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Thread: Guilds and hidden resources

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  1. #1
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Guilds and hidden resources

    Hi all. Is it possible to limit which settlements get certain guild buildings offered using hidden resources? I want to limit a guild to a certain area of the campaign map. Thanks

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  2. #2

    Default Re: Guilds and hidden resources

    yes my friend Caesar! contact Boicote http://www.twcenter.net/forums/member.php?u=9083
    he knows I am still learning from all of you! but he knows!

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Guilds and hidden resources

    A guild is a building like any other in the EDB. Therefore you should be able to use hidden_resource.
    Please note that the explorer guild already requires the atlantic hidden_resource










  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Guilds and hidden resources

    Awesome. Thanks for the replies. I wanted to make sure so I dont go and add a hidden resource to 200 regions only to find it doesn't work

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5

    Default Re: Guilds and hidden resources

    yes Caeser Boicote I believed used that technique for knights of Aviz for portugal
    in "Portvcale 3.0

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Guilds and hidden resources

    One is glad to be of service










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