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  1. #1

    Default garrison script bug ?

    Q. Sometimes when I siege an enemy AI controlled settlement massive amounts of troops are spawned out of nowhere the next turn, what gives?

    A. You have fallen victim to the Garrison Script. It is designed to help the AI protect its cities and make the game more challenging. Only the more important/famous cities and capitals have this script.
    This exist more or less in empire TW. I do like the principle : you can ever give weapons to citizens to protect their own cities. In my view i'd prefer a script closer to what we can find in ETW : according to the city's size, there are some units (limited by the existing garrison) who can pop to defend only. These are pretty bad troops, but together with regular they can help.

    Now about the "bug" i fell across :

    I arrived with 1 full stack of Isengard army to a rohan city (can't remember the name, west of the small castle). In the city were only 1 or 2 units of rohan, with a half-stack just outside the city. I brought my troops next to the city, and here it comes, the garrison script happens. Well i thought it was only for major cities, but ok let's give it a try : I attack the army just next to it instead of laying siege. Starts then a battle : my stack against the big new one in the city and the second one.

    It's about 1 vs 1 in numbers, but i have pretty crappy quality troops (all but 3 are these slaves javeliners and archers.)
    I manage to get a clear victory, destroying completely the village's stack, and leaving only about 1 hundred men in the army outside the village. Lost half my troops, but nevermind, these are only slaves
    The hundred of men who fled the battle have retreated in the city, so i lay now the siege as at early stage, i don't have any siege weapon. And next turn, here the bug : The troops reappear in the city !

    Well, i'm ok with this script, but there shall be at least a cooldown. Maybe there is, and then it bugged, otherwise, well this should be changed (or at least the possibility to set a cool down, should be added).

    Meanwhile, i'll turn off the script.

  2. #2

    Default Re: garrison script bug ?

    Normally the garrison script only pops up again after 10 rounds. Your problem maybe was that you've lifted the sieg by attacking the army next to the city.

  3. #3

    Default Re: garrison script bug ?

    Quote Originally Posted by Seleukos_I. View Post
    Normally the garrison script only pops up again after 10 rounds. Your problem maybe was that you've lifted the sieg by attacking the army next to the city.
    well, yes i lifted the siege to attack the army next to the city, but normaly, it should have still waited 10 turns before poping again, right ?
    It poped first during my turn, then during my opponent's turn, there wasn't even 1 full turn in between !

  4. #4
    Myshkin's Avatar Centenarius
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    Default Re: garrison script bug ?

    The script which I find crazy is the stakes script....
    Mini-projects under developlemt for TATW and ETW

  5. #5
    jinjo's Avatar Senator
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    Default Re: garrison script bug ?

    i wanted to post thread about it but now i will write here
    i had similar problem, i am interested all AI's towns has garrison script or not?
    because playing as silvan elves every town had garrison script, OOTMM, MORDOR and ISENGARD towns at least
    i think it will be much better if garrison script would be available only for capital cities

  6. #6

    Default Re: garrison script bug ?

    Quote Originally Posted by jinjo View Post
    i wanted to post thread about it but now i will write here
    i had similar problem, i am interested all AI's towns has garrison script or not?
    because playing as silvan elves every town had garrison script, OOTMM, MORDOR and ISENGARD towns at least
    i think it will be much better if garrison script would be available only for capital cities
    Not every town has a garrison script, only the important ones. I couldn't list them all without research, but Mordor for example has the garrison script only in Morannon, Minas Morgul and Barad Dur I believe (in vanilla at least, I've heard some talk about a garrison script in Dol Guldur, but I'm pretty sure there was none in my games). There is also a "faction XY weakened" script which normally kicks in once a faction has lost its most important settlement. For example Isengard gets an extra army once it lost Isengard, Gondor gets one once Minas Tirith is lost.

  7. #7
    jinjo's Avatar Senator
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    Default Re: garrison script bug ?

    Quote Originally Posted by Hermes Trismegistos View Post
    Not every town has a garrison script, only the important ones. I couldn't list them all without research, but Mordor for example has the garrison script only in Morannon, Minas Morgul and Barad Dur I believe (in vanilla at least, I've heard some talk about a garrison script in Dol Guldur, but I'm pretty sure there was none in my games). There is also a "faction XY weakened" script which normally kicks in once a faction has lost its most important settlement. For example Isengard gets an extra army once it lost Isengard, Gondor gets one once Minas Tirith is lost.
    no dol guldur has garrison script
    i attacked dol guldur 3 times and garrison script was active all 3 times

  8. #8

    Default Re: garrison script bug ?

    You are right i reloocked it. Funny that I never noticed... maybe it came with one of the patches? You can see all settlements with garisson scripts in campaign_script.txt. It looks like this: if I_SettlementUnderSiege Deep-Mirkwood etc. Most factions seem to have two settlements with garrison script, only Mordor has more (maybe others too, I was too lazy to look it through very thoroughly).
    Last edited by Hermes Trismegistos; December 10, 2009 at 06:37 AM.

  9. #9
    jinjo's Avatar Senator
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    Default Re: garrison script bug ?

    Quote Originally Posted by Hermes Trismegistos View Post
    You are right i reloocked it. Funny that I never noticed... maybe it came with one of the patches? You can see all settlements with garisson scripts in campaign_script.txt. It looks like this: if I_SettlementUnderSiege Deep-Mirkwood etc. Most factions seem to have two settlements with garrison script, only Mordor has more (maybe others too, I was too lazy to look it through very thoroughly).
    yeah that's what i said
    but i think it's much better if garrison script will be available only for capital

  10. #10
    Myshkin's Avatar Centenarius
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    Default Re: garrison script bug ?

    OOTM and Isengard suffer a lot. You can realise it, if you run balance tests playing as rebels.

    They get beaten badly. They get double and often tripple teamed by Rohan, High Elves, Silvan Elves, Dwarves and Eriador.

    So, no wonder why they have garisson scripts...

    HTH
    Mini-projects under developlemt for TATW and ETW

  11. #11
    jinjo's Avatar Senator
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    Default Re: garrison script bug ?

    Quote Originally Posted by Myshkin View Post
    OOTM and Isengard suffer a lot. You can realise it, if you run balance tests playing as rebels.

    They get beaten badly. They get double and often tripple teamed by Rohan, High Elves, Silvan Elves, Dwarves and Eriador.

    So, no wonder why they have garisson scripts...

    HTH
    yeah but garrison script is too much in every town
    it should be only in capital
    and what about mordor?

  12. #12

    Icon10 Re: garrison script bug ?

    mordor and his stacks popping out?

  13. #13
    jinjo's Avatar Senator
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    Default Re: garrison script bug ?

    no i dont think so
    mordor and harad play very well together
    and if gondor takes black gate or minas morgul mordor then has ability to recruit trolls
    and what about dol guldur? what do u think?

  14. #14

    Default Re: garrison script bug ?

    Dol Guldur was a very important outpost of Mordor in Mirkwood which is a bit poorly represented imo. And once Mordor has lost Minas Morgul and the Black Gate trolls don't help anymore.

  15. #15

    Default Re: garrison script bug ?

    I think it is good as it is. Mordor should be the superior power and can have some advantages. Mordor should not be easy to take by military means (if at all). The way the Ai behaves it could well be that it leaves only one or two units in Morannon and Barad Dur and then you could simply march through and be very dissapointed and ask yourself: That was all? Lame!

    As for Dol Guldur it i after all a region that could stand alone and be a threat for the whole north in the time before Mordor was restored. Like Seleukos said, I think it is even a bit underrepresented (IMO a few AOR units would fit here well...) as a small town and without garrison script it would be even weaker and really difficult to hold for Mordor (i think evil always has a hard job in the north as it is now with only Dol guldur and OotMM).

  16. #16
    jinjo's Avatar Senator
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    Default Re: garrison script bug ?

    Quote Originally Posted by Seleukos_I. View Post
    Dol Guldur was a very important outpost of Mordor in Mirkwood which is a bit poorly represented imo. And once Mordor has lost Minas Morgul and the Black Gate trolls don't help anymore.
    if i continue your logic every town is very important for every faction, then garrison script should be in every town

  17. #17

    Default Re: garrison script bug ?

    I did not say this. Dol Guldur was extremly important and for some time even the residence of Sauron. Lorien got attacked from there and was commanded by Khamul the Easterling the most important Nagul after the witchking.

  18. #18
    jinjo's Avatar Senator
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    Default Re: garrison script bug ?

    yeah that's what i said
    dol guldur, blak gate, minas morgul, barad dur too much
    omg no one needs garrison script in orc campment lol

  19. #19

    Default Re: garrison script bug ?

    Every one of this garrison scripts is well deserved by lore. You couldn't find a faction besides Mordor with that many towns/fortresses of the same importance. And from a gameplay point of view it makes sense as well (as I explained above).

  20. #20
    jinjo's Avatar Senator
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    Default Re: garrison script bug ?

    y
    Last edited by jinjo; December 11, 2009 at 04:23 PM.

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