today we have released two new appetizer, nr. 15 and 16. about mapscreens and special provinces-buildings.
http://totalwar-forum.de/wbb/index.p...D=115&137e799e
today we have released two new appetizer, nr. 15 and 16. about mapscreens and special provinces-buildings.
http://totalwar-forum.de/wbb/index.p...D=115&137e799e
I noticed that this mod will be in the German language and all;thats no problem as i,as Hollander,speak German very well,but wont this be a problem with English versions of the game M2TW ?
English Game Version: english textfiles and english sound (speech) files...but wont this be a problem with English versions of the game M2TW ?
German Game Version: german textfiles and german sound (speech) files
1648 installation: german textfiles included as well as general sound and music files - speech will remain as per your installation. (I still hose myself with laughter when my Habsburg leader speaks german accented English - my version is english)
Ah ok thanks,so thats perfectly allright then,im Glad !!+rep
Well do carry on with the modding because in fact,i really really want to play this as soon as possible(but wouldnt we all eh?)
Best regards
If you need help researching the Dutch i could help, i know a lil bit of German (my moms half german), dunno how far itll get me but ill be researching the Dutch anyways for my own mod
"If you can keep your head when all about you
Are losing theirs and blaming it on you,"
-First lines to the poem "If-" (by Rudyard Kipling)
Nope, and the medieval german is in fact closer to dutch than german in grammar, while the words are mixed (perhaps even 50-50 german-dutch). I think that you will understand more of the medieval german with a dutch background than with a german one. (Although this mod is 150 years later).
Yes, it works with FatherTrait and the "House of.." Trait. The ancillary is there to keep the titles factionwide unique without the need to use the script itself (and to boast about my skills in heraldy ).
I don't think that this would be of much interest for a 17th Century mod because feudalism didn't really play a role in the 30YW. Something you might find of interest could be the Regimental Recruitment mod I have made for FKoC: http://www.twcenter.net/forums/showthread.php?t=343221
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
Regimental Recruitment = basically -->
and then the entry in EDB, correct?monitor_event FactionTurnEnd FactionIsLocal
set_event_counter governor_present 1
end_monitor
monitor_event SettlementSelected GovernorInResidence
and FactionIsLocal
set_event_counter governor_present 1
end_monitor
monitor_event SettlementSelected not GovernorInResidence
and FactionIsLocal
set_event_counter governor_present 0
end_monitor
Unfortuantly not. This falls under the problem explained here: This counter, or better the recruitment pool, is not updated during the turn but only on turn end.
You need three monitors per "regiment" and one "if" each per settlement affected:
Code:monitor_event SettlementSelected GovernorInResidence and GovernorAttribute Violence = 3 and FactionIsLocal and TrainingQueueIdleDespiteCash if I_SettlementSelected Oxford set_recruit_pool Oxford_Region 1 royalist glemham musketeers set_recruit_pool Oxford_Region 1 royalist glemham pikemen end_if (...) monitor_event SettlementSelected GovernorInResidence and FactionIsLocal and not GovernorAttribute Violence = 6 if I_SettlementSelected Oxford inc_recruit_pool Oxford_Region -3 royalist king musketeers inc_recruit_pool Oxford_Region -3 royalist king pikemen end_if (...) end_monitor monitor_event SettlementSelected not GovernorInResidence and FactionIsLocal if I_SettlementSelected Oxford inc_recruit_pool Oxford_Region -3 royalist king musketeers inc_recruit_pool Oxford_Region -3 royalist king pikemen inc_recruit_pool Oxford_Region -3 royalist glemham musketeers inc_recruit_pool Oxford_Region -3 royalist glemham pikemen end_if (...) end_monitor end_monitor
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
Ah yes, I remember the 'violence' thingy for characters. MAkes it kind of complicated, but it is worth it - I remember struggling with my earlier idea in PDeR.
Thanks for clearing that up.
On another note, could you have a look at the problem here? I am sure it is something logical, most likely using an event that doesn't export the right argument or something like that.
In 1648 you might get even "cheaper away" than me in FKoC because I don't think that you actually have different regiments of foot to be recruited by the same faction. That way you could have one ancillary Obristenpatent that would allow this character to recruit infantry, and another one to recruit cavalry.
Yes, i have a suspicion. I'll take a look.On another note, could you have a look at the problem here? I am sure it is something logical, most likely using an event that doesn't export the right argument or something like that.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
can someone send me more pics of this mod? I like this time periode hope CA make a TW game in this periode
look into the german forum, we have linked.
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@ Konny und gigantus, könnt ihr beiden mir mal erklären warum ihr englisch miteinander sprecht? Und im TWC? Statt normal im TWZ?
Hey guys, i mean the 1648 - Der dreissigjährige Krieg team, just saw this thread randomly, as i viewed the TWC forum.
Please make sure to have a frontpage announcement when the mod is released, this mod is a sure reason for me to activate M2TW again
I myself wanted to realise somewhere in the past this historical theme, i'm amazed to see that now. Thank you.
P.S. Had a short look in the TWF as well ... nice try with the 1. April thread ... in the first moment without looking at the date, i thought "What? Wow"
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
Mainz, perhaps because it is normal on this site to speak english? I always speak english even with other dutchies here. That way others can understand it (although I can understand your german as well )
okay, that is a point.
but this both guys could talk in german on TWZ, it would be easier for them.
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@DaVinciwho is the man, i must ask for a announcement?Please make sure to have a frontpage announcement when the mod is released, this mod is a sure reason for me to activate M2TW again