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Thread: Modifying txt.strings.bin files, how?

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  1. #1

    Default Modifying txt.strings.bin files, how?

    I've seen a couple tools but which is the best to use for Kingdoms? I want to add some new factions to the Crusades campaign, and the quickest way would be to just change the names of a few existing ones that aren't playable. Thanks!

  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Modifying txt.strings.bin files, how?

    Under the Patronage of the Dreadful cedric37!
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  3. #3

    Default Re: Modifying txt.strings.bin files, how?

    It's the strat file that holds the faction names as they are displayed in-game isn't it? Is there a converter for that? Also thank you for this one.

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    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Modifying txt.strings.bin files, how?

    It's the strat file that holds the faction names as they are displayed in-game isn't it?
    the faction name is inside the text folder, in a file called expanded


    descr_strat is for character/armies placement, general attributes, family trees, faction relationships.. etc
    Under the Patronage of the Dreadful cedric37!
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  5. #5

    Default Re: Modifying txt.strings.bin files, how?

    Sweeeeeeeeeeeeet thanks.

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    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Modifying txt.strings.bin files, how?

    np


    anymore doubt and post here
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  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Modifying txt.strings.bin files, how?

    This tutorial might help as well:

    Creating a World - Adding a new Faction

    I have provided templates for easier modding.










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