
Originally Posted by
Van Diemen
I think it is absolutely rubbish that they still keep to the old 20 unit limit. I can understand their reasons, but the 20 unit limit was made during the times when computers were far from being as sophisticated as they are now. The interface surely has the capability to support more units, it is just a matter of adaptation. Besides many other strategy games don't even use the unit cards anymore and just have squads of units indicated on the map by a smart interface, often with adequate AI capable of making some decisions of their own.
So IMO the argument about any interface problems does no longer hold when taking notice of the developments made by others.
An argument that does still hold is that the battlefield would become a micromanage nightmare. Indeed this would be the case if the units you need to control increases, however again if a system in which the AI would control squads of your troops (let say the size of 4 units of the same type currently) and you give orders on a higher level than it would be okay with me. It certainly is feasible if they can make a fully AI controlled army than this should be more of the same.
If I were in control of these type of decisions I would go a bit more for the R.U.S.E. interface and design type of solution to these problems. This game has many more units and still reasonable to good graphics, besides a more than adequate level of control over both tactical and strategical decisions.
http://www.youtube.com/watch?v=JrSYsqvkcAM