I am playing EB 1.2 for about 7 days now. It is great improvement compared to 0.8 which I have played few years ago. Definitely EB 1.2 is the best mod I have played so far considering both RTW and MTW 2.
But I will give some suggestions for next release...if it will one considering your work at EB II
My suggestion is maybe too radical, and not so cosmetically but units, buildings, engine, are already there so it will not be big work. So, take some time to listen my explanation to the end. Well…my suggestion is to give up all this European barbarian factions, and leave Iberia, Gaul, Britannia, Germany, Dacia etc as it realistically was – endless sea of various tribes, tribal federations, which were emerging and disappearing, with no constant boundaries, state organization etc. Why make artificial factions and “states” of some of the tribes when realistically in time span of the mod it was not a case. It should be, just one big rebel own territory, of course with various buildings and unique units for every region, if player decide to pursue conquest there. Of course, with aggressive rebel AI, strong rebel armies and garrisons, and big cultural difference and unrest it should be made very difficult, as it was, for every civilized faction. Very interesting realistic scripting events can be made to make it even more realistic. For example if you share border with some of the barbarians, you will receive a message from time to time, from some barbarian war lord, to pay a tribute. If you refuse, big barbarian army will appear into your border land. Or if you enter barbarian land with your army, it will trigger mobilization of Barbarians in region. This kind of concept would be much more realistic and will indeed with the name of EB. Also, it will free several more slots for important real civilized factions like Syracuse, Pergamon, or some of Asia Minor factions etc. thus making diplomacy and warfare and overall strategy much more difficult and interesting in civilized area.
Also, cutting of far south of the map with Saba faction, which was historically isolated from rest, and far north of the map– aprox no further north than German shores of Baltic, since those northern euro region were not indeed relevant to time span of the mod, or even much latter. This will free some slots for more regions and towns in relevant part of the map.
And on the end, to further improve my suggestion about unrest and civilization difference when conquering foreign, and especially barbarian regions. Unrest should be high and it should get higher every time when you build non native cultural/administrative building. But those building will decrease civilization difference and unrest will go down, just by passing of time. This will simulate gradual cultural assimilation of the region, and showing how difficult it would be in the begging to purse such a politics in beginning. Thus leaving player option or to start aggressive assimilation in the beginning, or to wait years for unrest go down, and than try to develop those regions.
This is maybe too radical, but who like to play old stile, could always stick to EB 1.2
Thanks.




Reply With Quote





