ok so what you are going to want to do is find where your units are located first. its going to be data/unit_models/_units/something (i dont have cbur so i dont know) you can find your 4 units and move them to your new mod folder or just copy the whole folder to your mod folder and delete everything that isnt your 4 units. deleting might prove easier when you have to change the battle_models file. before you start deleting things though open up the battle_models file and (assuming you use notepad) use the find function to look for your first unit i will look something like this
Code:
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
17 byzantine_lancers
1 4
67 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_lancers_lod0.mesh 121
67 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_lancers_lod1.mesh 900
67 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_lancers_lod2.mesh 2500
67 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_lancers_lod3.mesh 6400
2
9 byzantium
80 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_byzantium.texture
77 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_normal.texture
51 unit_sprites/byzantium_Byzantine_Lancers_sprite.spr
5 slave
80 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_byzantium.texture
77 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_normal.texture
47 unit_sprites/slave_Byzantine_Lancers_sprite.spr
2
9 byzantium
61 unit_models/AttachmentSets/Final Kite_byzantium2_diff.texture
61 unit_models/AttachmentSets/Final Kite_byzantium2_norm.texture 0
5 slave
56 unit_models/AttachmentSets/Final Kite_slave_diff.texture
56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0
1
5 Horse
13 MTW2_HR_Lance
13 MTW2_HR_Sword 2
21 MTW2_HR_Lance_Primary
14 fs_test_shield 2
red is the MESH files you need. dont delete them. blue is the texture files you need. dont delete them either. using this 67 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_lancers_lod0.mesh 121 will tell you where the model is located. same for the texture and attachment files. you will also need the sprite file. you can see where that is in pink. use the copy and delete thing or put it in a created folder that is EXACTLY the same.
now all thats left is the battle_models file, EDU and EDB files. this is just simple copy and paste. find the entries in the cbur battle_models again and copy it to your battle_models. same for the EDU. the EDB is a bit more tricky. but its still easy. with the battle_models and EDU you can just paste at the bottom, in the EDB you need to put it in a particular spot. if you attach that i can help you better.
hope this makes sense.