Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: Elite Units of America

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Elite Units of America

    I'm pulling the new DLC down right now -- hopefully we won't see any crashes but we'll definately see the new units missing their names and descriptions and such.

    I'll keep you all updated!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Re: Elite Units of America

    Here is a quick fix -- this will only fix the missing names and will not balance the units in any way.

    Download and unpack unto your data directory, letting it overwrite the old APE: TI localization.

    http://www.mediafire.com/file/jmlrci...calisation.rar

    Let me know if you have any trouble!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  3. #3
    Dago Red's Avatar Primicerius
    Join Date
    Nov 2006
    Location
    "Great is the guilt of an unnecessary war" ~John Adams
    Posts
    3,084

    Default Re: Elite Units of America

    say what? what is this in regards to?

  4. #4
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Re: Elite Units of America

    Quote Originally Posted by Dago Red View Post
    say what? what is this in regards to?
    This here;
    http://store.steampowered.com/app/10607/

    The miltiplayer BETA is out from what I understand -- I'd only use it with vanilla.

    EDIT: I'd only use the MP BETA with vanilla for now, APE: TI has not been tested -- if you do test it out, let us know your results!
    Last edited by l33tl4m3r; December 07, 2009 at 01:26 PM.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  5. #5
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Elite Units of America

    If it works, it could be useful for us, though. I've signed up for the MP beta just in case

    No thing is everything. Every thing is nothing.

  6. #6
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Re: Elite Units of America

    Roger, I edited my post above to reflect my actual stance on the situation, lol!

    Most of the units are integrated -- squashing some recruitment bugs.

    Stats are not balanced yet, there is some issue with the unit stats land table as well.

    We'll keep everyone updated!
    Last edited by l33tl4m3r; December 07, 2009 at 02:18 PM.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  7. #7

    Default Re: Elite Units of America

    does this patch also fix the dragoon and 2nd rate missing name?

    or do i only need it if i get the DLC
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  8. #8
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Re: Elite Units of America

    The Dragoons should be fixed in this -- I'll fix the 2nd's in the full HOTFIX.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  9. #9
    Dago Red's Avatar Primicerius
    Join Date
    Nov 2006
    Location
    "Great is the guilt of an unnecessary war" ~John Adams
    Posts
    3,084

    Default Re: Elite Units of America

    A little more clarification if you would... I don't download anything intentionally from Steam and have no idea what this... why would an APE:TI player download American units anyway, we can't play as America without a late start script.

    So I take it I do not need this hotfix?
    The multi-player beta is another thing completely is it not? That is something of interest on the other hand...

  10. #10
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Re: Elite Units of America

    Quote Originally Posted by Dago Red View Post
    A little more clarification if you would... I don't download anything intentionally from Steam and have no idea what this... why would an APE:TI player download American units anyway, we can't play as America without a late start script.

    So I take it I do not need this hotfix?
    The multi-player beta is another thing completely is it not? That is something of interest on the other hand...
    Whether you have the new units or not there is a new localization file -- this requires that the APE: TI and vanilla localization files be merged.

    This update is ONLY the new localization. There will be a new update that includes and balances these new units; this has been done for APE: TI with every DLC unit pack.

    There are actually new units for Britain, France, the USA and Hannover.

    This fix is also needed to make sure that vanilla RtI (the American Grand Campaign) works correctly with the new units and APE: TI installed.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  11. #11
    Dago Red's Avatar Primicerius
    Join Date
    Nov 2006
    Location
    "Great is the guilt of an unnecessary war" ~John Adams
    Posts
    3,084

    Default Re: Elite Units of America

    Quote Originally Posted by l33tl4m3r View Post
    Whether you have the new units or not there is a new localization file -- this requires that the APE: TI and vanilla localization files be merged.

    Ah okay.... I play with steam offline and have not been bothered with anything yet. I guess I'll urn it on and get this all over with.

  12. #12

    Default Re: Elite Units of America

    Quote Originally Posted by l33tl4m3r View Post
    Whether you have the new units or not there is a new localization file -- this requires that the APE: TI and vanilla localization files be merged.

    This update is ONLY the new localization. There will be a new update that includes and balances these new units; this has been done for APE: TI with every DLC unit pack.

    There are actually new units for Britain, France, the USA and Hannover.

    This fix is also needed to make sure that vanilla RtI (the American Grand Campaign) works correctly with the new units and APE: TI installed.
    In the latest update from CA changed the main/startpos.esf file along with others. I had to owerwrite original files of the game by APE:TI ones as in any other way the mod did not launch (files from apeti_main was copied to campaigns/main). Of course, I had to create the user.empire_script.txt file of such appearance:
    mod "z_injuns_disabler.pack";
    mod "mod_ornamentum_full.pack";
    mod "apeti_customcampaign.pack";
    mod "apeti_graphics.pack";
    mod "apeti_localisation.pack";
    mod "apeti_modcore.pack";
    mod "apeti_skins.pack";
    mod "apeti_newflags.pack";

    The game/mod is launched by loader.exe. Therefore, I have the question - the new main/startpos.esf file of CA must be left or owerwritten by old apeti_main to let me play APE:TI with Elite Units of America?
    Last edited by Marc Crass; December 09, 2009 at 08:36 PM.

