View Poll Results: Are you satisfied with movement on TATW 1.3?

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  • Yes

    8 16.33%
  • Yes, but it can be improved.

    24 48.98%
  • No

    17 34.69%
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Thread: Research needed on movement points!

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  1. #1
    Myshkin's Avatar Centenarius
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    Icon3 Research needed on movement points!

    Hi guys,

    I am trying to optimise a little bit vanilla TATW. My grand-mother used to say if you want something done, do it yourself. Hence, instead of proposing stuff and flaming modders for not doing it, I tried to do them myself.

    Unfortunately, I am not that good. My lore basically sucks, I have seen the movies... -Oh yeah, so what?- So, I got to rely on you helping me.

    1. What do distance do you think a unit can travel within 6 months (or a turn) riding a horse on TATW map?

    2. What do distance do you think a unit can travel within 6 months (or a turn) walking on foot on TATW map?

    3. What do distance do you think a ship can sail within 6 months (or a turn) on TATW map?

    4. Using a scale of 1 to 10 to mark their speed (1=slowest, 10=fastest), could you please give me numbers for the following units?
    • General
    • Infantry
    • Cavarly
    • Ship
    • Diplomat
    • Spy
    • Assassin
    • Artillery
    5. Could you please tell for which of the above mentioned units would you like to see movement changes? If yes, can you quantify them?

    Any other help or advice you may have is very welcome. I have done a start which you can find here, but it's nothing big yet! I hope, we can rework the whole movement concept together!

    Thanks,
    Mysh
    Last edited by Myshkin; December 01, 2009 at 02:55 PM.
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  2. #2
    Myshkin's Avatar Centenarius
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    Default Re: Research needed on movement points!

    I voted for yes, but it can be improved.
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  3. #3
    Valiant Champion's Avatar Praepositus
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    Default Re: Research needed on movement points!

    Artillery should not slow an army down as they would normally only carry the metal components and construct the frames of the weapons on site unless they are ballistas which are light enough to be transported without slowing an army down.

  4. #4
    Protestant Knight's Avatar Centenarius
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    Default Re: Research needed on movement points!

    Quote Originally Posted by Valiant Champion View Post
    Artillery should not slow an army down as they would normally only carry the metal components and construct the frames of the weapons on site unless they are ballistas which are light enough to be transported without slowing an army down.

    I agree with Valiant Champion on artillery


    • General 9
    • Infantry 6
    • Cavarly 8
    • Ship 9
    • Diplomat 7
    • Spy 7
    • Assassin 7
    • Artillery 6

  5. #5
    Myshkin's Avatar Centenarius
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    Default Re: Research needed on movement points!

    Quote Originally Posted by Pentecostal Kinght View Post
    I agree with Valiant Champion on artillery

    • General 9
    • Infantry 6
    • Cavarly 8
    • Ship 9
    • Diplomat 7
    • Spy 7
    • Assassin 7
    • Artillery 6
    Hey, are you sure you want all agents to move slower than cavarly? In my opinion these guys actually do ride horses and they are trained -and paied- to deliver their King's commands as soon as possible. In reality these guys often gad some of the fastest horses.

    In my opinion a single agents should have been definitely more mobile than a hole regiment of cavarly.

    Also although a ship (at peak ~35mph) is not faster than a horse (at peak ~40mph) a ship can move day and night, while a horse cannot. Most of the time the ship and the horse will travel long distances with average speed of ~20mph, but since the ship can move day and night, I have given to it double movement points.

    There are other factors, which cancel out, horse speed is subjective to the terrain (uphill, downhill, assuming there is a road), while a ship is subjective to the wind.

    Also shall we give more movement points to generals comparing to captains?
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  6. #6
    Protestant Knight's Avatar Centenarius
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    Default Re: Research needed on movement points!

    Quote Originally Posted by Myshkin View Post
    Hey, are you sure you want all agents to move slower than cavarly? In my opinion these guys actually do ride horses and they are trained -and paied- to deliver their King's commands as soon as possible. In reality these guys often gad some of the fastest horses.

    In my opinion a single agents should have been definitely more mobile than a hole regiment of cavarly.

    Also although a ship (at peak ~35mph) is not faster than a horse (at peak ~40mph) a ship can move day and night, while a horse cannot. Most of the time the ship and the horse will travel long distances with average speed of ~20mph, but since the ship can move day and night, I have given to it double movement points.

    There are other factors, which cancel out, horse speed is subjective to the terrain (uphill, downhill, assuming there is a road), while a ship is subjective to the wind.

    Also shall we give more movement points to generals comparing to captains?

    My bad I was not thinking about that I do agree with you on the agents but I like everthing else

  7. #7
    Myshkin's Avatar Centenarius
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    Default Re: Research needed on movement points!

    Ah artillery! I did not even think of adding this. Thanks, I will add it on the list.
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  8. #8

    Default Re: Research needed on movement points!

    I voted yes because you can't really present the movement realistic/gameplay wise in TW.

  9. #9
    Myshkin's Avatar Centenarius
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    Default Re: Research needed on movement points!

    Quote Originally Posted by Seleukos_I. View Post
    I voted yes because you can't really present the movement realistic/gameplay wise in TW.
    Fair enough. Thanks for voting!

    It is not though, a matter of realism, but strictly a gameplay issue. For example, in my opinion diplomats should have been way faster, which would make diplomatic relations more active and could potentialy stir things up...
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  10. #10

    Default Re: Research needed on movement points!

    Well I don't have a problem if Diplomats get more movement points. But I'm against increasing them for armies.

  11. #11

    Default Re: Research needed on movement points!

    Artillery should be the same as a normal army and ships should be like 40% faster or something, everything else is fine
    I know it's been said before but has any one REALLY been far even as decided to use even go want to do look more like?

  12. #12
    Beregond's Avatar TWC boomer
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    Default Re: Research needed on movement points!

    Increase a bit for Diplomats

  13. #13
    Myshkin's Avatar Centenarius
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    Default Re: Research needed on movement points!

    Well I've increased the diplomats from 120 to 200 (like spies) and doubled the movement points for ships (from 120 to 240). Do you think its too much?

    I like this suggestion about sieging weapons, some people seem to like it (2 so far). What do the others think about it?
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  14. #14
    Civis
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    Default Re: Research needed on movement points!

    I think movement points should be increased generally, especially cavalry. The idea with diplomats is nice

  15. #15
    Myshkin's Avatar Centenarius
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    Default Re: Research needed on movement points!

    Nice mate. If you could be a little bit more specific, it would have been great!

    I got a pm from a good mate, who suggested to renable merchants. What does the community think on this? Another on the sub-mod section asked to disable assassins, what do you guys think?

    Another issue is are you satisfied with the crusades movement bonus? I have moded the siege equipment and it now moves like infantry. Is this what most people wish?
    Last edited by Myshkin; December 01, 2009 at 04:39 PM.
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  16. #16
    Libertus
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    Default Re: Research needed on movement points!

    i voted no..all agents and ships should have their movement increased alot, and slight amount for armies i think..good poll btw, was actually just looking for a thread about movement

  17. #17
    Civis
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    Default Re: Research needed on movement points!

    IMO Merchants don't fit into TA but I dont doubt that there are merchants in Middle-Earth

  18. #18

    Default Re: Research needed on movement points!

    If it's realism you are after, I don't think the problem is the movement points. It seems to me like the movement points are good the way they are for gameplay, but in order to make it realistic one turn would need to represent only a few weeks or so.

  19. #19
    Ellin Athinaios's Avatar Campidoctor
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    Default Re: Research needed on movement points!

    Where can I change the movement points of artillery?

  20. #20
    Myshkin's Avatar Centenarius
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    Default Re: Research needed on movement points!

    Your answer is here:
    http://www.twcenter.net/forums/showt...ovement+Points

    HTH

    Ships and diplomats have already received boost at their movement points, diplomats have the same with spies and ships can now travel double the distance. Is anyone in favour of re-enabling merchants or disabling assassins?
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