Just to let you know that Patch 4 should be released fairly soon.
This patch will contain the revised Gothic and Germanic faction skins and unit types as previously mentioned in the Patch 3 thread.
Unit types will better reflect the 4th C period. This means that most barbarian troops will be armed with a throwing weapon and thrusting spear. Only more heavily armed and noble troops will have swords. I have also introduced a few different warband types to reflect the diversity. Some units will be unarmoured, while others will be unarmoured but have a helmet. There will be a unit which has chainmail as well as a unit which has captured roman armour. This should reflect the diversity that a warband had. I've had a few battles with this and the combination of seeing the more heavily armed or elite units in the front followed by the lesser armed troops looks really authentic.
The Patch will also alter recruting for barbarian factions, so that their base recruiting will remain within the vicinity of their own homelands on the whole, but will be able to recruit some roman troops based on the roman recruiting system.
For example, the Alemanni will be able to recruit their own troops within their own German lands as well as in Gaul and Illyricum but not in Spain, Britain, Africa, Italy etc, BUT will be able to recruit roman milites, comitatensis and equites units.
This will make things a bit more difficult for the germanic/gothic factions but will mean that they will need to recruit more roman troops as they go deeper into the empire, which is something that they would have to do. The recruitment of roman troops can also represent the fully arming of those tribes with roman equipment.
In addition, there will some changes to the campaign scripts to allow cash bonuses for taking imperial cities as well as an optional Forced Diplomacy script for those who like that sort of thing.
This patch will be the penultimate release.
The Patch is ready. Please follow the link to the download page:
http://www.twcenter.net/forums/showthread.php?t=126462
EDIT:
Some existing units have been removed in order to expand the number of different warrbands. This should not cause any CTDs and should be savedgame compatible, but you may receive a world creation error when you exist from your saved game, but only once. When you load your campaign again there should be no error message.
Also, PLEASE NOTE: The Patch has the 361AD Campaign with Full Script and Vanilla Soundmod as the default. You will need to reload your particular campaign and soundmod before proceeding with your current campaign.
And finally, thanks to florin80, leif_erikson, razor and the team from the "The Fall of Rome" mod for allowing me to use/edit their skins and textures. Much appreciated.
Cheers














