monitor_event IncomingMessage I_WonBattle
and not IsSettlementGarrisoned Jerusalem
console_command create_unit Jerusalem "Mercenary Spearmen" 1
console_command create_unit Jerusalem "Free Company Men at Arms" 3
end_monitor
Hi there,
I'm trying to make a script to avoid having the city empty for AI after unwanted sallyout - can anyone help me better define IsSettlementGarrisoned ?-it does not seem to work.
Thanks






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