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  1. #1
    Cheomesh's Avatar Tiro
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    Default Stables and Practice Ranges

    Are we not supposed to build these? They don't give units (just a 5% happiness bonus) and they cost a ton.

    M.

  2. #2
    Carados's Avatar Senator
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    Default Re: Stables and Practice Ranges

    Yep, they should be getting removed at some point in the future.

  3. #3
    Quinn Inuit's Avatar Artifex
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    Default Re: Stables and Practice Ranges

    Yeah, I've only left them in because:
    1) We don't need the EDB space (yet)
    2) I've never removed a building tree before and I'm not sure how to go about it. Since they're not breaking anything now, I figured I'd just leave them in. I'll make them less visible, though.
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  4. #4
    Carados's Avatar Senator
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    Default Re: Stables and Practice Ranges

    Quote Originally Posted by Quinn Inuit View Post
    Yeah, I've only left them in because:
    1) We don't need the EDB space (yet)
    2) I've never removed a building tree before and I'm not sure how to go about it. Since they're not breaking anything now, I figured I'd just leave them in. I'll make them less visible, though.
    Did you ever take out the elite cavalry stables for Armenia?
    £16000+ at game start =
    (not that I ever do that)

  5. #5
    Quinn Inuit's Avatar Artifex
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    Default Re: Stables and Practice Ranges

    Quote Originally Posted by SoulBlade View Post
    I suggest adding some kind of experience bonus for each unit recruited in a settlement with a stable or practice range.
    eg: Light cav get +1 exp bonus. The upgraded version of the stables add exp to med/heavy cav.

    Same goes for skirmishers/slingers/archers and so on.

    It can also be another bonus like... em... +1 morale, or perhaps +1 weapon?

    What do you think Quinn Inuit?
    Quote Originally Posted by Cheomesh View Post
    +1 experience or morale maybe; perhaps it represents a riding school adjunct where retired veterans come to pass on their learnings.

    M.
    Those are fine ideas, but the problem is that making the recruitment of any unit dependent on the presence of another building triggers a CTD when someone uses the building browser. It could be a universal bonus, but then we'd have stables giving bonuses to slingers and ranges giving bonuses to falxmen.

    Quote Originally Posted by Carados View Post
    Did you ever take out the elite cavalry stables for Armenia?
    £16000+ at game start =
    (not that I ever do that)
    Yeah, I need to do that.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  6. #6
    SoulBlade's Avatar Vicarius
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    Default Re: Stables and Practice Ranges

    I suggest adding some kind of experience bonus for each unit recruited in a settlement with a stable or practice range.
    eg: Light cav get +1 exp bonus. The upgraded version of the stables add exp to med/heavy cav.

    Same goes for skirmishers/slingers/archers and so on.

    It can also be another bonus like... em... +1 morale, or perhaps +1 weapon?

    What do you think Quinn Inuit?
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  7. #7
    Cheomesh's Avatar Tiro
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    Default Re: Stables and Practice Ranges

    +1 experience or morale maybe; perhaps it represents a riding school adjunct where retired veterans come to pass on their learnings.

    M.

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