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  1. #1
    Tiro
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    Default AOR retraining mod

    This mod will allow you to re-enforce any AOR unit from any city or castle so long as you meet the same requirements as are needed to recruit them (aka: the proper building and building level and culture level). This mod does not (or at least should not) allow you to build these units outside of the said city only replace loses.

    Note: This mod has been done using 1.3 and RC/RR. I'm uncertain how it will affect other mods. Make a copy of replaced files before moding. It should, however, be save compatible.

    For the Vanilla version go here http://www.twcenter.net/forums/showthread.php?t=314325.

    Features:
    1. As stated AOR units can be retrained from any city so long as it meets the requirements to build them.
    2. Outside of the main AOR city, units will replenish at 1/3rd the main city's rate (if it takes 1 turn to fully stock a unit at the main city it will take 3 anywhere else). Thus retraining is possible, but slower.
    3. Units can only retrain up to 90% of their losses. Any greater and they must return to there starting city.
    4. As a side effect, AOR units can receive free upkeep if they can be retrained at a city or castle. Unfortiantly I don't believe this can be changed.
    5. Units that can only be built by a special building can not be retrained outside that city. This can be changed but I want to make sure it doesn't cause any glitches before I try it.

    Anyway, enjoy. And be sure to rep Bananas for showing me how to do this.
    This thread Explains what I did: http://www.twcenter.net/forums/showthread.php?t=313788. It should be some where towards the middle of the first page.

    Edit: Future plans:
    1. Adjust build rates either up or down. (feed back appreciated)
    2. Add retraining for special building units.
    3. Create different mods with different re-enforce speeds so player can choose there own. (again feed back appreciated)
    4. fix any bugs that may pop up.
    Last edited by trueblaze; December 01, 2009 at 07:45 PM.

  2. #2
    Myshkin's Avatar Centenarius
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    Default Re: AOR retraining mod

    Treb, have you encountered any bug on RC/RC using this? Good stuff mate!
    Mini-projects under developlemt for TATW and ETW

  3. #3
    Tiro
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    Default Re: AOR retraining mod

    So far I haven't noticed anything. There are a couple of things I wanna try out and do, but I'm usually to tired after work to want to go through lines of code, and this weekend I'm ganna be out of town, so I probably won't get to them until next weekend.

  4. #4
    Myshkin's Avatar Centenarius
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    Default Re: AOR retraining mod

    Good luck and have fun then! BTW have you decided on what to do with trolls? Allow retrain for the b4st4rds or not?

    I am still in doubt...
    Mini-projects under developlemt for TATW and ETW

  5. #5
    Tiro
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    Default Re: AOR retraining mod

    I think just making them retrainable in stone castles or higher would work. Cities wouldn't have the facitilties needed to maintain trolls and keep them from wandering the streets stepping on random passerbys. And anything smaller than a stone castle, well the troll could just smash.

  6. #6
    Myshkin's Avatar Centenarius
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    Default Re: AOR retraining mod

    That's what I did, highest level barracks required.

    Same for all units who are recruited from special buildings.
    Mini-projects under developlemt for TATW and ETW

  7. #7
    Tiro
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    Default Re: AOR retraining mod

    I still need to find a list of all the special building units and there stats/descriptions. After that I'll decide which can be built where and at what level.

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