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  1. #1

    Default Diplomatic AI

    First let me say I am very excited about this mod! I think I will have to quit my job and divorce my wife when it is finally released - I hope you can live with yourselves!

    Question though, are you in any way changing the seriously flawed diplomacy in the game? I don't even know if it is possible. But, I hope the mod will accurately reflect the rich and diverse relationships between City States. If not, I totally understand, and I'm excited anyway!

  2. #2
    Spartan198's Avatar Protector Domesticus
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    Default Re: Diplomatic AI

    Most aspects of it are hardcoded I know, but someone better-informed will have to elaborate.

    Quote Originally Posted by AchillesXX View Post
    ...and divorce my wife when it is finally released
    What's she look like? I might consider taking her off your hands.

  3. #3

    Default Re: Diplomatic AI

    LOL Spartan - I always knew I liked you, but then, you have the good sense to play XGM, so whats not to like? Just keep your hands off my wife.

  4. #4
    rogergargantua's Avatar Senator
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    Default Re: Diplomatic AI

    Yes, unfortunately the AI is hardcoded. I always found the AI of R:TW bit too harsh (most neighbors will attack you eventually). The best TW AI is definately found in Medieval2:TW (if you play Stainless Steel, then you know what I mean).

    But I believe some other mods of RTW made use of scripts ....I believe XGM: Diadochi used some kind of script so the AI had to make peace/trade rights with ya if you apply it. Cant remember it all exactly but it was something like that.

    EDIT: It's FORCE DIPLOMACY! I just looked it up
    Last edited by rogergargantua; December 03, 2009 at 12:59 AM.

  5. #5
    Spartan198's Avatar Protector Domesticus
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    Default Re: Diplomatic AI

    Quote Originally Posted by AchillesXX View Post
    LOL Spartan - I always knew I liked you, but then, you have the good sense to play XGM, so whats not to like? Just keep your hands off my wife.
    What's not to like? Well, I'm soon-to-be a Heg beta tester. Niener niener niener...

    Quote Originally Posted by rogergargantua View Post
    Yes, unfortunately the AI is hardcoded. I always found the AI of R:TW bit too harsh (most neighbors will attack you eventually). The best TW AI is definately found in Medieval2:TW (if you play Stainless Steel, then you know what I mean).

    But I believe some other mods of RTW made use of scripts ....I believe XGM: Diadochi used some kind of script so the AI had to make peace/trade rights with ya if you apply it. Cant remember it all exactly but it was something like that.

    EDIT: It's FORCE DIPLOMACY! I just looked it up
    Force diplomacy only forces them to make peace/trade rights/whatever, but does nothing in regards to them maintaining it...

    Still, I think it would benefit Heg to have both force diplomacy and peace with the dead scripts implemented.

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