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    Default THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Hey guys,

    We're moving to a slightly different method of beta testing to make sure that bugs do not "fall through the cracks" and get lost in threads.

    Every single bug/ problem is to be posted on this thread and I will act as a channel to feed the issues to people who can fix them. Forget about the other threads for now apart from the Punic power testing which still needs to go on....use this thread only to report bugs

    Thank you guys, and keep up the hard work!

    Worklist:

    Map graphics issues: tone
    Spoiler Alert, click show to read: 

    Post # 183 by Brusilov- pink montains- resolved but tone dealing



    Other map issues: tone/DVK
    Spoiler Alert, click show to read: 

    Post #191 by Brusilov: access across the river to the west of Thebes has recently been blocked by the forest unresolved


    unit graphics/ skinning issues: tone
    Spoiler Alert, click show to read: 

    Post #202 by Herr Lindstrom- headless eastern general-unresolved- tone will deal with this


    UI issues: Tzar
    Spoiler Alert, click show to read: 
    Nothing yet....


    Unit stat balancing: tone
    Spoiler Alert, click show to read: 
    Nothing yet....


    Descriptions-unit and building: DVK
    Spoiler Alert, click show to read: 

    Post #98 by Brusilov: Parthian Elite Cavalry Stables has 'Saka Noble Cavalry' listed twice resolved
    Post #111 by Brusilov: Unlocalsed placement text for this unit in Zadracarta in Elite Cavalry Barracks unresolved
    Post #124 by Snuggans: Carthage building descriptions out of line resolved but not fully
    Post #178 by Snuggans: Libyan Cavalry listed twice (carthage) in elite barracks resolved
    Post #178 by Snuggans: Palace of the legatus extra spacing resolved
    Post #296 by Ballacraine: Bellovaci Infantry are listed twice in the Assembly of Free Men Building Info Card unresolved
    post #372 by Balla: Light Rural Settlement & Expansive Trade Networks unresolved
    Post #392 by Balla: Missing unit descriptions in Recruitment Report: Arevaci & Celtic Heavy Spearmen unresolved
    Post #394 by Balla: Small typo "travellers' Waystations unresolved
    Post #394 by Balla: Hero's Tomb description- "departed heroes who are sent to what ever laysbeyond"- should be "lies" unresolved
    Post #536-by Balla: Volcae axeman description says "elitr" should say "elite" unresolved


    Issues with Unit or building card issues missing: DVK
    Spoiler Alert, click show to read: 

    Post #3 by Brusilov: glass making building images incorrect: resolved
    Post #5 by Brusilov: issues with images of temples: resolved
    Post #59 by Brusilov: Scythian Heavy Cavalry does not have a unit card resolved
    Post #95 by DVK: Babylonian Archer unit cards are missing unresolved
    Post #101 by tone: free indian elephants, thureophoroi hippeis missing unit cards unresolved
    Post #110 by Brusilov: Free People's Babylonian archer does not have a unit card unresolved
    Post #133 by Monopolist- two Boii unit cards missing unresolved
    Post #160 by Brusilov- Free People's Eastern General's Cavalry does not have a unit card unresolved
    Post #181 by Snuggans- Greek Akontistai have different picture/ unit cards unresolved
    Post #178 by Snuggans: Bruttian Spearmen lack cards unresolved Romans cannot recruit this unit or use it. No resolution possible.
    Post #190 by Brusilov: Greek Podromi Cavalry unit for the rebels does not have a unit card resolved
    Post #192 by Brusilov: When the 'Rural Community Control' building is added to the construction queue the image changes resolved
    Post #345 by Balla: Tribal Oral Traditions Building Card incorrect unresolved
    Post #372 by Balla: Arevaci Medium Cavalry missing unit description unresolved
    Post #392 by Balla: Druidic Council building icon still too small unresolved


    Temple issues
    Spoiler Alert, click show to read: 

    Post #56 by Brusilov- Sarmation - the Shrine of Tabiti provides two happiness bonus of 5% each unresolved
    This is a 'glitch' in the way RTW displays bonuses. Any bonus seems to be shown, even though it doesn't apply to everyone. No way to resolve this.


