I am wondering if there could be bigger explosions with the cannon shells when they hit the target? Would I have to mod the desc_Projectile file? I want the explosions to cover a bigger area and kill more enemy units. I tried making the number of the area higher in the file for the cannon's explosive shot and the radius but no effect except for my own artillery men getting killed when the shell leaves the tube. And I would like to work grape_shot into one of the artillery peices like the serpentine. Any explained help would be appreciated. Thanks.![]()




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