New to the forum..
Just want to say this is such an awesome mod minus a few bugs/tweaksGreat work to the TWTA team!!!
So far, I have finished Silvan Elves, Rohan, and Gondor campaign on VH/VH. I choose these good factions because they are in the middle and lots of action/battling vs the evil factions. IMO, I think every factions are quite balanced, there's always a way to win and it depends pretty much what the type of strategies.
Question: does anyone noticed that choosing the unit size on the game matters A LOT on the outcome of the battle? After finishing the campaign a few times, this is what I find:
Small - Normal unit size = heavily favours Rohan (Calvary charges are simply more effective in low numbers and will usually route any units with a direct charge. The calvary will knock down most the enemy units whereas on larger scale, the back calvary will get blocked and ineffective. It is also easier to run around battle with smaller size).
Large - Huge unit size = favours Silvan Elves (what can I say? anyone that masses a full army of archers can practically destroy any incoming unit with minimum loss, even the Trolls.. Easily take down 2-3 units with focus fire before it even hit the infantry line, the horse archers can easily run around the back enemy line, distract and destroy the siege)
Normal - Large unit size = favours Gondor (a more balanced faction, however mainly excellent infantry units with better attack/defend compared to most factions)
Agreed or disagreed? any comments?




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