I'm pulling the new DLC down right now -- hopefully we won't see any crashes but we'll definately see the new units missing their names and descriptions and such.
I'll keep you all updated!
I'm pulling the new DLC down right now -- hopefully we won't see any crashes but we'll definately see the new units missing their names and descriptions and such.
I'll keep you all updated!
Here is a quick fix -- this will only fix the missing names and will not balance the units in any way.
Download and unpack unto your data directory, letting it overwrite the old APE: TI localization.
http://www.mediafire.com/file/jmlrci...calisation.rar
Let me know if you have any trouble!
say what? what is this in regards to?
This here;
http://store.steampowered.com/app/10607/
The miltiplayer BETA is out from what I understand -- I'd only use it with vanilla.
EDIT: I'd only use the MP BETA with vanilla for now, APE: TI has not been tested -- if you do test it out, let us know your results!
Last edited by l33tl4m3r; December 07, 2009 at 01:26 PM.
Roger, I edited my post above to reflect my actual stance on the situation, lol!
Most of the units are integrated -- squashing some recruitment bugs.
Stats are not balanced yet, there is some issue with the unit stats land table as well.
We'll keep everyone updated!
Last edited by l33tl4m3r; December 07, 2009 at 02:18 PM.
does this patch also fix the dragoon and 2nd rate missing name?
or do i only need it if i get the DLC
The Dragoons should be fixed in this -- I'll fix the 2nd's in the full HOTFIX.
A little more clarification if you would... I don't download anything intentionally from Steam and have no idea what this... why would an APE:TI player download American units anyway, we can't play as America without a late start script.
So I take it I do not need this hotfix?
The multi-player beta is another thing completely is it not? That is something of interest on the other hand...
Whether you have the new units or not there is a new localization file -- this requires that the APE: TI and vanilla localization files be merged.
This update is ONLY the new localization. There will be a new update that includes and balances these new units; this has been done for APE: TI with every DLC unit pack.
There are actually new units for Britain, France, the USA and Hannover.
This fix is also needed to make sure that vanilla RtI (the American Grand Campaign) works correctly with the new units and APE: TI installed.
In the latest update from CA changed the main/startpos.esf file along with others. I had to owerwrite original files of the game by APE:TI ones as in any other way the mod did not launch (files from apeti_main was copied to campaigns/main). Of course, I had to create the user.empire_script.txt file of such appearance:
mod "z_injuns_disabler.pack";
mod "mod_ornamentum_full.pack";
mod "apeti_customcampaign.pack";
mod "apeti_graphics.pack";
mod "apeti_localisation.pack";
mod "apeti_modcore.pack";
mod "apeti_skins.pack";
mod "apeti_newflags.pack";
The game/mod is launched by loader.exe. Therefore, I have the question - the new main/startpos.esf file of CA must be left or owerwritten by old apeti_main to let me play APE:TI with Elite Units of America?
Last edited by Marc Crass; December 09, 2009 at 08:36 PM.
We cannot really help you when you've changed the entire loading method of the mod -- the method for loading that the mod is distributed in is the only format I can attest to working in any specific way.
You don't need to load the localization ir injun disabler in a user script.
I have no idea what CA changed with their new startpos -- most likely added the region references for the EUA units -- and the current version of APE: TI is only designed to work with the startpos distributed with it.
Feel free to post if you get everything working!
Wait, actually I play with AUM added, which dictates that the apeti_localisation.pack be "_disabled" anyway
... so i need to DL something from Aum instead don't I?
I've updated the AUM-APE:TI language file to the official fix from APE:TI:
patch_aum_en_loc_ape_ti.7z
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
wait im confused wat is this thread for, sry im new to using mods
i only use AUM, and yes i saw the new units that came out for america and would like to get them for free, lol which is prob not possible
my questions r
1. wat is this thread for
2. why do i have to update AUM?
3. wat is that download link for
4. is there a way to get those units for free or do i have to pay for them?
lol yes i sound retarted but i would appreciate if someone could answer me, thanks alot
1. For those who use only APE: TI's localization -- if you use another mod that provides an APE: TI compatible localization (like AUM) should check that mod for an update.
2. There are new units so whether you have them or not you need a localization that has the full set of names, that's just how CA does things.
3. The download link is for the copy of the APE: TI localization I mentioned in #1.
4. You have to pay for them.
Hope that helps!
Well, I was launching the game and mod by different methods and finally the situation is much clearer.
1. The Vanilla with Elite Units of America is launched by both the revLoader.exe and the cracked Empire.exe without any problems (I mean singleplayer, MP do not use)
2. APE:TI is launched by the bat-file when installed the cracked Empire.exe, without creating script file and overwriting the new main/startpos.esf file of CA by apeti_main (as it should be. the Vanilla runs too!). When is done the revLoader.exe the APE:TI is only run by means of revLoader.exe with help of procedures described above (script, overwrite...), bat-file do not work (as the Vanilla).
BUT!!!
3. There is no any sign of the Elite Units of America in APE:TI at any way of launching mod (I mean custom battle. They is invisible, of course, at early campaign). It looks like as it looks before releasing of Elite Units of America. Qwestion - it really should be so? (latest fix to APE:TI is installed)
Last edited by Marc Crass; December 09, 2009 at 10:35 PM.