This exist more or less in empire TW. I do like the principle : you can ever give weapons to citizens to protect their own cities. In my view i'd prefer a script closer to what we can find in ETW : according to the city's size, there are some units (limited by the existing garrison) who can pop to defend only. These are pretty bad troops, but together with regular they can help.Q. Sometimes when I siege an enemy AI controlled settlement massive amounts of troops are spawned out of nowhere the next turn, what gives?
A. You have fallen victim to the Garrison Script. It is designed to help the AI protect its cities and make the game more challenging. Only the more important/famous cities and capitals have this script.![]()
Now about the "bug" i fell across :
I arrived with 1 full stack of Isengard army to a rohan city (can't remember the name, west of the small castle). In the city were only 1 or 2 units of rohan, with a half-stack just outside the city. I brought my troops next to the city, and here it comes, the garrison script happens. Well i thought it was only for major cities, but ok let's give it a try : I attack the army just next to it instead of laying siege. Starts then a battle : my stack against the big new one in the city and the second one.
It's about 1 vs 1 in numbers, but i have pretty crappy quality troops (all but 3 are these slaves javeliners and archers.)
I manage to get a clear victory, destroying completely the village's stack, and leaving only about 1 hundred men in the army outside the village. Lost half my troops, but nevermind, these are only slaves
The hundred of men who fled the battle have retreated in the city, so i lay now the siege as at early stage, i don't have any siege weapon. And next turn, here the bug : The troops reappear in the city !
Well, i'm ok with this script, but there shall be at least a cooldown. Maybe there is, and then it bugged, otherwise, well this should be changed (or at least the possibility to set a cool down, should be added).
Meanwhile, i'll turn off the script.




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