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  1. #1

    Default mod for more family members

    is there a mod to produce more family member per terrortory? I dont want more then 4 per person so thats not the problem. I just dont get offers to marry my nobles anymore..I have to wait for princesses to marry within my family (lots of inbreeding) (I know thats historicaly right) I would like to find a mod that allows 1 to 1 for people to provinces

  2. #2
    cedric37's Avatar Why Not ?!
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    Default Re: mod for more family members

    In the file descr_campaign_db.xml; you can adjust the parameters:

    - <family_tree>
    <max_age uint="110" />

    <max_age_for_marriage_for_male uint="50" />

    <max_age_for_marriage_for_female uint="40" />

    <max_age_before_death uint="111" />

    <max_age_of_child uint="10" />

    <old_age uint="50" />

    <age_of_manhood uint="16" />

    <daughters_age_of_consent uint="14" />

    <daughters_retirement_age uint="45" />

    <age_difference_min int="-10" />

    <age_difference_max int="30" />

    <parent_to_child_min_age_diff uint="12" />

    <min_adoption_age uint="20" />

    <max_adoption_age uint="30" />

    <max_age_for_conception uint="50" />

    <age_of_manhood_close uint="14" />

    <max_number_of_children uint="4" />

    </family_tree>
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  3. #3
    Agis Tournas's Avatar ★ Modder-at-Arms ★
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    Default Re: mod for more family members

    You can check the following thread
    Coming of Age, 12 not 16

    Quote Originally Posted by Agis Tournas View Post
    You can check the following
    Furin #8
    <max_age uint="110"/>
    <max_age_for_marriage_for_male uint="50"/> <---- the maximum age for a marriage proposal for a male unit, if you set this too low you might loose your family name in a bottleneck/wave, if you set it too high your younger generals will get no proposal as there are still old ones left in the upper tier, ideal should be an age when the father will still live for a while after his son is educated, so you can use the son for a different settlement instead of just replacing the father (let's say something between 35 and 40 sounds ok)
    <max_age_for_marriage_for_female uint="40"/> <--- the maximum age for your female family members to marry, no need to change it if you want to get rid of females, daughters will still be in the family tree until their retirement age so this is not the number essential for removing the girls
    <max_age_before_death uint="111"/> <--- the absolute max for a generals life, I've heard that the general very rarely becomes 0 instead of dieing and then will continue to live, I've never experienced that myself though
    <max_age_of_child uint="10"/> <--- child = not alive, but blocks a slot
    <old_age uint="50"/> <--- generals will start dieing equal and above this number
    <age_of_manhood uint="16"/> <---- when a male child becomes a real general, I've lowered this to 14 so the general will finish his education at 19/20
    <daughters_age_of_consent uint="14"/> <---- when female child becomes "real" female and can marry, you can leave this number at 14
    <daughters_retirement_age uint="45"/> <---- this is when your daughter retires, set this to 1, the effect is that your daughter is a child for two turns and then retires without message and the slot will be available again as if she was never born, medieval post natal abortion.... You can also set it to a higher number, for example 5, then the slot will be blocked for ten turns and this leads to a wider spacing of the male children. You can vary between 1 and 13, I believe 0 makes the game crash (haven't tried) and 14 is the consent age.
    <age_difference_min int="-10"/> <---- these two give a range of marriage, for example grandpa marrying juicy 14 year old, the perv...
    <age_difference_max int="30"/>
    <parent_to_child_min_age_diff uint="12"/> <--- the minimum difference between parent and child, pretty useless as it is already defined by age a male or female comes of age, but what the heck, I am no programmer
    <min_adoption_age uint="20"/> <--- obviously the range of adoption ages, if you set the minimum age below a generals manhood age it will bug the game, you will get a manhood notification for a general already in use and it will screw up your savegame sooner or later
    <max_adoption_age uint="30"/>
    <max_age_for_conception uint="50"/> <---- how long can a wife get children
    <age_of_manhood_close uint="14"/> <--- not really sure here, maybe a stage between child and alive status, I've lowered this by two just to make sure it matches with my lowered manhood age
    <max_number_of_children uint="4"/> <--- that's the one that makes the game less stable, at least if you put something higher than 4 here, I havent tried less than 4


    Some examples from other members of the community:

    XSamatan #227
    Spoiler Alert, click show to read: 
    <family_tree>
    <max_age uint="110"/>
    <max_age_for_marriage_for_male uint="50"/>
    <max_age_for_marriage_for_female uint="24"/>
    <max_age_before_death uint="111"/>
    <max_age_of_child uint="10"/>
    <old_age uint="50"/>
    <age_of_manhood uint="12"/>
    <daughters_age_of_consent uint="14"/>
    <daughters_retirement_age uint="25"/>
    <age_difference_min int="-10"/>
    <age_difference_max int="30"/>
    <parent_to_child_min_age_diff uint="12"/>
    <min_adoption_age uint="12"/>
    <max_adoption_age uint="32"/>
    <max_age_for_conception uint="50"/>
    <age_of_manhood_close uint="12"/>
    <max_number_of_children uint="4"/>
    </family_tree>
    Bowden #47
    Spoiler Alert, click show to read: 
    <family_tree>
    <max_age uint="110"/>
    <max_age_for_marriage_for_male uint="65"/>
    <max_age_for_marriage_for_female uint="40"/>
    <max_age_before_death uint="111"/>
    <max_age_of_child uint="10"/>
    <old_age uint="54"/>
    <age_of_manhood uint="12"/>
    <daughters_age_of_consent uint="12"/>
    <daughters_retirement_age uint="40"/>
    <age_difference_min int="-5"/>
    <age_difference_max int="40"/>
    <parent_to_child_min_age_diff uint="14"/>
    <min_adoption_age uint="17"/>
    <max_adoption_age uint="30"/>
    <max_age_for_conception uint="50"/>
    <age_of_manhood_close uint="12"/>
    <max_number_of_children uint="4"/>
    </family_tree>
    Xtiaan72 #3
    Spoiler Alert, click show to read: 
    <family_tree>
    <max_age uint="110"/>
    <max_age_for_marriage_for_male uint="60"/>
    <max_age_for_marriage_for_female uint="25"/>
    <max_age_before_death uint="111"/>
    <max_age_of_child uint="10"/>
    <old_age uint="50"/>
    <age_of_manhood uint="12"/>
    <daughters_age_of_consent uint="13"/>
    <daughters_retirement_age uint="26"/>
    <age_difference_min int="-10"/>
    <age_difference_max int="30"/>
    <parent_to_child_min_age_diff uint="12"/>
    <min_adoption_age uint="20"/>
    <max_adoption_age uint="30"/>
    <max_age_for_conception uint="60"/>
    <age_of_manhood_close uint="12"/>
    <max_number_of_children uint="4"/>
    </family_tree>
    Furin #17
    Spoiler Alert, click show to read: 
    <family_tree>
    <max_age uint="110"/>
    <max_age_for_marriage_for_male uint="40"/>
    <max_age_for_marriage_for_female uint="40"/>
    <max_age_before_death uint="111"/>
    <max_age_of_child uint="10"/>
    <old_age uint="50"/>
    <age_of_manhood uint="14"/>
    <daughters_age_of_consent uint="14"/>
    <daughters_retirement_age uint="4"/>
    <age_difference_min int="-10"/>
    <age_difference_max int="10"/>
    <parent_to_child_min_age_diff uint="12"/>
    <min_adoption_age uint="18"/>
    <max_adoption_age uint="25"/>
    <max_age_for_conception uint="50"/>
    <age_of_manhood_close uint="14"/>
    <max_number_of_children uint="4"/>
    </family_tree>
    Johnniecash #7
    Spoiler Alert, click show to read: 
    <family_tree>
    <max_age uint="110"/>
    <max_age_for_marriage_for_male uint="50"/>
    <max_age_for_marriage_for_female uint="40"/>
    <max_age_before_death uint="111"/>
    <max_age_of_child uint="10"/>
    <old_age uint="50"/>
    <age_of_manhood uint="16"/>
    <daughters_age_of_consent uint="14"/>
    <daughters_retirement_age uint="45"/>
    <age_difference_min int="-10"/>
    <age_difference_max int="30"/>
    <parent_to_child_min_age_diff uint="12"/>
    <min_adoption_age uint="20"/>
    <max_adoption_age uint="30"/>
    <max_age_for_conception uint="50"/>
    <age_of_manhood_close uint="14"/>
    <max_number_of_children uint="4"/>
    </family_tree>


    Cheers
    Agis
    A mini-mod is never late! Nor is it ever early. It arrives precisely when I mean it to do!


    Son of Agisilaos / Grandson of jimkatalanos / Great-grandson of Garbarsardar





  4. #4
    mp84's Avatar Ordinarius
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    Default Re: mod for more family members

    wow very interesting.

    I do have a question, if you make changes like this, is it Save game compatible?

    Or it requires a restart?

    thanks,

  5. #5
    La Bestia Von Garlet's Avatar Tiro
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    Default Re: mod for more family members

    Quote Originally Posted by mp84 View Post
    wow very interesting.

    I do have a question, if you make changes like this, is it Save game compatible?

    Or it requires a restart?

    thanks,
    It is savegame compatible. You need to edit the file and then load the game.

    My advice is that if you are having problems with your family members, for example not having new children, you should make the female retire at age 1 and also you could reduce the max children per member so all get the chance to have his own son.


  6. #6
    mp84's Avatar Ordinarius
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    Default Re: mod for more family members

    Quote Originally Posted by La Bestia Von Garlet View Post
    It is savegame compatible. You need to edit the file and then load the game.

    My advice is that if you are having problems with your family members, for example not having new children, you should make the female retire at age 1 and also you could reduce the max children per member so all get the chance to have his own son.
    ok awesome good to hear, I just wanna do one minor change, making manhood 14 instead of 16, because in reality, they never take the field till after their schooling anyway, so it gives me more leeway to have that extra 2 years.

    thanks,

  7. #7
    cedric37's Avatar Why Not ?!
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    Default Re: mod for more family members

    You have to restart a game i think, though i am not sure about that; can anyone tell ?
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  8. #8

    Default Re: mod for more family members

    Quote Originally Posted by cedric37 View Post
    You have to restart a game i think, though i am not sure about that; can anyone tell ?
    If you're just changing the age of manhood, you don't have to restart the game. I've edited this in-game and it takes immediate effect.

    At least that's how it used to work on older versions. I still haven't gotten around to downloading 6.2 as I lost my M2TW when my hard drive crashed and I haven't reinstalled it.
    DLV rules!

  9. #9

    Default Re: mod for more family members

    Quote Originally Posted by Tehamakrypto View Post
    is there a mod to produce more family member per terrortory? I dont want more then 4 per person so thats not the problem. I just dont get offers to marry my nobles anymore..I have to wait for princesses to marry within my family (lots of inbreeding) (I know thats historicaly right) I would like to find a mod that allows 1 to 1 for people to provinces
    I think what he is asking is if it is possible to remove the limit of faction members per province. For example if a player has only two provinces his faction will soon die of old age because the game will not spawn children on the basis that he has too many governors anyway. Is it possible to remove this limit somehow because i also have this problem.

  10. #10
    mp84's Avatar Ordinarius
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    Default Re: mod for more family members

    Quote Originally Posted by Kunigas View Post
    I think what he is asking is if it is possible to remove the limit of faction members per province. For example if a player has only two provinces his faction will soon die of old age because the game will not spawn children on the basis that he has too many governors anyway. Is it possible to remove this limit somehow because i also have this problem.
    something like that is probably hardcoded

  11. #11
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    Default Re: mod for more family members

    I think you're probably right, mp84.

  12. #12

    Default Re: mod for more family members

    ok the trick to not let your family die out is to......not marry outside of your family. Keep it in the family. marry pricesses into your line but never to someone outside your family line. Marry cousins/second/third ect...that way everyone has the royal bloodlines. I am playing a scottish campaign and married 2 irish princes to 2 princess and now I marry back and forth and have both lines of o'brian and dunkeld in all my people.

  13. #13

    Default Re: mod for more family members

    If you change to give family members ability to have more than 4 children it will crash your game, so be careful with that one!

  14. #14

    Default Re: mod for more family members

    sorry because i ask this again but i changed descr_campaign_db.xml file so many times but my faction leaders ,my generals still die .for example im with egypt and my faction leader (AL zahar for example)who first is 60 years old dies after 3-4 years ever if i change <max_age uint="110"/> or <max_age_before_death uint="111"/> or anything else in that file.,,is there a random value that makes your generals die from natural causes without being killed,assassinated cuz i don't mind if they die from assassination i just want them live longer or if possible not to die(i know its not real but i finished this game without cheating so many times and i just want to get some fun )

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