[WIP] TATW Islands Sub Mod // 8 new Island for the Campaign Map
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i always thought that the waterspace on the campaign map is really huge
but sadly has too little role. i really liked the sea-power in the vanilla games.
This Sub Mod will bring 8 new Islands with settlements to the campaign map.
Furthermore it is planned to add some stuff related to the islands. (see features list)
I think this would be a nice addition to the game, if there would be a
more important sea aspect (for all factions that have ships and ports)
because the unused space on the map offers this opportunity and would
enhance the gameplay experience.
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features i can imagine:
a few islands near the coast and some far off coast
different sizes (some could have two settlements on it)
some resources with high export values on the islands
maybe a special AOR or mercanaries on some islands near the coast
traits and retinues for generals staying in a settlement far away from the coast
maybe some guilds (like a seafarer guild, shipbuilder guild or something
like the "Hanseatic League" in Kingdoms Teutonic)
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new winning condition(s) "capture a specific island" for seafaring factions
additional boats for some factions
maybe some changed starting terretories to make ports available for faction that dont have one now
(at least make it easier to "reach the coast")
spawn rebell ships (rebel corsairs f.e.)
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Research and Ideas
Next to Tolfalas (the only isle with a settlement on it in TATW) Middle-earth has
some more islands - smaller and bigger ones. Some of them actually were populated
or at least visited sometimes.
>>> There are 8 Islands at the moment that will be added. <<<
Tol Fuin, Himling & Tol Morwen
Tol Ramdal
Tol Uialgaer (Erelond)
Island of Rhûnaer
Isle of Meneltarma
Tol Eressëa (Lonely Island)
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And there were a lot more isles before the destruction of Numenor and Beleriand which
does not exist in the Third Age any more.
well i think the only islands that could be added were already added by skeleton of the West in his mod, but the number of settlements could be increased in tol fuin, instead of 1 settlement, each island could be 1 settlement, see info about those islands here http://lotr.wikia.com/wiki/Western_Isles
also the islands that kinda connect belfalas with south gondodr could also get a settlement there, would be like a second cair-andros, and would extremely help gondor in its defence against harad or otherwise
I added the islands in my map for the exact same reason- I feel sea warfare isnt being used enough in vanilla TATW.
I will gladly add more islands into the map, but unfortunately I didnt find any islands big enough to place in the map. If someone will find a suitable island to add I will add it right away .
I added the islands in my map for the exact same reason- I feel sea warfare isnt being used enough in vanilla TATW.
I will gladly add more islands into the map, but unfortunately I didnt find any islands big enough to place in the map. If someone will find a suitable island to add I will add it right away .
yeah skeleton - i would use your expanded map mod but i would like some new guilds
and some sea advantages. and also some resources and maybe some
AOR or mercanary units.
i updated the first post with some new ideas.
but while i'm writing here, i think it maybe would be better to use your
expanded map mod and change it on my own (of course only with your
permission) because you already have nearly the whole basis of what i want.
I really like your ideas of making sea warfare and ships more significent. I went over the links posted about islands but most of them seems to be existed in the first age, and not the third age. There are some who does exist in the third age like the Carrock, but they are so small to be put in the map.
You can use my mod as a basis, but of course credit for my work.
I just realised I haven't build or used a single ship during all my days playing TATW.
Anyway, I like the idea! I hope you find someone able to make this.
We have developed speed but we have shut ourselves in: machinery that gives abundance has left us in want. Our knowledge has made us cynical, our cleverness hard and unkind. We think too much and feel too little: More than machinery we need humanity; More than cleverness we need kindness and gentleness. Without these qualities, life will be violent and all will be lost.
I really like your ideas of making sea warfare and ships more significent. I went over the links posted about islands but most of them seems to be existed in the first age, and not the third age. There are some who does exist in the third age like the Carrock, but they are so small to be put in the map.
You can use my mod as a basis, but of course credit for my work.
yeah if i only i had the skills to do so. hm but i think it is time to leanr strat map modding and settlement / building editing. maybe you have some nice links to tutorials fo that kinda stuff. (i mean how to change/add the strat map and things like that)
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well nice to hear you will add some more islands - and i will take a look at the tutorials,
because i still want to add buildings, ships and guilds that make the sea aspects more fun,
interesting, profitable and worthy. and maybe some special AOR units.
Re: [WIP] TATW Islands Sub Mod // 8 new Island for the Campaign Map
This sounds seriously great! I always did feel sea warfare was drasticly underused and actually pretty pointless in vanilla. Seeing those ships as gondor was pretty cool, but I never saw a point to them. Getting my port blockaided wasnt worth the upkeep of the ships so I disbanded my only ship and never made another one. Having umbar fleets capturing island settlements becoming even more of a problem for Gondor, or Dwarven fleets sailing out taking some islands bringing even more gold into their coffers. I love the idea, and am seriously looking forward to this mod
Re: [WIP] TATW Islands Sub Mod // 8 new Island for the Campaign Map
You can add some sea creatures, though they would still just be ships. I was going to do this myself, but as you have stated, naval warfare has little role in this game. So I decided not to spend the time on it.
Re: [WIP] TATW Islands Sub Mod // 8 new Island for the Campaign Map
Originally Posted by alreadyded
You can add some sea creatures, though they would still just be ships. I was going to do this myself, but as you have stated, naval warfare has little role in this game. So I decided not to spend the time on it.
That's interesting. Maybe something like the Watcher in the Water (the thing outside Moria) could be made.
Re: [WIP] TATW Islands Sub Mod // 8 new Island for the Campaign Map
Originally Posted by alreadyded
You can add some sea creatures, though they would still just be ships. I was going to do this myself, but as you have stated, naval warfare has little role in this game. So I decided not to spend the time on it.
Thats a very good idea actually. There is room for massive ammounts of units so adding a few new ships and new creatures, which could just be slightly stronger, or alot stronger "ships" but change the name, description, and portrait so that would be pretty sweet, wouldnt be too hard to do either
Re: [WIP] TATW Islands Sub Mod // 8 new Island for the Campaign Map
There is also the whole "storms at sea" aspect. Basically you could just make ships and call them storms. You can have strong storms (sink ships) and weak storms (damage ships). Just throwing that out there.
Re: [WIP] TATW Islands Sub Mod // 8 new Island for the Campaign Map
Or you could just make the normal storms that apear in medieval more common, im not sure how you would do it but it might be possible. Im not sure if its that much of a big deal, but earthquakes and storms happened far to rarely for my tastes in the game. The first time ever I had an earthquake hit me was yesterday actually, in stainless steel, killed most of me and an ally's army while seiging a city, he lost his faction heir and I lost my general responsible for conquoring the norhtern settlements for Byzantiam. So ya, Im loving the idea of this mod, would really make things alot more interesting in the sea, I really hope this gets done quickly, I am pretty excited for it