hi guys
i wanted to make a rather advanced script, it would be like this:
new buildings will produce resources, like stone mines produce marble or whatever stone (the bigger the building level, the more it produces), or blacksmith produce weapons
then that is stockpiled each turn
and let's say you recruit a unit, the weapons stored would be reduced from the blacksmith stockpile
or when you build a wall or stone building, the stone/marble stockpile resources would be discounted to use to build
and so on..
can something like this be done?






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