    Unit Issues:
    Spoiler Alert, click show to read: 

    Post #9 by Brusilov : (1) Roxolani Nobles (Sarmations) respond with 'Archer Nobles' and they don't have bows as weapons, confirmed in post #85 by cnaeus- unresolved
    (2)When the Carthage Early and Late Spearmen are selected on the battlefield they respond with something about
    mercenaries. I think this happens to a number of Carthage units all recruited not hired -unresolved

    post #85 by cnaeus: protoslav spearman afraid of fighting cavalry-unresolved
    Post #101 by tone: Free peoples' pezhetairoi is using the Seleucid skin- unresolved
    post #372 by Balla: Salues Swordsman, there is a small black artifact above the top of the shield,part of the shield model unresolved


    Trait issues
    Spoiler Alert, click show to read: 

    Post #19 by Ray123: repeat traits experienced in campaign- see post #22 for more details- unresolved- squid looking into it
    Post #160 by Brusilov: repeat traits for Parthian character unresolved
    Post #181 by Snuggans: repeated passionate trait unresolved
    Post #392 by Balla: Belgae generals gaining Roman traits unresolved
    Post #421 by Balla: passionate trait repeated unresolved


    Misc Errors/ CTD's
    Spoiler Alert, click show to read: 

    Post #2 by Brusilov- recurring CTD resolved
    Post #30 by tone- recurring CTD- resolved
    Post ~55 by Brusilov, confirmed by tone and dvk- recurring CTD- summer of 586- Sarmatian Campaign- resolved
    Post #101 by tone: Scythia is slow to upgrade barracks ?lack of funds or cost??- has been addressed
    Post #101 by tone: Some settlements seem slow to have pallisade walls built- resolved
    Post #154 by Brusilov: victory conditions for Pergamon listed wrongly as regions instead of cities unresolved Victory conditions always listed as Regions.
    Post #154 by Brusilov: region named Troas for the settlement Assos but map shows something different unresolved ----unreplicated..some install issues here for these I think.
    Post #170 by Brusilov: unreplicated but date not changing unresolved
    Post #179 by intel: bug with lod models
    unresolved
    Post #296 by Ballacraine: Bibracte is listed twice in Settlements required for Victory Conditions resolved
    Post #270 by Ballacraine: Placeholder text at Drurocortoron unresolved
    Post #392 by Ballacraine: 581 AUC Alliance reference to a defunct faction- Arverni destroyed in 563 AUC yet message still occurs unresolved
    Post #440 by Phillip II: Segestica has a bug that causes crashes when checking building browser unresolved
    Post #600 by Naked Fanatic: loading screen writing going off screen unresolved
    Post #644 by Abreas: problems with levy script spawning units in Scythian campaign unresolved
    Mulatto- Noviodunon (Scythian city along the Black Sea coast) should be Nouiodunon unresolved
    Last edited by MarcusTullius; February 21, 2010 at 09:19 AM.

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  2. #2
    Brusilov's Avatar Local Moderator
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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    I have a CTD in my Carthage campaign. It appears to either be in the Gallaeci turn or the rebels. I put label on the characters and changed the options to follow_ai_factions and attempted to follow the action.

    I even have tried to chance what I do by taking the army to lay siege to the Gallaeci capital.

    There is no message. It's with RTW BI and uses the 1-turn recruitment option from the launcher.

    It's a repeatable CTD.
    Last edited by Brusilov; June 05, 2010 at 05:59 PM.

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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by Brusilov View Post
    I have a CTD in my Carthage campaign. It appears to either be in the Gallaeci turn or the rebels. I put label on the characters and changed the options to follow_ai_factions and attempted to follow the action.

    I even have tried to chance what I do by taking the army to lay siege to the Gallaeci capital.

    There is no message. It's with RTW BI and uses the 1-turn recruitment option from the launcher.

    It's a repeatable CTD.
    Try to check out if any of the Iberian settlement rebels and if it is left garrisonless-it may cause CTD.

  4. #4
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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by intel View Post
    Try to check out if any of the Iberian settlement rebels and if it is left garrisonless-it may cause CTD.
    It's not that - it goes through until the Free People's faction where the following is the last thing that I see before the CTD. I have no armies nearby to intervene - but there is nothing obvious.
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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by Brusilov View Post
    It's not that - it goes through until the Free People's faction where the following is the last thing that I see before the CTD. I have no armies nearby to intervene - but there is nothing obvious.
    Try to change preferences.txt in order to be able to follow every AI move (if it's possible of course, I'm not yet aware of all possibilities of using this file). Perhaps one settlement rebels and that's what causes the CTD- I've got such issue with settlements in Iberia in both Roman and Punic campaigns.

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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by intel View Post
    Try to change preferences.txt in order to be able to follow every AI move (if it's possible of course, I'm not yet aware of all possibilities of using this file). Perhaps one settlement rebels and that's what causes the CTD- I've got such issue with settlements in Iberia in both Roman and Punic campaigns.
    If you read my post you will see that I've already done that. I do know what I am doing.

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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by tone View Post
    Hmmm, interesting. Well I can see why that might be happening in that we've still got seperate icons for the nomad temples in the nomad/buildings/construction folder whereas I removed them from the nomad/buildings folder, but I would have thought they would then call them up from the barbarian UI folder. Maybe the nomad folder needs them after all? I'll check things out.
    The way the UI works is very quirky with these buildings. There are essentially three cards to consider for every building...the smae one that shows in the available to build cue, the small one that appears in the 'construction' cue (it is a different card from the other), and the big card that represents it in the description dialogue. The card in that 'construction' folder is the one used to show the building when it is is built in the city. As I mentioned to you before, the Nomad culture will pull ALL duplicate cards from the Barbarian folder, Greek will pull ALL duplicate cards from Roman folders, Carthage, Eastern pull ALL duplicates from the Egyptian folder. But here's the key...I capitalized 'ALL' because if a card IS a duplicate, there can be NONE of the cards named the same name in the Nomad folder. If there is a card there, the game will use that. So if the right cards are in the Barbarian folders, and 'some' of the same named (but wrong pictures) ones in the Nomad folders, it will use the wrong cards wherever they exist.

    Quote Originally Posted by intel View Post
    Try to change preferences.txt in order to be able to follow every AI move (if it's possible of course, I'm not yet aware of all possibilities of using this file). Perhaps one settlement rebels and that's what causes the CTD- I've got such issue with settlements in Iberia in both Roman and Punic campaigns.
    Settlements rebelling and having no units in them is a VERY BIG ISSUE and should've been reported...should always be reported. I have taken careful pains to make sure that the 'slave' faction has units to recruit in every single region on the map. If a settlement rebels and no units show up, that means I missed something, and this can lead to CTD's.

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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    There is a problem with the icon for Core-Formed Glass Making and Cast Glass Making - the image in the list of buildings available to be selected appears correct. However, when the building is added to the building queue it changes to a barracks. The barracks is also shown when the building is completed (in the message that pops up to show which buildings have been completed) and also in the completed buildings for the settlement.

    Core-Formed Glass Making
    Spoiler Alert, click show to read: 

    List of available buildings to construct


    Building added to queue



    Cast Glass Making
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    List of available buildings to construct


    Building added to queue



    Completed building notification:
    Spoiler Alert, click show to read: 




    Completed building in settlement:
    Spoiler Alert, click show to read: 



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  9. #9

    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Ahhhh, that was me being clever trying to remove redundant icons and in fact they're needed.
    Should be fixed now.


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    Brusilov's Avatar Local Moderator
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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    I found this in a Sarmation campaign (as my Carthage one is dead) before your post about the update - I've done an SVN Update to revision 692 and it still happens - Shrine of Bzenon as well as Agimpasa. The images change when they go onto the queue.

    Spoiler Alert, click show to read: 






    EDITED:
    This also happens at the next level up - the Sacred Circle of....
    Last edited by Brusilov; November 26, 2009 at 02:58 PM.

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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Hmmm, interesting. Well I can see why that might be happening in that we've still got seperate icons for the nomad temples in the nomad/buildings/construction folder whereas I removed them from the nomad/buildings folder, but I would have thought they would then call them up from the barbarian UI folder. Maybe the nomad folder needs them after all? I'll check things out.


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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by tone View Post
    Hmmm, interesting. Well I can see why that might be happening in that we've still got seperate icons for the nomad temples in the nomad/buildings/construction folder whereas I removed them from the nomad/buildings folder, but I would have thought they would then call them up from the barbarian UI folder. Maybe the nomad folder needs them after all? I'll check things out.
    The way it works is it checks the nomad folder first and then if it can't find the correct image it will use descr_ui_buildings.txt to try and find the image. So if the nomad/building/construction still has the images then the game will never look in barbarian/building/construction.
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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    When the Roxolani Nobles (Sarmations) are selected on the battlefield they respond with 'Archer Nobles' and they don't have bows as weapons.

    When the Carthage Early and Late Spearmen are selected on the battlefield they respond with something about mercenaries. I think this happens to a number of Carthage units all recruited not hired.,

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  14. #14

    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    What if it rebels to something besides the "slave" faction? Some other factions might have no "revolt unit"...

  15. #15

    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    @DVK,
    The weird thing though is that correct icons are there in nomad/buildings/construction and nothing in the nomad/buildings folder. All the correct icons are in the barbarian UI folders, yet the game seems to be pulling up the default ones. I'll try removing the ones from the nomad/buildings/construction folder and see whether that triggers the game to pull everything from the barbarian UI folders


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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by tone View Post
    @DVK,
    The weird thing though is that correct icons are there in nomad/buildings/construction and nothing in the nomad/buildings folder. All the correct icons are in the barbarian UI folders, yet the game seems to be pulling up the default ones. I'll try removing the ones from the nomad/buildings/construction folder and see whether that triggers the game to pull everything from the barbarian UI folders
    Using revision 692 for a 1-turn recruitment Getae campaign.

    There does not appear to be a problem with the Getae for the changing building icons...
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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Hmmm...the only thing I can think of, having looked thru the Barb and nomad folders for buildings, is that the game may be mixing up the NEW temple cards with the old ones. There are still the old cards for the 'Temple of battle'....which the Barbs and Nomads have three levels of...shrine, temple, large temple...those cards are still old ones. I know the way the old temple system worked was it just picked the cards that had 'shrine, temple, large_temple, awesome_temple, pantheon' in them, with the culture in front of it. There was no temple 'type' in them (like temple of battle, temple of hunting, temple of trade, etc.). In the case of the Nomads it (the game) may be picking the word 'shrine' out of any card it finds in the Nomad or Barbarian folder because the right cards aren't all there. I would say the way to correct this is to remove ALL temple cards from the Nomad folders, and also replace the 'barbarian_shrine, temple, large_temple' cards with new ones. That should fix it.

    Regarding the Carthaginian campaign you uploaded Brusilov...wow, that thing CTD's so quick it hurts! I've looked at it numerous times, run my checker on it, and I have no clue why it's doing that. But I'll have a look at that army you referred to.
    Last edited by dvk901; November 27, 2009 at 05:29 AM.

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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by dvk901 View Post
    Regarding the Carthaginian campaign you uploaded Brusilov...wow, that thing CTD's so quick it hurts! I've looked at it numerous times, run my checker on it, and I have no clue why it's doing that. But I'll have a look at that army you referred to.
    Thanks for doing that dvk901. I changed the preferences.txt setting to LABEL_CHARACTERS to TRUE and also set FOLLOW_AI_FACTIONS. The only thing I can do to slow the action down slower is to stop the speed up on the campaign map (by using the space bar on the campaign map although I think it's also a preferences.txt option).

    I just checked the Sarmations and they still have a problem with the different images showing for the temples while the Dacians didn't earlier (the same revision).

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  19. #19

    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    I have experienced repeated traits in my campaign game so far.

  20. #20
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    Default Re: THE GREAT BIG BUGS THREAD~ ALL TESTERS POST HERE!

    Quote Originally Posted by Brusilov View Post
    Thanks for doing that dvk901. I changed the preferences.txt setting to LABEL_CHARACTERS to TRUE and also set FOLLOW_AI_FACTIONS. The only thing I can do to slow the action down slower is to stop the speed up on the campaign map (by using the space bar on the campaign map although I think it's also a preferences.txt option).

    I just checked the Sarmations and they still have a problem with the different images showing for the temples while the Dacians didn't earlier (the same revision).
    I don't think it's a rebellion issue either....it acts more like a 'rouge trait'. The way it just 'snaps off' indicates a very 'hard' error.

    Quote Originally Posted by ray243 View Post
    I have experienced repeated traits in my campaign game so far.
    I reach a point in my campaigns where many, many characters start getting the 'dishonest' trait....which seems inappropriate. Just before several have died (test campaigns), almost every character was getting it.

    But ray243...could you be a little more vague than that. LOL

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