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Thread: Der dreissigjährige Krieg v1.0

  1. #221

    Default Re: 1648 - Der dreissigjährige Krieg

    Quote Originally Posted by Fuzzibo View Post
    Exzellent ! Eure Appetizer haben mich regelrecht süchtig nach der Mod gemacht

    Ein paar Fragen hab ich noch:
    1.Wie schaut das mit den Missionen generell aus?
    2.Ist es modtechnisch eigentlich möglich, als Lohn für die Erfüllung einer Mission eine Provinz zu bekommen?
    3.Welche Funktion übernimmt jetzt die Papstwahl bzw was kann man jetzt wählen? Die Führer der KL und PU?
    Wünsche euch noch viel Erfolg

    PS: habt ihr das Problem mit Süddeutschland beheben können?

    1. Missionen?
    2. siehe 1. Aber sicher ist es über das Skript möglich Provinzen zu übergeben, nur ist die einzige Eventkette wo das passieren könnte noch in Arbeit.
    3. Papstwahl gibts natürlich nicht mehr, da der Papst nicht existiert, ne Königswahl mitten in einem Bürgerkrieg ist auch Unsinn. Die Führer von KL und PU standen ja fest und wurden nicht wirklich gewählt, das ginge auch im Spiel nicht, zwei unabhängige Wahleinrichtungen einzubauen über das Papstfenster. Macht auch spielerisch keinen Sinn.
    4. Ja das Problem ist lange gelöst, die Karte ist wieder stabil.

    Danke. Aber süchtig wollten wir keinen machen , wartet mal mit eurem Vorschusslob bis nach dem Release. Das ist uns lieber

  2. #222
    LordKainES's Avatar Ducenarius
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    Default Re: 1648 - Der dreissigjährige Krieg

    Eyyy what happen with Spain in the mod??? I will miss Spanish Tercios

    BTW the mod is truly awesome Good work!

  3. #223

    Default Re: 1648 - Der dreissigjährige Krieg

    Quote Originally Posted by LordKainES View Post
    Eyyy what happen with Spain in the mod??? I will miss Spanish Tercios

    BTW the mod is truly awesome Good work!
    Spain (the areas in the Netherlands and Belgium) can be found as part of the Habsburg, Spanish troops appear as reinforcement armies in Events.

  4. #224

    Default Re: 1648 - Der dreissigjährige Krieg

    @Monguntiacum: danke für die schnelle Antwort

    wg Missionen/Aufträge meinte ich so Sachen wie "erobere Provinz xy in xy Runden für xy Belohnung".
    Das mit der Papstwahl etc. leuchtet mir ein

  5. #225
    LordKainES's Avatar Ducenarius
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    Default Re: 1648 - Der dreissigjährige Krieg

    Quote Originally Posted by Monguntiacum View Post
    Spain (the areas in the Netherlands and Belgium) can be found as part of the Habsburg, Spanish troops appear as reinforcement armies in Events.
    Then... Do you will unite the Habsburgs into a single faction in mod??? i hope not xDDD because will be unhistorical...
    Last edited by LordKainES; March 22, 2010 at 02:11 PM.

  6. #226
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: 1648 - Der dreissigjährige Krieg

    i hope not xDDD because will be unhistorical...
    Chances are 99% that after the first round nothing is historical anymore - so why be concerned?










  7. #227

    Default Re: 1648 - Der dreissigjährige Krieg

    Quote Originally Posted by gigantus View Post
    Chances are 99% that after the first round nothing is historical anymore - so why be concerned?
    True enough. But with this attitude you could also justify including flying hippos... So I can see nothing wrong in striving for historicity.

  8. #228

    Default Re: 1648 - Der dreissigjährige Krieg

    Quote Originally Posted by gigantus View Post
    Chances are 99% that after the first round nothing is historical anymore - so why be concerned?
    GiGantus has a very good point here! we can strive to create mods which retain loyaty historically~but that, only is indicative and reflective of the initial parameters and onset of the game. Everything after that fisrt turn would be better focused on quality of gameplay!

  9. #229
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: 1648 - Der dreissigjährige Krieg

    But with this attitude you could also justify including flying hippos...
    Although I see the humor, I do not see the point:

    Chances are 99% that after the first round...
    The flying hippos would have to be there in the first round to apply to your statement. Not much historical accuracy then, or?
    The point made is, that it doesn't matter how historically accurate you set up the game, after the first round it WILL deviate from history.
    Last edited by Gigantus; March 23, 2010 at 06:24 AM.










  10. #230

    Default Re: 1648 - Der dreissigjährige Krieg

    Quote Originally Posted by gigantus View Post
    Although I see the humor, I do not see the point:



    The flying hippos would have to be there in the first round to apply to your statement. Not much historical accuracy then, or?
    The point made is, that it doesn't matter how historically accurate you set up the game, after the first round it WILL deviate from history.

    thank you GiGantus, as that was my point~

  11. #231

    Default Re: 1648 - Der dreissigjährige Krieg

    Quote Originally Posted by gigantus View Post
    Although I see the humor, I do not see the point:
    I'd say it's pretty hard to not see the point...

    Quote Originally Posted by gigantus View Post
    The point made is, that it doesn't matter how historically accurate you set up the game, after the first round it WILL deviate from history.
    But the fact that from round two onwards it will deviate from history does not make it less necessary to strive for accuracy, does it?

    Each game is a "what if" scenario, so why not try to simulate the pre-"round two" situation as good as possible (within certain limitations, of course)?

  12. #232

    Default Re: 1648 - Der dreissigjährige Krieg

    Each mod, as well as each game is always the problem of two contradictory dimensions. Playability against historical accuracy.
    I know a lot of mods that have researched long and wide and long texts ever written about the history behind it. And are dead
    Because a pet project as a mod must also come to a point at which needs to cut back the love for detail.
    Otherwise, they drowned in the details.
    We give ourselves a lot of effort to achieve the most historically and geographically correct Mod But if in doubt always comes first, the playability. We are modders edit a game. Not scientists create a multimedia documentary.

    On the particular point here, Spain. Anyone who has looked at our map. To have noticed that we only Central show more precisely the HRRdN. Since Spain is not on it.
    Only because of the little remnant of the Spanish Netherlands, but we do not clean entire faction. This would not only unnecessary work. But also on the balance of the game complete nonsense. That would be dead within 10 laps
    Squashed between France and the United Netherlands.
    As part of the Habsburg Empire, such areas are an attractive front for this faction, which makes a playful sense.
    Honestly, just because someone makes the panties wet because we did not have two Habsburg factions in it, but only one.
    I'll do that to me not as an unnecessary work.
    Last edited by Monguntiacum; March 23, 2010 at 10:39 AM.

  13. #233

    Default Re: 1648 - Der dreissigjährige Krieg

    Monguntiacum;7006421]Each mod, as well as each game is always the problem of two contradictory dimensions. Playability against historical accuracy.
    I know a lot of mods that have researched long and wide and long texts ever written about the history behind it. And are dead
    Because a pet project as a mod must also come to a point at which needs to cut back the love for detail.
    Otherwise, they drowned in the details.
    We give ourselves a lot of effort to achieve the most historically and geographically correct Mod But if in doubt always comes first, the playability. We are modders edit a game. Not scientists create a multimedia documentary.
    well put that is what GiGantuses point was!
    Last edited by Druvatar De Bodemloze; March 23, 2010 at 04:18 PM.

  14. #234
    Mr. Sorrow's Avatar Ordinarius
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    Default Re: 1648 - Der dreissigjährige Krieg

    This is just getting better and better!

  15. #235

    Default Re: 1648 - Der dreissigjährige Krieg

    WOW. This looks incredible! How'd you get the war wagons to work?

  16. #236

    Default Re: 1648 - Der dreissigjährige Krieg

    We used the wagons from Banzai, but this didn't work fine and there where some problems with ctds.
    We have found the solution, that in the battle_models.modeldb has to be a certain entry to make it work properly. I dont know more, because it was not me that made it.

  17. #237
    Keyser Soze's Avatar Domesticus
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    Default Re: 1648 - Der dreissigjährige Krieg

    great work, guys. damned where I were so long time that not saw this?

    and I agree with you, there is possible to do everything historic accuracy to the first turn. TW games are open ended and it is better to have good free gameplay as strictly historic game with much background scripts to abridge gameplay.

    good luck with work...
    sorry my english.

  18. #238

    Default Re: 1648 - Der dreissigjährige Krieg

    Any news about a release date?

  19. #239

    Default Re: 1648 - Der dreissigjährige Krieg

    We do some work at the rts map, but new team patch is coming soo, possible the last team patch before release version.


    here guys something for your eyes, a bit of our RTS Work


    ah, reservist our member who works at the canon is NOT using 1648 for this screenie, its his laboratory vanilla for testing.





    and yes the old medieval wall and towers will gone before release, its only a picture of progres


  20. #240

    Default Re: 1648 - Der dreissigjährige Krieg

    OMG!!! ...i want it...

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