  13. #13
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Re: Elite Units of America

    Quote Originally Posted by Marc Crass View Post
    In the latest update from CA changed the main/startpos.esf file along with others. I had to owerwrite original files of the game by APE:TI ones as in any other way the mod did not launch (files from apeti_main was copied to campaigns/main). Of course, I had to create the user.empire_script.txt file of such appearance:
    mod "z_injuns_disabler.pack";
    mod "mod_ornamentum_full.pack";
    mod "apeti_customcampaign.pack";
    mod "apeti_graphics.pack";
    mod "apeti_localisation.pack";
    mod "apeti_modcore.pack";
    mod "apeti_skins.pack";
    mod "apeti_newflags.pack";

    The game/mod is launched by loader.exe. Therefore, I have the question - the new main/startpos.esf file of CA must be left or owerwritten by old apeti_main to let me play APE:TI?
    We cannot really help you when you've changed the entire loading method of the mod -- the method for loading that the mod is distributed in is the only format I can attest to working in any specific way.

    You don't need to load the localization ir injun disabler in a user script.

    I have no idea what CA changed with their new startpos -- most likely added the region references for the EUA units -- and the current version of APE: TI is only designed to work with the startpos distributed with it.

    Feel free to post if you get everything working!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  14. #14
    Dago Red's Avatar Primicerius
    Join Date
    Nov 2006
    Location
    "Great is the guilt of an unnecessary war" ~John Adams
    Posts
    3,084

    Default Re: Elite Units of America

    Wait, actually I play with AUM added, which dictates that the apeti_localisation.pack be "_disabled" anyway
    ... so i need to DL something from Aum instead don't I?

  15. #15
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Re: Elite Units of America

    Quote Originally Posted by Dago Red View Post
    Wait, actually I play with AUM added, which dictates that the apeti_localisation.pack be "_disabled" anyway
    ... so i need to DL something from Aum instead don't I?
    Yes -- and the AUM localization should be updated; I am fairly sure I saw Swiss say that.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  16. #16

  17. #17

    Default Re: Elite Units of America

    wait im confused wat is this thread for, sry im new to using mods
    i only use AUM, and yes i saw the new units that came out for america and would like to get them for free, lol which is prob not possible
    my questions r
    1. wat is this thread for
    2. why do i have to update AUM?
    3. wat is that download link for
    4. is there a way to get those units for free or do i have to pay for them?
    lol yes i sound retarted but i would appreciate if someone could answer me, thanks alot

  18. #18
    Civis
    Join Date
    Jan 2008
    Location
    Florida, USA
    Posts
    117

    Default Re: Elite Units of America

    Thanks l33tl4m3r, I was wondering why I didnt have names for the new DLC. Way to stay on top of things.

  19. #19
    l33tl4m3r's Avatar A Frakkin' Toaster
    Join Date
    Mar 2009
    Location
    Soldier of Fortune
    Posts
    6,330

    Default Re: Elite Units of America

    Quote Originally Posted by repcommando View Post
    wait im confused wat is this thread for, sry im new to using mods
    i only use AUM, and yes i saw the new units that came out for america and would like to get them for free, lol which is prob not possible
    my questions r
    1. wat is this thread for
    2. why do i have to update AUM?
    3. wat is that download link for
    4. is there a way to get those units for free or do i have to pay for them?
    lol yes i sound retarted but i would appreciate if someone could answer me, thanks alot
    1. For those who use only APE: TI's localization -- if you use another mod that provides an APE: TI compatible localization (like AUM) should check that mod for an update.

    2. There are new units so whether you have them or not you need a localization that has the full set of names, that's just how CA does things.

    3. The download link is for the copy of the APE: TI localization I mentioned in #1.

    4. You have to pay for them.

    Hope that helps!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  20. #20

    Default Re: Elite Units of America

    Well, I was launching the game and mod by different methods and finally the situation is much clearer.
    1. The Vanilla with Elite Units of America is launched by both the revLoader.exe and the cracked Empire.exe without any problems (I mean singleplayer, MP do not use)
    2. APE:TI is launched by the bat-file when installed the cracked Empire.exe, without creating script file and overwriting the new main/startpos.esf file of CA by apeti_main (as it should be. the Vanilla runs too!). When is done the revLoader.exe the APE:TI is only run by means of revLoader.exe with help of procedures described above (script, overwrite...), bat-file do not work (as the Vanilla).
    BUT!!!
    3. There is no any sign of the Elite Units of America in APE:TI at any way of launching mod (I mean custom battle. They is invisible, of course, at early campaign). It looks like as it looks before releasing of Elite Units of America. Qwestion - it really should be so? (latest fix to APE:TI is installed)
    Last edited by Marc Crass; December 09, 2009 at 10:35 PM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •