    Trigger 0068_T_Battle_Engagement
    WhenToTest Transgression
    Condition TransgressionName = TC_BATTLE_ENGAGEMENT
    and not TargetFactionType slave
    FactionStanding target_faction normalise -1.0 10
    FactionStanding target_allies normalise -1.0 80
    FactionStanding target_enemies normalise 1.0 80
    ;------------------------------------------
    Trigger 0069_T_Instigate_Siege
    WhenToTest Transgression
    Condition TransgressionName = TC_INSTIGATE_SIEGE
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0070_T_Spying
    WhenToTest Transgression
    Condition TransgressionName = TC_SPYING
    FactionStanding target_faction normalise -1.0 20
    FactionStanding target_allies normalise -1.0 80
    ;------------------------------------------
    Trigger 0071_T_Threaten_War
    WhenToTest Transgression
    Condition TransgressionName = TC_THREATEN_WAR
    FactionStanding target_faction normalise -1.0 5
    ;------------------------------------------
    Trigger 0072_T_Undeclared_Attack
    WhenToTest Transgression
    Condition TransgressionName = TC_UNDECLARED_ATTACK
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0072_T_Undeclared_Attack_Withdraw
    WhenToTest Transgression
    Condition TransgressionName = TC_UNDECLARED_ATTACK_WITHDRAW
    FactionStanding target_faction normalise -1.0 10
    FactionStanding target_allies normalise -1.0 80
    ;------------------------------------------
    Trigger 0073_T_INSTIGATE_ASSAULT
    WhenToTest Transgression
    Condition TransgressionName = TC_INSTIGATE_ASSAULT
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0074_T_BLOCKADE
    WhenToTest Transgression
    Condition TransgressionName = TC_BLOCKADE
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 40

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; DISHONEST TRANSGRESSIONS ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0078b_DT_Break_Alliance_War
    WhenToTest Transgression
    Condition TransgressionName = TC_BROKE_ALLIANCE
    and DiplomaticStanceFactions = AtWar
    FactionStanding global -0.5
    FactionStanding target_faction normalise -1.0 5
    FactionStanding target_allies normalise -1.0 20
    ;------------------------------------------
    Trigger 0078c_DT_Break_Alliance_Neutral
    WhenToTest Transgression
    Condition TransgressionName = TC_BROKE_ALLIANCE
    and DiplomaticStanceFactions = Neutral
    FactionStanding global -0.1
    FactionStanding target_faction normalise -1.0 10
    FactionStanding target_allies normalise -1.0 40


    ;;;;;;;;;;;;;;;;;
    ;; FORGIVENESS ;;
    ;;;;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0079_F_Trade_Agreement
    WhenToTest FactionTradeAgreementMade
    FactionStanding target_faction 0.07
    FactionStanding target_allies normalise 1.0 50
    ;------------------------------------------
    Trigger 0080_F_Military_Assistance
    WhenToTest Forgiveness
    Condition ForgivenessName = FC_MILITARY_ASSISTANCE
    FactionStanding global 0.1
    FactionStanding target_faction 0.2
    FactionStanding target_allies normalise 1.0 20
    ;------------------------------------------
    Trigger 0081_F_Obvious_Bribe ; fired for every 1000 gold given as gift
    WhenToTest Forgiveness
    Condition ForgivenessName = FC_OBVIOUS_BRIBE
    FactionStanding target_faction normalise 1.0 50
    ;------------------------------------------
    ;Trigger 0082_F_Update_Attitude
    ; WhenToTest UpdateAttitude
    ;
    ; Condition FactionStanding > 0.0
    ;
    ; FactionStanding target_faction 0.01
    ; Forming an alliance increases relationships (papal states already factored in above)
    ;------------------------------------------
    Trigger 0082b_F_Alliance_Declared
    WhenToTest FactionAllianceDeclared
    Condition not TargetFactionType papal_states
    FactionStanding target_faction 0.2
    FactionStanding target_allies normalise 1.0 50
    ; Inter faction marriage increases relationships
    ;------------------------------------------
    Trigger 0082c_P_Faction_Marriage
    WhenToTest InterFactionMarriage
    FactionStanding target_faction 0.2

    ;;;;;;;;;;;;;;;
    ;; DEMEANOUR ;;
    ;;;;;;;;;;;;;;;
    ;------------------------------------------
    Trigger 0083_Demeanour
    WhenToTest Demeanour
    FactionStanding target_faction amount 1.0 0.005
    FactionStanding target_allies amount 1.0 0.001

    ;;;;;;;;;;;;;;;;;;;;;;
    ;; AI Relationships ;;
    ;;;;;;;;;;;;;;;;;;;;;;

    ; Make allied factions like us a bit more
    ;------------------------------------------
    Trigger 0083b_Update_Allies
    WhenToTest FactionTurnStart
    FactionStanding allies normalise 1.0 20

    ; Make enemy factions like us a bit less
    ;------------------------------------------
    Trigger 0084b_Update_Enemies
    WhenToTest FactionTurnStart
    Condition not FactionType slave
    FactionStanding enemies normalise -1.0 20

    ; Make allies of our allies like us a bit more
    ;------------------------------------------
    Trigger 0083c_Update_Allies_Allies
    WhenToTest UpdateAttitude
    Condition DiplomaticStanceFactions = Allied
    FactionStanding target_allies normalise 1.0 100

    ; Make enemies of our allies like us a bit less
    ;------------------------------------------
    Trigger 0084c_Update_Allies_Enemies
    WhenToTest UpdateAttitude
    Condition DiplomaticStanceFactions = Allied
    FactionStanding target_enemies normalise -1.0 100

    ; Make allies of our enemies like us a bit less
    ;------------------------------------------
    Trigger 0083d_Update_Enemies_Allies
    WhenToTest UpdateAttitude
    Condition DiplomaticStanceFactions = AtWar
    FactionStanding target_allies normalise -1.0 100

    ; Make enemies of our enemies like us a bit more
    ;------------------------------------------
    Trigger 0084d_Update_Enemies_Enemies
    WhenToTest UpdateAttitude
    Condition DiplomaticStanceFactions = AtWar
    and not TargetFactionType slave
    FactionStanding target_enemies normalise 1.0 100

    ; Make other Catholic factions like the pope a bit more
    ;------------------------------------------
    Trigger 0084_Update_Papal
    WhenToTest FactionTurnStart
    Condition FactionType Papal_States
    FactionStanding own_religion normalise 1.0 50

    ; Make other factions like factions of the same religion a bit more
    I don't understand this very well, but it increases the relations with the Pope on turn 50 (?)
    ;------------------------------------------
    Trigger 0085_Update_Religion
    WhenToTest FactionTurnStart
    FactionStanding own_religion normalise 1.0 100

    ; Make factions get a case of the 'tall poppy' syndrome. get narky about the larger factions
    ;------------------------------------------
    Trigger 0086_Update_Tall_Poppy1
    WhenToTest FactionTurnStart
    Condition FactionHasRank
    and FactionScorePercent overall > 90
    and FactionScoreRank overall <= 1
    FactionStanding exclude_factions { } normalise -1.0 90
    ;------------------------------------------
    Trigger 0087_Update_Tall_Poppy2
    WhenToTest FactionTurnStart
    Condition FactionHasRank
    and FactionScorePercent overall > 80
    and FactionScoreRank overall <= 3
    FactionStanding exclude_factions { } normalise -1.0 135
    ;------------------------------------------
    Trigger 0088_Update_Tall_Poppy3
    WhenToTest FactionTurnStart
    Condition FactionHasRank
    and FactionScorePercent overall > 70
    and FactionScoreRank overall <= 5
    FactionStanding exclude_factions { } normalise -1.0 180

