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  1. #1
    Tiro
    Join Date
    Oct 2009
    Location
    South Dakota
    Posts
    243

    Default Invasion bug?

    I was playing as Mordor and an invasion was called on Helms Deep (or whatever it's called in the game). So I used the Lich King and created an army of twelve and joined in. Well, for the first three turns I moved the max distance and everything seemed fine. However, after the third turn, at the start of every turn I got the the "you did not move far enough hence men have deserted" note. And sure enough units began dissapering. It took anouther two turns to reach Helms Deep and each turn I moved the max distance and each turn I lost a unit for not moving far enough. By the time I got there I lost three really good units (1 troll and 2 mordor guards).

    Has this happened to anyone else?

    BTW I'm using 1.3 and RC/RR.

  2. #2
    Senator
    Join Date
    Dec 2008
    Location
    Finland
    Posts
    1,055

    Default Re: Invasion bug?

    Did you have some agent in your army, because they don't get traveling bonus from invasions and then game think you don't move fast enough.

  3. #3
    Libertus
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    73

    Default Re: Invasion bug?

    try posting in the rr+rc thread in the sub mod forum, they probably know what's wrong..btw Lich King is a guy from WoW, it's Witch King

  4. #4
    Muffer Nl's Avatar Praefectus
    Join Date
    Oct 2008
    Location
    Sommelsdijk, Zuid-Holland, Netherlands
    Posts
    6,305

    Default Re: Invasion bug?

    I was playing as Mordor and an invasion was called on Hornburg (or whatever it's called in the game). So I used the Lich King(Witch King, this ainŽt no WOW) and created an army of twelve and joined in. Well, for the first three turns I moved the max distance and everything seemed fine. However, after the third turn, at the start of every turn I got the the "you did not move far enough hence men have deserted" note. And sure enough units began dissapering. It took anouther two turns to reach Helms Deep and each turn I moved the max distance and each turn I lost a unit for not moving far enough. By the time I got there I lost three really good units (1 troll and 2 mordor guards).

    Has this happened to anyone else?

    BTW I'm using 1.3 and RC/RR.
    Did you move there in a straight line? If you take a detour the units will also disband. For example if you have to walk around next to river to a bridge and back for almost a full turn youŽll lose men.


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