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  1. #1
    mp84's Avatar Ordinarius
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    Default Question about certain Traits.

    Hey All,

    Got a curious question if anyone could answer.

    The handbook talks about using a revised trait system, and with that a section on "Privy Council Members"

    Here it's mentioned that there are traits for Chancellor, Privy Seal, Seneschal, Chamberlain, Marshall, Master of the Horse, Steward, and Treasurer.

    I've only ever seen the Privy Seal trait.

    Therefore, are there certain requirements that you need to fulfill in order to get those other traits mentioned?

    thanks,

  2. #2
    cedric37's Avatar Why Not ?!
    Patrician Citizen

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    Default Re: Question about certain Traits.

    Those are not traits but ancillaries and the triggers are as follows:

    ;------------------------------------------
    Trigger chancellor_player
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and EndedInSettlement
    and IsFactionLeader
    and SettlementBuildingExists >= council_chambers
    and FactionIsLocal ;for player only
    and not FactionwideAncillaryExists chancellor

    AcquireAncillary chancellor chance 100
    So for chancellor all you need is to end your turn with your faction leader in a town where there are council chambers.

    ;------------------------------------------
    Trigger privy_player
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and IsFactionLeader
    and FactionIsLocal ;for player only
    and not FactionwideAncillaryExists privyseal

    AcquireAncillary privyseal chance 100
    For the privy seal, you automatically get it when you become the faction leader it seems.

    ;------------------------------------------
    Trigger seneschal_player
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and EndedInSettlement
    and SettlementBuildingExists >= fairground
    and SettlementBuildingExists >= council_chambers
    and IsFactionLeader
    and FactionIsLocal ;for player only
    and not FactionwideAncillaryExists seneschal

    AcquireAncillary seneschal chance 25
    For senechal, it is the same as chanceller except you need a fairground + council chambers but odds are only 25% each turn.

    ;------------------------------------------
    Trigger marshall_player
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and EndedInSettlement
    and IsFactionLeader
    and SettlementBuildingExists >= garrison_quarters ;so you must have a castle
    and SettlementBuildingExists >= knights_stables ;level 2 stables- again IN a CASTLE
    and FactionIsLocal ;for player only
    and not FactionwideAncillaryExists marshall

    AcquireAncillary marshall chance 100
    For marshall garrison quarters and knight stables are needed (you must end your turn in a castle with both).

    Trigger chamberlain ;is actual ancillary for the King only AI and PLAYER
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= council_chambers
    and CharacterNumTurnsIdle >= 4
    and IsFactionLeader
    and not Trait BadAdministrator >= 1
    and not Trait Stoic >= 1
    and not Trait Austere >= 1
    and not FactionwideAncillaryExists chamberlain

    AcquireAncillary chamberlain chance 33
    This one is a little bit more complex, it applies only if your character is not a bad admin, if not stoic and not auster but the characternumrturnsidle and remainingmppercentage i don't know.


    There are some others i did not "translate", but you see how it goes roughly.
    Note that anyway you are limite to 8 ancillaries, so if you have already 8, you will never receive those ancillaries, even if you have all conditions true.

    I hope it helps.
    Last edited by cedric37; December 01, 2009 at 02:45 AM.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  3. #3
    mp84's Avatar Ordinarius
    Join Date
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    Location
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    Default Re: Question about certain Traits.

    indeed it totally does, thanks a bunch!

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