    ; Make factions try and band up with smaller factions
    ;------------------------------------------
    Trigger 0089_Update_Band_Together1
    WhenToTest FactionTurnStart
    Condition FactionHasRank
    and FactionScorePercent overall < 30
    and FactionScoreRank overall > 3
    FactionStanding exclude_factions { } normalise 1.0 60
    ;------------------------------------------
    Trigger 0090_Update_Band_Together2
    WhenToTest FactionTurnStart
    Condition FactionHasRank
    and FactionScorePercent overall < 20
    and FactionScoreRank overall > 4
    FactionStanding exclude_factions { } normalise 1.0 45
    ;------------------------------------------
    Trigger 0091_Update_BandTogether3
    WhenToTest FactionTurnStart
    Condition FactionHasRank
    and FactionScorePercent overall < 10
    and FactionScoreRank overall > 5
    FactionStanding exclude_factions { } normalise 1.0 30

    ; Adjust the AI relationships towards each faction based on difficulty level (AI factions have normal difficulty)
    ;------------------------------------------
    Trigger 0092_Update_Easy_Difficulty
    WhenToTest FactionTurnStart
    Condition CampaignDifficulty = easy
    FactionStanding exclude_factions { } normalise 1.0 50
    ;------------------------------------------
    Trigger 0093_Update_Normal_Difficulty
    WhenToTest FactionTurnStart
    Condition CampaignDifficulty = medium
    FactionStanding exclude_factions { } normalise 0.0 50
    ;------------------------------------------
    Trigger 0094_Update_Hard_Difficulty
    WhenToTest FactionTurnStart
    Condition CampaignDifficulty = hard
    FactionStanding exclude_factions { } normalise -0.5 50
    ;------------------------------------------
    Trigger 0095_Update_Very_Hard_Difficulty
    WhenToTest FactionTurnStart
    Condition CampaignDifficulty = very_hard
    FactionStanding exclude_factions { } normalise -1.0 40
    ;------------------------------------------
    Trigger 0096_Increase_Global_Standing_New_Turn
    WhenToTest FactionTurnStart
    FactionStanding global normalise 0.0 200
    ;------------------------------------------
    Trigger 0097_Increase_Global_Standing_When_Allied
    WhenToTest UpdateAttitude
    Condition DiplomaticStanceFactions = Allied
    FactionStanding global normalise 1.0 400
    ;------------------------------------------
    Trigger 0098_Decrease_Global_Standing_When_War
    WhenToTest UpdateAttitude
    Condition DiplomaticStanceFactions = AtWar
    and not TargetFactionType slave
    FactionStanding global normalise -1.0 800

    ;------------------------------------------
    Trigger 0099_prisoners_released_increase_global
    WhenToTest FactionLeaderPrisonersRansomedCaptor
    Condition RansomType release
    and NumCapturedSoldiers > 80
    FactionStanding global 0.025
    FactionStanding target_faction normalise 1.0 20
    FactionStanding target_allies normalise 1.0 40
    ;------------------------------------------
    Trigger 0100_prisoners_executed_decrease_global
    WhenToTest FactionLeaderPrisonersRansomedCaptor
    Condition RansomType execute
    and NumCapturedSoldiers > 80
    FactionStanding global -0.025
    FactionStanding target_faction normalise -1.0 20
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0099b_prisoners_released_increase_global
    WhenToTest FactionLeaderPrisonersRansomedCaptor
    Condition RansomType release
    FactionStanding global 0.01
    FactionStanding target_faction normalise 1.0 80
    FactionStanding target_allies normalise 1.0 160
    ;------------------------------------------
    Trigger 0100b_prisoners_executed_decrease_global
    WhenToTest FactionLeaderPrisonersRansomedCaptor
    Condition RansomType execute
    FactionStanding global -0.01
    FactionStanding target_faction normalise -1.0 80
    FactionStanding target_allies normalise -1.0 160
    ;------------------------------------------
    Trigger 0099c_characters_released_increase_global
    WhenToTest FactionLeaderPrisonersRansomedCaptor
    Condition RansomType release
    and NumCapturedCharacters > 0
    FactionStanding global 0.025
    FactionStanding target_faction normalise 1.0 20
    FactionStanding target_allies normalise 1.0 40
    ;------------------------------------------
    Trigger 0100c_characters_executed_decrease_global
    WhenToTest FactionLeaderPrisonersRansomedCaptor
    Condition RansomType execute
    and NumCapturedCharacters > 0
    FactionStanding global -0.025
    FactionStanding target_faction normalise -1.0 20
    FactionStanding target_allies normalise -1.0 40
    ;------------------------------------------
    Trigger 0101_sack_settlement_decrease_global
    WhenToTest SackSettlement
    FactionStanding global -0.02
    FactionStanding target_faction normalise -1.0 20
    FactionStanding target_allies normalise -1.0 40
    ; FactionStanding target_enemies normalise 1.0 40
    ;------------------------------------------
    Trigger 0102_extermination_decrease_global
    WhenToTest ExterminatePopulation
    FactionStanding global -0.05
    FactionStanding target_faction normalise -1.0 10
    FactionStanding target_allies normalise -1.0 20
    ; FactionStanding target_enemies normalise 1.0 20
    ;------------------------------------------
    Trigger 0103_occupy_settlement_increase_global
    WhenToTest OccupySettlement
    FactionStanding global 0.05
    FactionStanding target_faction normalise 1.0 20
    FactionStanding target_allies normalise 1.0 40
    ; FactionStanding target_enemies normalise -1.0 40
    ;------------------------------------------
    ;Trigger 0102_city_razed_decrease_global
    ; WhenToTest CitySacked
    FactionStanding global -0.05
    FactionStanding target_faction normalise -1.0 10
    FactionStanding target_allies normalise -1.0 20
    ; FactionStanding target_enemies normalise 1.0 20
    ; make all other factions hate the rebels
    ;------------------------------------------
    Trigger 0103_Update_Slaves
    WhenToTest FactionTurnStart
    Condition FactionType slave
    FactionStanding exclude_factions { } normalise -1.0 1
    ; make slaves hate all other factions
    ;------------------------------------------
    ;Trigger 0104_Update_Slaves_Reverse
    ; WhenToTest UpdateAttitude
    ;
    ; Condition Not FactionType slave
    ; and TargetFactionType slave
    ;
    ; FactionStanding target_faction normalise -1.0 1
    ; make factions like trustworthy factions more
    ;---------------------------------------------
    Trigger 0105_Update_Trustworthy_Factions_Major
    WhenToTest FactionTurnStart
    Condition GlobalStanding > 0.4
    FactionStanding exclude_factions { } normalise 1.0 50
    Trigger 0106_Update_Trustworthy_Factions_Minor
    WhenToTest FactionTurnStart
    Condition GlobalStanding > 0.1
    FactionStanding exclude_factions { } normalise 1.0 100
    ; make factions like untrustworthy factions less
    ;---------------------------------------------
    Trigger 0107_Update_Untrustworthy_Factions_Major
    WhenToTest FactionTurnStart
    Condition GlobalStanding < -0.4
    FactionStanding exclude_factions { } normalise -1.0 50
    Trigger 0108_Update_Untrustworthy_Factions_Minor
    WhenToTest FactionTurnStart
    Condition GlobalStanding < 0.1
    FactionStanding exclude_factions { } normalise -1.0 100
    ; make existing inter faction marriages improve relationships
    ;---------------------------------------------
    Trigger 0109_Update_Marriages
    WhenToTest UpdateAttitude
    Condition NumFactionMarriages > 0
    FactionStanding target_faction normalise 1.0 20






    Still a few notes:
    • how much the Pope likes you is similar to your diplomatic relations
    • not attacking fellow christians doesn't improve your relations with Papacy; it only prevents your relations from getting worse
    • difficulty level affects your and Pope's (as well as other factions') relations via so-called "normalise" trigger
    • that file (descr_faction_standings.txt) is very interesting and worth modding
    I'm not sure does SS 6.2 change the Pope-o-meter triggers, but they should work in about the same way.

    Check SS forum for more info. Hope this helped.

    ~Da Goofy

  4. #4

    Default Re: Looking for some tips

    who cares about the pope. if you are going to domonate the world the pope will always get in your way. just keep conqueoring and use other ways besides religion to make your people happy.
    SS (SeattleSteel)

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