I guess you'll also enjoy another pic of a battle, so here it is:
I guess you'll also enjoy another pic of a battle, so here it is:
the new walls are amazing.
can´t wait to play it
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
MUST HAVE ENGLISH TRANSLATION...... GOLLUM, GOLLUM.....
I have to admit the towers looks a bit 'unusual' - Monti has (as always) the historical background for it.
btw, did you solve the walldestructionbug?
and if so, what was the reason?
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Don't you think it'll be nice to replace these vanilla horses with the fan made ones for Medieval II (Marka horses)?
I don't know about this submod, it sounds interesting but I don't think its necessary.
He means the horses of Rusichi. Thats the most used horses in TWC mods since Rusichi release. They ´re very good. But i think it is too late, to change by now the horses of the mod. only 69% of one text file is between now and release of 1648 v.2.0
Hi, i've installed all the patches, hotfixes etc but i still get a ctd when i start a battle, help pls?
16:45:46.006 [system.rpt] [always] CPU: SSE2
16:45:46.007 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
16:45:46.010 [system.io] [always] mounted pack packs/data_0.pack
16:45:46.010 [system.io] [always] mounted pack packs/data_1.pack
16:45:46.011 [system.io] [always] mounted pack packs/data_2.pack
16:45:46.012 [system.io] [always] mounted pack packs/data_3.pack
16:45:46.012 [system.io] [always] mounted pack packs/data_4.pack
16:45:46.012 [system.io] [always] mounted pack packs/localized.pack
16:45:48.502 [script.err] [error] Script Error in mods/1648/data/export_descr_unit.txt, at line 5080, column 38
missile range of 308 is impossible with projectile mortar_shot (max range 308)
16:48:21.701 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
OK forget my old system log.. this is the proper one
come on. there is only one file that is mostly done keeping this from release. Please release this or I will have to find a cryo chamber to freeze myself until it is released.
Looks like you forgot to install part 2 of the installation:
18:27:21.123 [system.io] [warning] open: data/unit_models/_Units/1648_crew/1648_buergerwehr_lod0.mesh is missing
Open 1648\data\text\export_buildings.txt and drop to your knees in reverence to the herculean task Monti is undertaking.
I dont know what is meant, but sounds like progress is being made very well...shouldnt take too much longer
BTW, what goes into making a translation? Couldnt files be ran through a translator, and then read over by a proof reader in the translated langauge, to make sure everything works?
Translators available are at best 'basic' - give it a try by translating the description for the Marienkirche building (below) from the export_units file into your native language via a translator and see what a mess it becomes. Proof reading would consume roughly the same time as doing translations by hand, especially when it comes to long paragraphs like these.
Originally Posted by 1648's export_buildingsOriginally Posted by Google's translation
Sorry for the very simple question: what is the year start of the campaign of this mod? 1618 or earlier?
I have modified the campaign start year in the descr_strat just for fun, and i think that can bug the game and the scripts so i want apply the original start year of this mod. So what is the start year of the 1648 mod campaign?
Thanks for the reply (excuse for my english thats not my native language)
Have a good day @ all
ok great stuff, i was missing some of it Is there a way to make all factions playable? i was quite attracted to playing as the archbishopric of Trier
wait only a short time, until release of Version 2.0. There is Trier playable.