Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 55

Thread: AlphaDelta's policy on models/textures permissions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: BROKEN CRESCENT - New policy on models/textures permissions

    awesome news and +rep for being so Generous

  2. #2
    Horsa's Avatar Artifex
    Join Date
    Nov 2008
    Location
    Isle of Slingers
    Posts
    3,769

    Default Re: BROKEN CRESCENT - New policy on models/textures permissions

    + rep! You guys rock!

    This will really benefit many mods!!!

  3. #3
    TheFirstONeill's Avatar Father of Thera
    Join Date
    May 2007
    Location
    Knutsford Cheshire, England
    Posts
    16,172

    Default Re: BROKEN CRESCENT - New policy on models/textures permissions

    Wonderful gesture AD +Rep

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  4. #4
    Themis's Avatar Miles
    Join Date
    Jul 2006
    Location
    Groningen - The Netherlands
    Posts
    326

    Default Re: BROKEN CRESCENT - New policy on models/textures permissions

    A quick question to AD / Anyone whos familiar with BC policy.

    I know that Strelac's units are not allowed for use in other mods because he hasnt cleared them.

    However, if i was to move say, the byzantine units to SS, only for personal use, with no further distribution whatsoever, would that be allowed?

  5. #5
    Slaxx Hatmen's Avatar This isn't the crisis!
    Join Date
    Feb 2005
    Location
    The Living End
    Posts
    3,081

    Default Re: BROKEN CRESCENT - New policy on models/textures permissions

    Wow AD this is amazing! You don't know how many mods you've helped out here with this act of generosity. Thank you so much!
    Last edited by Slaxx Hatmen; February 17, 2010 at 05:38 PM.
    Under the patronage of Basileos Leandros I

  6. #6

    Default Re: BROKEN CRESCENT - New policy on models/textures permissions

    Thank you very much AD! This will be of unvaluable help to all the community indeed +rep

    Themis, you can modify your own game as you please (like adding units from one mod to another), but you canīt release anything without permission of the original authors of the mod.

  7. #7
    HannibalExMachina's Avatar Just a sausage
    Join Date
    May 2007
    Location
    Germany
    Posts
    11,244

    Default Re: BROKEN CRESCENT - New policy on models/textures permissions

    big there, now dHHR will finally get out of the vanilla trap.....

  8. #8

    Default Re: AlphaDelta's policy on models/textures permissions

    +rep for enlightened permissions policy Cheers AD!

  9. #9
    Civis
    Join Date
    Aug 2005
    Location
    Bucharest, Romania
    Posts
    146

    Default Re: AlphaDelta's policy on models/textures permissions

    Verry good job, mate. Your units are so amzing!! You are the good guy!!
    "A people with no history is a people with no future" - Nicolae Iorga

  10. #10

    Default Re: AlphaDelta's policy on models/textures permissions

    Whuuuw ! AD ! is this also the policiy for FKOC ? because i need few of the both mods

  11. #11
    wudang_clown's Avatar Fire Is Inspirational
    Join Date
    Jan 2009
    Location
    Poland
    Posts
    7,357

    Default Re: AlphaDelta's policy on models/textures permissions

    Quote Originally Posted by nessj999 View Post
    Whuuuw ! AD ! is this also the policiy for FKOC ? because i need few of the both mods
    Did you read first post? There are no FKOC units listed.

    Under the patronage of m_1512

  12. #12
    kaiser1993's Avatar Senator
    Join Date
    Jul 2009
    Location
    West Yorkshire
    Posts
    1,191

    Default Re: AlphaDelta's policy on models/textures permissions

    Just curious but what about the unit cards? Do we have permission to use them or did someone else make them.

  13. #13
    wudang_clown's Avatar Fire Is Inspirational
    Join Date
    Jan 2009
    Location
    Poland
    Posts
    7,357

    Default Re: AlphaDelta's policy on models/textures permissions

    Accordingly to this we may assume that AD made unit cards for his units and Strelac made cards for his units.

    So, you can use all of them.

    Under the patronage of m_1512

  14. #14
    kaiser1993's Avatar Senator
    Join Date
    Jul 2009
    Location
    West Yorkshire
    Posts
    1,191

    Default Re: AlphaDelta's policy on models/textures permissions

    @wudang_clown Do you know who created the Vishap unit for Armenia?

  15. #15
    wudang_clown's Avatar Fire Is Inspirational
    Join Date
    Jan 2009
    Location
    Poland
    Posts
    7,357

    Default Re: AlphaDelta's policy on models/textures permissions

    I assume Strelac made them.

    Accordingly to BC1&2 team responsibilities, the only unit makers in the team were AD, Strelac and Yelu Dashi. Yelu Dashi made Mongols and KK, so the only possibility is Strelac as creator of Vishaps.

    Strelac allowed me to dispose of his work, so you can use it. Off course, Strelac should get his credits for that.

    Under the patronage of m_1512

  16. #16
    kaiser1993's Avatar Senator
    Join Date
    Jul 2009
    Location
    West Yorkshire
    Posts
    1,191

    Default Re: AlphaDelta's policy on models/textures permissions

    Quote Originally Posted by wudang_clown View Post
    I assume Strelac made them.

    Accordingly to BC1&2 team responsibilities, the only unit makers in the team were AD, Strelac and Yelu Dashi. Yelu Dashi made Mongols and KK, so the only possibility is Strelac as creator of Vishaps.

    Strelac allowed me to dispose of his work, so you can use it. Off course, Strelac should get his credits for that.
    Great thank you for the answers +rep

  17. #17
    wudang_clown's Avatar Fire Is Inspirational
    Join Date
    Jan 2009
    Location
    Poland
    Posts
    7,357

    Default Re: AlphaDelta's policy on models/textures permissions

    No problem, really. And thank you for the rep, though I think that it should go to in the first place to creators if those units.

    Under the patronage of m_1512

  18. #18
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default Re: AlphaDelta's policy on models/textures permissions

    Another question WC, so can we also use the building UI cards? for example the he UI cards for the wonder buildings? since I want to introduce almost all of those into my SS submod.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  19. #19
    wudang_clown's Avatar Fire Is Inspirational
    Join Date
    Jan 2009
    Location
    Poland
    Posts
    7,357

    Default Re: AlphaDelta's policy on models/textures permissions

    Yes, you can.

    And what submod is that, if I may know?

    Under the patronage of m_1512

  20. #20
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default Re: AlphaDelta's policy on models/textures permissions

    Thank you!

    my submod is

    http://www.twcenter.net/forums/showthread.php?t=405904

    A mod on mostly trying to make the SS roster more historically reasonable... espeically it's Islamic facions (though catholic factions recieve considerable adjustments as well), I already incorperated a large dose of BC units into the Moors / Turks / Egypt roster in my current beta version, for the next one I plan on also adding wonders (almost all the wonders included in BC, in addition to a couple more) and finish / readjust the roster a bit more.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •