hi, does anybody know, how i can make it so, that every character gets 1 year millitary service, even if he residents in a city?
hi, does anybody know, how i can make it so, that every character gets 1 year millitary service, even if he residents in a city?
Camillus, please help me!
Not offhand, sorry. Why do you want to do that?
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I think it's an issue of conquering a highly rebellious settlement which requires a highly influencial general (with lots of years of experience) to stay in the settlement, lose their clock, and spend forever trying to get it started again.
When did the Romans typically start their political careers?
(actually is this even referring to the Romans? I'm assuming it is but you never know)
The Romans were able to enter the Senate at 30 (either by appointment by the censors or by getting elected as queastor), but I think prior to that they had to serve in something like 10 campaigns?
i'd like them to gain years of millitary service even in a settlement because:
1. I don't want all my characters have to stand in the field ALL the time, to get a senatorial office
2. in my opinion defending a settlement at the frontier of germania is millitary service
3. in my opinion sitting in a town raising an training a legion as its commander is millitary service
aswell
so if anybody could help me, i would be pleased
The problem here is how would you then get them promoted?
thats no problem, they then would be promoted, when leaving the town, just, as it is now.
I'll be honest: I don't understand how that script works. I can do some fairly basic scripts, but this one is much more complex.
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Note that you can stick them in a fort and their military service clock keeps ticking, even if there are no infantry for them to command. So create a fort just outside town and park them there.
In my Roman campaign I got to a point where all my new Tribunes would leave Rome, head to a single fort in Cisalpine Gaul, and then wait for their turn to be "picked" for service. Eventually the micro-management got too much for me though - having to remember to check everyone's military service clock at regular intervals started feeling like a chore!
that would be a possibillity, but then, these characters couldn't govern a city
True, however governors aren't exactly serving in the military are they?
One possibility that you could look into is trying to integrate another clock that counts when a general has at least 10 years of military service. This clock would increase when they are inside a settlement, and would give bonuses to management and stuff instead of command and influence. This would represent the general during his politcal career.
How one would do this... well it is far beyond my expertise at the moment.
Well, a governor did govern a city after serving in the military for some time. Looked at from this angle, it makes sense that after attaining e.g. legate status, the count stops, as not every legate can be promoted to praetor and is now experienced enough to govern.
I don't know how to do that, unfortunately. I think once you're a general you do get some bonuses to governing. If not, I know how to set that up.
I wonder if it would be worth removing the former tribune/legate traits when the character is an active general? I think I know how to do that, too.
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I dunno, it was just a suggestion. I personally like the way it is at the moment. Sure, it can be a pain but I reckon a good way to compromise (I'm sure I've seen some compliants) would be to start off some of the existing generals with a greater number of years service (and an equivalent age increase).
I think it's more important for the Romans to have a range of starting ages: right now, you hit a period where your starting characters are all dying off, but you haven't yet had time to bring anyone else up through the ranks. For a time I could only field one Consular Army because of this, even though my economy could easily support two. The fact that it takes 30 years to train a Consul really hurts the Roman war effort[4 years Studentus + 10 years Tribune + 10 years Legate + 5 years Praetor + ~1 year in cities]
yeah, thats exactly the point, its far to many years it takes, to get one consul.
and its not realistic too, because, in the ancient rome you needed 10 years to hold any political office, not more.
Well, most consuls did have a tremendous amount of service under their belts.
I like the range of starting ages idea. I'll try to set that up.
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We have Laevinus at 64 (but he should be dying in a matter of turns - if not at the hands of Pyrrhus, then old age at least)
Quintus is 47
Tiberius Iunius Brutus is 29
Lucius Fabius Maximus is 28
Publius Cornelius Scipio is 31
The next one is 13 years old. So a 15 year gap between the oldest new family member, and the youngest current family member. Personally, I use Tiberius and Lucius to act as governors. If other people do that too then the effective age gap increases to 18. Therefore, someone around the age of 20 at the start might be a good idea. Just starting out on their military career. If there is a a decent consul around 255-245 BC we could use him perhaps??
Last edited by Carados; December 03, 2009 at 07:48 AM. Reason: he's 64, not 61!