Results 1 to 12 of 12

Thread: Why is popuation completely independent of recruitment?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Why is popuation completely independent of recruitment?

    I don't get it. You could conceiveably have a city that's in a tug of war between two factions, losing population steadily from continuous sacking or extermination, and yet you can still recruit huge armies of men/orcs/whatever from it just because it's got the right culture rankings?

    I mean, yes, population still dictates settlement growth.... but that's all it does now! Once you've got your cities fully upgraded, there's almost no purpose to maintaining high populations except maybe a smidgeon of extra taxes

    You can't even ship low-tier units to new settlements to disband for a population boost anymore.. it makes no sense. It's as if soldiers and civilians live on two separate planes of existence >__>
    Roses are red
    Violets are blue
    Assuming control:
    This hurts you

  2. #2

    Default Re: Why is popuation completely independent of recruitment?

    It's because the "recruitment population cost" mechanic didn't survive the transition from RTW to M2:TW.

  3. #3

    Default Re: Why is popuation completely independent of recruitment?

    Quote Originally Posted by Jean=A=Luc View Post
    It's because the "recruitment population cost" mechanic didn't survive the transition from RTW to M2:TW.
    Wow, really? The original game didn't have that either? (and yes, I got M2TW largely just to play this mod. shhhhh)
    Roses are red
    Violets are blue
    Assuming control:
    This hurts you

  4. #4

    Default Re: Why is popuation completely independent of recruitment?

    Quote Originally Posted by Snake_Tornado View Post
    Wow, really? The original game didn't have that either?
    No, RTW was last to have it though I can't say I ever noticed it much. It did offer some interesting options though.


    (and yes, I got M2TW largely just to play this mod. shhhhh)
    That's pretty obvious. I suspect many people did the same.

  5. #5
    Chyeaaaa111's Avatar Campidoctor
    Join Date
    May 2007
    Location
    Orlando, Florida, USA
    Posts
    1,853

    Default Re: Why is popuation completely independent of recruitment?

    Quote Originally Posted by Snake_Tornado View Post
    Wow, really? The original game didn't have that either? (and yes, I got M2TW largely just to play this mod. shhhhh)
    Too bad CA doesn't realize how much better their sales would be if they released mod tools

  6. #6
    Myshkin's Avatar Centenarius
    Join Date
    Jul 2009
    Location
    Antarctica
    Posts
    826

    Default Re: Why is popuation completely independent of recruitment?

    Hmmmmm... Should I give it a try to get it back working?

    Well now I am rethinking it... All orc cities will end up with 0 pop. Maybe not!
    Mini-projects under developlemt for TATW and ETW

  7. #7

    Default Re: Why is popuation completely independent of recruitment?

    well, just need to considerably increase pop growth of orcs cities.
    I did like much this mechanism with RTW. it forced you not to engage too much of troops at early stage or your cities couldn't grow fast. Resulting you had to get big success with battles if you wanted to expand.
    And of course, you could move population through engaging peasent and disbanding them in the right area. I did this with M2TW, noticing too late this had no effect :p

  8. #8

    Default Re: Why is popuation completely independent of recruitment?

    Quote Originally Posted by Pellekrino View Post
    And of course, you could move population through engaging peasent and disbanding them in the right area. I did this with M2TW, noticing too late this had no effect :p
    Presumably that is the reason why this mechanic did not make it from RTW to M2TW...

  9. #9

    Default Re: Why is popuation completely independent of recruitment?

    I just assume that troops in small towns are drawn from the countryside, rather than from the city itself.

  10. #10

    Default Re: Why is popuation completely independent of recruitment?

    I just assume that the remaining peasants work harder to make up for the slack of my new cannon fodder soldiers.

  11. #11

    Default Re: Why is popuation completely independent of recruitment?

    then why couldn't we keep this mechanism and suppress the fact that disbanding a unit increase pop. it'd work only in one way, but that d be good enough

  12. #12

    Default Re: Why is popuation completely independent of recruitment?

    Quote Originally Posted by Pellekrino View Post
    then why couldn't we keep this mechanism and suppress the fact that disbanding a unit increase pop. it'd work only in one way, but that d be good enough
    Because when RTW was out there were alot of nubs who complained that it made the game too hard. I weasn't a big fan of it either but I only slightly disliked it because it made rushing and steamrolling that much harder till I learned a trick I stumbled on then I found it made it even FASTER!! So I began to like it but it's just like real life the idiots, because they make up 95% of the population, will always have their way while the intellectuals will always get snuffed because their only 5% of the population. That's what happened here.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •