got one question
is Pressburg/Bratislava in?
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
okay, here are the links to german forum:
a) minor cities (NO city with building and recruitment - named stone forts with new rts/stratmap model)
http://totalwar-forum.de/wbb/index.p...=2184&pageNo=1
b) major cities (yes this are the normal city with people, buildings and recruitment)
http://totalwar-forum.de/wbb/index.p...=2186&1903d44d
are yours cities list full? maybe there should be one more city in Morava (Czech) and maybe one more city (Kassa?) in Slovakia...
do you think about rebelion against Habsburgs in upper Hungaria (Slovakia)? http://en.wikipedia.org/wiki/Imre_Th%C3%B6k%C3%B6ly
sorry my english.
Gabriel Bethlen was only one of many rebels. and he was active only in the first half of war, if I´m not wrong. I much more meant something as rebelious regions or something. or http://en.wikipedia.org/wiki/George_I_R%C3%A1k%C3%B3czi
realy the Hungarn region was very rebelious...
sorry my english.
Sure. We have one croatish unit. light cavalry. as a AOR Unit. So every faction who conquer this province can recruit.
what about AI? will you do yours CAI and BAI or used anyone? or will you cooperate on this with xeryx or another team which working on AI?
I ask because I think the AI is very important (maybe the most, becauase there are many nice mods, but only with edited vanilla AI). also do you think about titles by "real blood" something as is in dHRR?
sorry my english.
first page.
real blood? If you mean something like a blood&dirt submod, we use the crimson tide submod by Magus. oh, i see we have forgotten to post this in the credits here, in the german forum it is part of the credit.
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@croats, no this is part of our 5-Pool-Recrutiment System (Militia - Religious - AOR - Mercenary - Spawn)
Last edited by Monguntiacum; April 09, 2010 at 05:39 PM.
I missed this. good news, btw
no. I meant real blood used in family trees. so the title will gain after death of owner his descendant by blood (ofcourse to the time when any lives) and not descendant by adoption.
also in dHRR is important thing, that player can not remove title (and ancillary) from family. so when one memeber of family gain title family holds it all time even if they lost settlement/settlements which "gives" title. ofcourse any bonuses and influence which title gains family lost when it lost settlement/settlements.
(this should be interesting in regional with also family as faction)...
good luck with your job.
Last edited by Keyser Soze; April 10, 2010 at 12:36 AM.
sorry my english.
Our titles are not inherited, they will at the moment transfer to the next occupant of the settlement at the time when the previous owner dies. It can be done with scripts, but at the moment this is not a a priority.
The principle we are using is not by 'trait' which is fairly easy to script, but with ancillaries. There one more step needs to be scripted (FatherTrait I believe is the condition)
yes, I think the father script is it. but not sure
so you will use no moved ancillary for titles, yes?
EDIT: btw, here is dHRR topic about titles http://www.twcenter.net/forums/showthread.php?t=223878
Last edited by Keyser Soze; April 10, 2010 at 02:27 AM.
sorry my english.