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Thread: Could someone please take some UVW mapping off my hands?

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  1. #1
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    Default Could someone please take some UVW mapping off my hands?

    Do you remember that temple I did some months ago? Well, as ou may recall, I had the model, and I had the texture. Alas, I am too much of a MAX newb to work out how to UVW map in 3ds... I am nearly 50, and re-learning a process I do in other programmes is pretty tough for me...

    I know we have quite a few great wizards here who could do the job in literally a blink of an eye. If someone could uvw map my model properly, I would be able to try and get it in-game, and then it would mean several hours of work not gone to waste.

    This is the rar archive:

    http://www.filefront.com/15032887/Temple.rar

    Included:

    * Model
    * Texture
    * Reference render to show roughly where the bits ought to be mapped to.

    Thanks an awful lot in advance, anyone who will help me with this problem!

  2. #2

    Default Re: Could someone please take some UVW mapping off my hands?

    Well unless Pacco jumps at the opportunity, I'll do it.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3
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    Default Re: Could someone please take some UVW mapping off my hands?

    Quote Originally Posted by tone View Post
    Well unless Pacco jumps at the opportunity, I'll do it.
    Much appreciated. I have spent so much time correcting normals on that bloody model that I think a small part of me would die if it had to be abandoned!

  4. #4
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    Default Re: Could someone please take some UVW mapping off my hands?

    Are you still up to doing it, tone?

  5. #5

    Default Re: Could someone please take some UVW mapping off my hands?

    yes will do this coming week.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  6. #6
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    Default Re: Could someone please take some UVW mapping off my hands?

    Thanks again. I can then work out some way of getting the model into the game. It's vert-heavy, so I need to test out frame-rate drops caused by multiple instances of it. Well I say vert heavy, 1700's not bad considering the fact that the model is fairly detailed...
    Oh, I forgot to mention, feel free to edit either texture or model to your liking. It was done quickly, if you can think of a better way, I really don't care what happens to my work, so long as I have contributed!

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