Results 1 to 3 of 3

Thread: Conversion Rates of Individual Settlements

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Pnutmaster's Avatar Dominus Qualitatium
    Join Date
    Jan 2006
    Location
    Brooklyn, NY
    Posts
    1,572

    Default Conversion Rates of Individual Settlements

    Remind me, but have we not found a way to modify the conversion rate of individual settlements? e.g., lower the conversion rate of Jerusalem, prolonging the time it takes for to eradicate the other religious elements in the city.
    Under the patronage and bound to the service of the
    artist formerly known as Squeakus Maximus
    Stoic Pantheist of S.I.N

  2. #2
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: Conversion Rates of Individual Settlements

    Germanicus5 has made an assimilation script:
    http://www.twcenter.net/forums/showt...77#post6117077

    does this do what you require?

  3. #3
    Pnutmaster's Avatar Dominus Qualitatium
    Join Date
    Jan 2006
    Location
    Brooklyn, NY
    Posts
    1,572

    Default Re: Conversion Rates of Individual Settlements

    Actually, yes

    Quote Originally Posted by Germanicus
    The fun part is that I can add individual religion conversion rates for all settlements on the map, which gives us an opportunity to reflect how (non)conservative a certain populace is.
    The code in question:
    Quote Originally Posted by Assimilation Script
    set_owner_founding_conversion_rate Inverness 0.01
    To balance this, the player would refer to his campaign_db and the base conversation rate listed there.
    Under the patronage and bound to the service of the
    artist formerly known as Squeakus Maximus
    Stoic Pantheist of S.I.N

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •