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Thread: Must have 6.2 sub mods

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  1. #1

    Default Must have 6.2 sub mods

    I am brand new to SS. I was playing ETW long ago having given up on M2TW vanilla. I am interested in several sub mods but it is a little unclear what is good and what is compatible with what. I keep hearing about "TC" and "RR" but some say they are not compatible with 6.2.

    I like the huge battle mod (which I will download soon!) but can someone give me a hint as to the "must have" mods for SS..you know, the equivalent to ETW smoke and blood mod or AUM...I have SS 6.2

    Thanks.
    In God we trust...everyone else gets searched.

  2. #2
    Souka's Avatar Semisalis
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    Default Re: Must have 6.2 sub mods

    RR/RC got a large compilation of submods with faction, battle, ai and visual improvement, check it out http://www.twcenter.net/forums/showthread.php?t=300716

  3. #3

    Default Re: Must have 6.2 sub mods

    Quote Originally Posted by Souka View Post
    RR/RC got a large compilation of submods with faction, battle, ai and visual improvement, check it out http://www.twcenter.net/forums/showthread.php?t=300716
    This.

    Should make you perfectly happy.

  4. #4

    Default Re: Must have 6.2 sub mods

    Hey thanks guys I'll check it out! How about the "huge battles mod"...any good?
    In God we trust...everyone else gets searched.

  5. #5
    Medieval American's Avatar Decanus
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    Default Re: Must have 6.2 sub mods

    Quote Originally Posted by Souka View Post
    RR/RC got a large compilation of submods with faction, battle, ai and visual improvement, check it out http://www.twcenter.net/forums/showthread.php?t=300716

    Yeah, be carefull it'll blow your fuggin' face off its so good!


  6. #6
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Must have 6.2 sub mods

    Questions about submods should be posted in the submods forum. Moving thread

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  7. #7

    Default Re: Must have 6.2 sub mods

    Sorry...thought "submod" thread was only for released mods
    In God we trust...everyone else gets searched.

  8. #8
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Must have 6.2 sub mods

    No worries mate. The Submods forum is for discussion about submods as well. If people start talking about submods in the main SS forum, it might confuse some people as to why they dont have this or that in their game

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  9. #9

    Default Re: Must have 6.2 sub mods

    Quote Originally Posted by Caesar Clivus View Post
    No worries mate. The Submods forum is for discussion about submods as well. If people start talking about submods in the main SS forum, it might confuse some people as to why they dont have this or that in their game
    That might actually be good for them they might learn what they are missing out.

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