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November 30, 2009, 09:48 PM
#1
Question about certain Traits.
Hey All,
Got a curious question if anyone could answer.
The handbook talks about using a revised trait system, and with that a section on "Privy Council Members"
Here it's mentioned that there are traits for Chancellor, Privy Seal, Seneschal, Chamberlain, Marshall, Master of the Horse, Steward, and Treasurer.
I've only ever seen the Privy Seal trait.
Therefore, are there certain requirements that you need to fulfill in order to get those other traits mentioned?
thanks,
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December 01, 2009, 02:25 AM
#2
Re: Question about certain Traits.
Those are not traits but ancillaries and the triggers are as follows:
;------------------------------------------
Trigger chancellor_player
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and IsFactionLeader
and SettlementBuildingExists >= council_chambers
and FactionIsLocal ;for player only
and not FactionwideAncillaryExists chancellor
AcquireAncillary chancellor chance 100
So for chancellor all you need is to end your turn with your faction leader in a town where there are council chambers.
;------------------------------------------
Trigger privy_player
WhenToTest CharacterTurnEnd
Condition IsGeneral
and IsFactionLeader
and FactionIsLocal ;for player only
and not FactionwideAncillaryExists privyseal
AcquireAncillary privyseal chance 100
For the privy seal, you automatically get it when you become the faction leader it seems.
;------------------------------------------
Trigger seneschal_player
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and SettlementBuildingExists >= fairground
and SettlementBuildingExists >= council_chambers
and IsFactionLeader
and FactionIsLocal ;for player only
and not FactionwideAncillaryExists seneschal
AcquireAncillary seneschal chance 25
For senechal, it is the same as chanceller except you need a fairground + council chambers but odds are only 25% each turn.
;------------------------------------------
Trigger marshall_player
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and IsFactionLeader
and SettlementBuildingExists >= garrison_quarters ;so you must have a castle
and SettlementBuildingExists >= knights_stables ;level 2 stables- again IN a CASTLE
and FactionIsLocal ;for player only
and not FactionwideAncillaryExists marshall
AcquireAncillary marshall chance 100
For marshall garrison quarters and knight stables are needed (you must end your turn in a castle with both).
Trigger chamberlain ;is actual ancillary for the King only AI and PLAYER
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= council_chambers
and CharacterNumTurnsIdle >= 4
and IsFactionLeader
and not Trait BadAdministrator >= 1
and not Trait Stoic >= 1
and not Trait Austere >= 1
and not FactionwideAncillaryExists chamberlain
AcquireAncillary chamberlain chance 33
This one is a little bit more complex, it applies only if your character is not a bad admin, if not stoic and not auster but the characternumrturnsidle and remainingmppercentage i don't know.
There are some others i did not "translate", but you see how it goes roughly.
Note that anyway you are limite to 8 ancillaries, so if you have already 8, you will never receive those ancillaries, even if you have all conditions true.
I hope it helps.
Last edited by cedric37; December 01, 2009 at 02:45 AM.
Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader
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December 01, 2009, 11:19 AM
#3
Re: Question about certain Traits.
indeed it totally does, thanks a bunch!
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