We have selected
players can play battles for ai faction
And when differ "fight battle"
But we only ever get the option of Autoresolve.
Anyone managing to get battles under way in the Campaign game?
We have selected
players can play battles for ai faction
And when differ "fight battle"
But we only ever get the option of Autoresolve.
Anyone managing to get battles under way in the Campaign game?
Yes, I successfully had a fight be fought (lol). Opponent's Prussian army attacked my city, got my stack of armed mobs, was good fun.
I'd suggest double-checking your settings.
Hmmm, odd. Is this in battles with your army against the opponent's army? Or only occurs when you're supposed to take control of an AI army? Or both? I onlmy tested a direct faction vs faction fight, I have not done one where one of us takes control of an AI army.
From what it sounds like, players can only take control of a factions army if that faction is playable in the first place. Eg; you will not be able to play take control of Saxony's army, but you could take control of Prussia's.
Basically you can only fight tactical battles directly between the players factions.
The opposing player can not step in to take over from the AI in a tactical battle.
The functionality is all there but it just isn't turned on.
I am getting very weird results when I tick and untick the AI box.....
But I still can not fight an AI faction and have the other player be the AI faction.
Last edited by Mowers; December 07, 2009 at 05:44 PM.
I played only a few turns yesterday but I know for sure that the other player can take control of an AI army against me. We played two battles - one with him playing Austria and attacking an Ottoman settlement where I was able to take control of Ottoman units. The second battle was GB invasion into Sweden (the nation I played) and when I attacked that army my friend controlled it.
Worked quite well.
We are the Brunnen-G,
we're waiting to die.
We celebrate the death
that will fall from the sky.
It is a bug.
We started a game (me as Russia, my opp as Prussia) and I controlled minor faction when he was attacked.
However, couple of turns later it stopped working. The only option was autoresolve.![]()
"Anyone who clings to the historically untrue — and thoroughly immoral — doctrine that "violence never solves anything" I would advise to conjure up the ghosts of Napoleon Bonaparte and of the Duke of Wellington and let them debate it."
R. A. Heinlein
Steam: ElKobold
Even if You select the right options, it appears that sometimes it doesnt work. This I am certain of.
It appears to be something to do with something else that I have yet to pin down.
Just so that we are all talking the same language. Can someone do a screen shot of their settings that enables them to fight in place of the AI? It would be much apprecaiated.
Regards Mowers
All my campaign games where I have ticked the 'let player play as AI' box have worked as expected using these settings:
Fight Battles - On
Let Player Play as AI - On
Maximum Battle Time - 60 minutes
Maximum Time per Turn - 2 minutes
See AI Moves - On
I've used highest battle difficulty (maybe it has something to do with the difficutly - the higher settings the more likely the other player is to control the AI army in an engagement), and lowest campaign difficulty.
I've played as the Netherlands in all cases, with the other player always being Great Britain. However, I cannot recall how many turns my longest game took until the other player dropped. You said that the 'Play as AI' function stopped working after a number of times - maybe I didn't play a sufficient number of turns.
UNDER THE PROUD PATRONAGE OF ABBEWS
According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10
I have played as the AI's army when they were the Huron Wyandot and Wurttemberg. So the Minor AI factions cant be the problem.
I was just playing a game where originally we could fight battles together, but eventually the only option was autoresolve. Our hypothesis was that this happened after a battle where he chose play battle but I chose autoresolve. This was on his turn, as Prussia. I stepped in for the Polish army. Any battles after that one only allowed autoresolve, if I recall correctly. This problem persisted through reloads.
Also, I couldn't see the timer for my turn once that started happening. We could each see the timer for the other player's turn, but not our own. I'm not sure if these problems are related or not, but they happened concurrently.
Another campaign went for 5 hours with no bugs--it was pretty awesome. I don't know if that was the issue or not.
Somewhat off the topic of that particular bug, but MPC reload games need the ability to set a password, because having a whole ton of random people jump into your game when you're playing with a buddy is kind of annoying.
My friend and I are playing LAN and we have had the same problem but ours extend's even further. We were playing fine then france attacked one of my ships that was blockading there port. It never gave my friend the option to do anything. So we sat there in limbo for about 10 mins and then i loaded the auto save and no matter what i attempted to do the same result happened. I then decided to save the game at the battle option screen and load it directly to there. He was able to join the battle then but as soon as he would get to the battle the game would desync. we opted to start a new game and then we found that it was happening to the point that would couldnt get past turn 2. When the computer would attack us the other person would not have any selection come up and effectivly the game was over. Also intresting during this time any time we tried to fire minsters the other person would crash. We are both reinstalling and gonna try fresh, hope it works.![]()
Experiencing similar issues with MP campaign.
A buddy and I were playing, we were allied, with ai play on and fight battles on. Unlimited time for everything. First battle that occurred was a defeated pirate feet sailing into my ships area. It allowed me to select "attack" , and said my ally had selected retreat (he had no choice, these ships were already retreating after a battle with another AI). The battle didnt happen, basicaly just auto resolved. From that point on we were only able to select auto resolve. Reloading saved game didn't fix it. It was weird engagement circumstances, if it were a simple land battle we would probably have either been able to play, or had the desync like other people seem to be having.
We started a new campaign and this allowed us to play as AI, although the desync happened at the first battle.
Also- when resuming a saved game as host you need to reset your difficulty, it will look like your on hardest (like i was when i saved it) but in reality your ally will see you at the easiest difficulty, move the slider and you are once again at the correct difficulty (and it will update for your friend too)
When playing MP campaign with "Fight battles" and play as AI turned off, things seem to work fine- obviously autoresolving AI battles but at least being able to paly with/against your ally in battle mode when both are present.
I wish there was an .INI file that we could alter to reset the option in our saved MP campaign games- seems like the random switch mid game is the issue (apart from the desync)
Played the whole day today with almost no bugs (apart from couple disconnects and desyncs, but hey, thats steam);
Settings were: play battles for AI and manual battles as default. I.e. unless both select autoresolve, the battle is played manually;
Have to say that apart from inevitable bugs (its still beta after all) it is soooo much better than regular multiplayer battles. Hope they will sort everything out eventually.![]()
"Anyone who clings to the historically untrue — and thoroughly immoral — doctrine that "violence never solves anything" I would advise to conjure up the ghosts of Napoleon Bonaparte and of the Duke of Wellington and let them debate it."
R. A. Heinlein
Steam: ElKobold
No Problems here so far, 5 hours as GB and France.
When a player's navy is attacked by the AI, the attacked player must choose what to do. The other player simply waits and *clicks nothing*. Then a timer will appear, granting the attacked player his wish. If the "non involved" player does anything, it will geted up
The battles are even better than in the multiplayer option, because they all have a background and reason. And the battlemaps are very fine too, seen loads of different strategies so far.