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November 28, 2009, 08:15 PM
#1
Foederatus
special units
i was playing 4th age and i saw elves and drawves and i was wondering since they knt be revruited or retrained can i use the unit creation cheat to create them?
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November 28, 2009, 08:41 PM
#2
Re: special units
You can use the unit creation cheat to create any unit in the game (even ones that don't belong to your faction). If it says that the unit cannot be found, then go to the export_descr_unit.txt file in the mod's data folder, and look it up.
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November 29, 2009, 04:43 AM
#3
Flame Imperishable
Re: special units
If the units don't have a skin specified for a faction (in descr_model_battle), the game will crash when entering battlemap mode.
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November 29, 2009, 09:12 AM
#4
Foederatus
Re: special units
so wait is there no way of recruiting them ever?
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November 29, 2009, 02:05 PM
#5
Flame Imperishable
Re: special units
Without editing the files, no; they are not meant to be so. In the full map version that's to come, there will be playable Elves and Dwarves, so of course their units will be recruitable.
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November 29, 2009, 03:53 PM
#6
Foederatus
Re: special units
when will the full version come into existence? will dreaming of it make it go faster?
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November 29, 2009, 04:09 PM
#7
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December 04, 2009, 05:50 AM
#8
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December 04, 2009, 05:58 AM
#9
Flame Imperishable
Re: special units
Glad you like the mod.
descr_strat is in RTW/bi/ci/data/world/maps/campaign/the_new_shadow.
Mumakil are recruited in regions with the ivory resource (you'll see mumak tusks on the campaign map), and they require the appropriate Diversification Building (whicn in turn requires a large city).
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December 04, 2009, 06:01 AM
#10
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