Hi,
I will give here a demand list of the users from the german TW-Zone in term of NTW, what CA should make for the game or be aware of with the release of game.
It is a collection of single points named at us in term of the whishes and also demands the users have until now.
01.)
Detailed tests with human test players before the game is sold
02.)
Surely will come patches too, they must be subject to testing the same way.
03.)
Improving information, if something, somewhere, hooks and problems have arisen from CA. So please do not until after 6 months as in ETW by using a blog to give the information, as f.e. with the blog of Mike Simpson that there were problems with the AI. If something, somewhere, makes suddenly problems, please IMMEDIATELY inform the community about the problem if the problem could not be cleared in a month. If CA does so, then a greater understanding of the community is given!
04.)
Modding tools are to give at least 3 months after the release of NTW! CA is being in a requirement, because clearly before the release of ETW was the speech of a special modding support and all about the importance of the modding area and so on. Until now nothing of this was more than a “bla bla”! CA clearly knows what is needed by the modding people and how they must support them. But until now nothing happens, even statements not if there will be something given - only silence like on the graveyard!
CA, please note, that the modders don’t forget their demand or that it ended in a frustrated silence from the modding community…!
05.)
All the improvements that NTW offers should also given for ETW, if possible. Should something of NTW not be able to grade up ETW, for example of technical reasons, it is important to give a clear information with an explanation of the reasons.
CA can conquer ground back, because the anger in the community is big and many feel cheated with buying ETW. So CA, it is in your own interest to grade up ETW with all possible things and features from NTW and work on your information policy!
06.)
An editor for creating online battle maps and in principle compatible in the MP Area, no matter if the other one had this map or not (take a look on the editor of RTW and give the community the same possibility!).
07.)
Since a family tree as in RTW is nonsense, generals and ministers should be used therefore with a kind of “faction tree”.
The player here mut have a minimum number of generals and politicians at the start, as with the family members in RTW and M2TW. In the course of the campaign a limited number of generals and politicians will automatically introduced and others will die, all like as it is in RTW and M2TW. The generals are used as a commander, if necessary, with a bonus for military suppression against rebellious peoples. Politicians are correspondingly ministers or be using as governors. Both are expected to receive characteristics, so as usual.
08.)
Deleting the mortar as artillery, but give as a siege unit (so as in RTW the ram, siege turret etc.). No mortar was used in this age in fieldbattles, because immobile and imprecise (and with a far lower range). They are pure siege weapons and therefore they ought to be only as a siege unit integrated into the game.
09.)
Removal of ship types Bombketch and rocket ship (if they are provided in NTW). Both vessels have been designed only for Harbour Sieges and were never been used in naval battles. In the original, the ships at sea would not hit the Trafalgar Square, so surely never an enemy ship. In ETW, they are often deadly as a modern destroyer with laser guided missiles!
Should now the for ETW expected harbour sieges in NTW possible, both ships should of course being given, but it requires a clear rule here in terms of using outside such a “harbour siege battle”!
10.)
There are several files in ETW, which indicate an originally very different scenario for siege battles. Although sieges in the period from NTW were not much, they should -if siege battle are given at NTW of course given- now being implemented at last! There things in the files of ETW as tunnel, sapping, explosives intended for gates, etc., which now actually should be able to bring in NTW! If needed I can gladly give a further explanation of how this is even easy to make.
Here, then please also essential point 08.) to note because of the mortars!
11.)
Return to the old reinforcement system in battle as it had been in RTW and M2TW. It is in historical battles still given, a 4v4 is possible in MP and even in custom battles and it should in principle go in any campaign battle. When the players and the AI meet here many armies each other, then that should go with the same choices for the player as in RTW and M2TW!
12.)
Among the towns there should be make a graphical revisions please. CA should look a little bit to the buildings in M2TW and should orient to the "artwork" of this and of the building style, and combine it with the buildings of ETW. This leads directly to different and better feeling and atmosphere.
Because here on the battlefields the walls and fences are criticised by many, they should be scaled down in number and how they are placed on the battlefield (mostly unrealistic in ETW)
13.)
As the city battles / urban battles as in RTW / M2TW in themselves are nonsense in the period, it is desired by many gamers. You can do that here in the event of a revolution, but of course only, if the feature /Rebellion / Revolution” is present in NTW.
An urban battle in a metropolis like Paris, Berlin, London, Vienna, Munich, Moscow etc. as a whole battle map is of course impossible. Usually was fought in a revolution around the seat of government / Royal Palace and therefore, we can do it to such a segment of the city as a battle map for the city fight.
14.)
One criticism of ETW was the perceived low unit diversity. De Facto we have had more units in ETW as its predecessors there, but if the icon and model of the Line Infantry in ETW (for example) is all the same at all factions having Line infantry and only colored differently, then it looks like of a low unit diversitiy.
Does it please directly as each group differently at NTW and don’t use the same model for units and!
15.)
More formations to bring into play for example a large square for the infantry (which is formed of four separate units or chosen number of units by the formation button in the menu).
16.)
Functioning Multiplayer! Please take a closer look on the situation in Steam, because it seems, that he server is sometimes overtaxed or makes problems.
17.)
If possible, a simple uniform / unit editor, all would be really great if it would even run for the MP area too.
18.)
More diplomacy options such coalitions, real peace treaties between several countries (*), also the possibility to force / to persuade 2 countries to make peace with each other.
(*) If war breaks out and other countries went in war because of alliance, it should also be able, that if peace was made, that the same countries make the same way together peace as they went in war
19.)
The ability to move the peaceful integration of a country through monetary gifts / alliances, etc. at some point just to 'candidate' for their own country
20.)
More opportunities in revolutions, such as a compromise between both sides - then there is a constitutional monarchy
21.)
More atmosphere on the battlefields, with better background music, "announcements" over the course of the battle (as in M2TW ..) to designate the correct flags and flag-bearer number per company, the possibility regiments / companies to, also the sergeants are still completely missing in the units.
22.)
Tasks for the campaign map - such as the construction of waterway transports beside roads what brings progress in industrialization, the establishment of a continental system mentioned above, finding the Rosetta Stone in Egypt, which brings bonuses to research and other things like this (think about features like the 7 Wonders of the World in RTW which gave a bonus for something as a feature and if something else like this is possible to implement in NTW too)










