This'll sound kinda silly, but.... have you guys, the modding team, ever considered selling this mod concept back to the Creative Assembly and have them do all the messy work of unique battle maps/architecture and a few new models, in exchange for the massive royalties that would ensue when the full-game version sells like hotcakes?
As much as I appreciate that this mod is free, and though it's an exceptional mod, it's far from perfect. While I love it, I personally think it's never quite gonna reach perfection (though it may well come close), without that nice spit and polish of a professional development team. Not to say you guys aren't good. Believe me, this mod's about as close you can get to a full retail game without putting in a few hundred thousand dollars, but I'm just thinking that a full-immersion experience, like beseiging Minas Tirith, or a bridge battle over the lava pit at Barad-Dur, is never gonna happen.
Feel free to call me an idiot or accuse me of being fickle, but I thought it was a good idea. I'd buy this mod at full retail knockup in a second
Cheers




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part. Very rarely do mods get adopted into retail (Red Orchestra, Counter Strike, Day of Defeat, Team Fortress just off the top of my head -- all of which are very unique and "breakthrough" compared to their original game they modified. Each also had a HUGE following and player base). In TA:TW's case, it's a huge collection of works and some are "borrowed" from other mods and such whether it be designs, scripts, whatever. This would mean that if you wanted to sell this mod, you would have to have every single contributer sign a contract and give them royalty. Beyond that, some models/designs in the mod flat out infringe copyright (all the various WETA/movie designs). 












