First post here. Hopefully this is the right forum.
I've done a small bit of editing with the "export_descr_buildings.txt" file by adding the Dismounted Gothic Knights to the Holy Roman Empire and Armored Sergeants to England. I also edited the file to allow the Papal Guard units to be recruitable not just from minor cities, but also from huge cities (for some reason, the Papal Guard disappear and the Swiss Guard replace them after upgrading to a huge city, which seemed unnecessary to me).
So now the main reason for the topic: is it possible to add any unit in the game to the Papal States? I ask this because I have tried unsuccessfully to add several units (namely the Monster Ribault and the Mongolian Rocket Launcher) to be recruitable by a cannon foundry, whether in a city or castle.
In the "export_descr_buildings.txt" file, under the "cannon_foundry" section, I found the "recruit_pool..." line for the rocket launcher, and changed the "requires factions {mongols, }" part to "requires factions {mongols, papal_states}".
When I launch the Papal States campaign and click on the cannon foundry building in the building browser menu, it even says it allows for the recruitment of the rocket launcher now for the Papal States. I thought "great". Then I move to the actual recruitment screen and the damned thing isn't there. So the building has "rocket launcher" under it's list of recruitable units now in the building browser menu, but it's still nowhere to be found on the actual unit selection screen. Same with the Monster Ribault.
So, I went back and followed the same process, but just created an entirely new "recruit_pool..." line, this time with "requires factions { papal_states, }" at the end. I believe I ended up with the same result.
I'm sure it must be possible to add the Mongolian Rocket Launcher and the Monster Ribault to the Papal States unit roster, and if so, would anyone with more knowledge than me in this area give me a hand? It would be greatly appreciated.




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