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Thread: Early American Colonization

  1. #41

    Default Re: Early American Colonization

    i have tried nya sverige/13th colonies/france/The purpul flag(don`t remember that name) and when i click at end of turn like 5,6,7 turns its crash! Its about 10 minutes and its crash. like, If I'm fast in the game so I can click on the "end of turn" maybe seven times.
    If I am lazy in the game so perhaps I can click on the "end of turn" five times or less before it crashes!

  2. #42

    Default Re: Early American Colonization

    Just checked, no problem here. Have you any other mods installed?

    EDIT: Anyway Colonialism 1600 Ad ( for grand campaign) is under development band it will be much better.
    Last edited by husserlTW; September 03, 2011 at 04:31 AM.




  3. #43

    Default Re: Early American Colonization

    I donīt understand?

  4. #44

    Default Re: Early American Colonization

    Sorry a couple of words escaped...




  5. #45
    Bucle_CT's Avatar Semisalis
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    Default Re: Early American Colonization

    Can't wait to see what you guys are cooking for us

    PS: btw I could lend a hand if some work on skins, flags,dbfiles is needed. Just PM me
    Last edited by Bucle_CT; September 05, 2011 at 01:50 PM.

  6. #46

    Default Re: Early American Colonization

    Team is working hard making very good job. Soon we'll release a preview with progress so far, especially new units (new not cloned).




  7. #47

    Default Re: Early American Colonization

    Hey husserlTW! Itīs work now! But after i play grand camping like 15 times, the game crashes/black screan! I hate that crash! And i have a suggestion, can you make a singel europe map? With germany? I hate the "end of turn" becuse itīs take a lot of time to play agin!

  8. #48

    Default Re: Early American Colonization

    Sorry this cannot be done, we do not know how to make map changes..




  9. #49

    Default Re: Early American Colonization

    Why canīt the other europen nation attack the indians? The army stay in there fort very long! Fix that bug plzz

  10. #50
    Mehow80's Avatar Foederatus
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    London
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    Default Re: Early American Colonization

    As mentioned earlier- names of different units do not show up on the campaign. Also- pirates go for the only port of New Courland after the first turn making it almost impossible to play that faction.
    For the Republic- A Genoese E:TW AAR.
    http://www.twcenter.net/forums/showthread.php?t=477761

  11. #51

    Default Re: Early American Colonization

    There will be no update for this mos since it will be replaced from Colonialism 1600 AD.




  12. #52

    Default Re: Early American Colonization

    I wonder how you did that, the swedish and so on have garrison in forts, without holding the whole region

    i want to learn that..
    Leader of Colonialism Total War
    Thread with first Preview
    First Youtube Trailer


  13. #53
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Early American Colonization

    Quote Originally Posted by nessj999 View Post
    I wonder how you did that, the swedish and so on have garrison in forts, without holding the whole region

    i want to learn that..
    I think Husser1TW make this possible with a Hybrid (startpos.esf+gamesave). I could be wrong about this.

  14. #54

    Default Re: Early American Colonization

    Quote Originally Posted by nessj999 View Post
    I wonder how you did that, the swedish and so on have garrison in forts, without holding the whole region

    i want to learn that..
    It is so complicated even to describe it. Before that have in mind that I doubt if grand campaign will be stable with such changes. You have to buy the region, make fort and army. Then move army close to fort. Offer the region to final owner and grand military access. Save and make hybrid. Go in hybrid and in REGION record change the owner of fort. It is like regions, just replace faction id where it is needed. Start again, move at least one unit inside fort. Have in mind that units in fort will be ignored by AI (unless they are attacked). If you leave fort without units, immediately it will change owner.




  15. #55
    The Useless Member's Avatar Primicerius
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    Default Re: Early American Colonization

    Whenever I click 'grand campaign' , I click on a faction, and press tat games, it tells me, "EMPIRE TOTAL WAR HAS STOPED WORKING, WINDOWS IS FINDING A SOLUTION THE THE PROBLEM."

    Help me please?

  16. #56
    The Useless Member's Avatar Primicerius
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    Default Re: Early American Colonization

    NEVAH MIND MOD MANAJAH

  17. #57
    Tiro
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    Default Re: Early American Colonization

    Hi, why we do not work? In doing I installed by instructions. Falling down my campaign, when loaded into windows. Not sure what this might be? Thanks

  18. #58
    Tiro
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    Default Re: Early American Colonization

    people please

  19. #59

    Default Re: Early American Colonization

    Quote Originally Posted by kubo4747 View Post
    ...I installed by instructions
    There is nothing I can say.




  20. #60
    Tiro
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    Default Re: Early American Colonization

    I installed the mod by automatic setup. When the game is loading, it falls down to the windows and own battles are similar to original, no changes in icons...

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