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  1. #1

    Default Byzantine Unit Balance

    It appears to me that the Byzantine heavy cavalry is still too dificult to reach.

    I like that this mod makes the Vards harder to get too but it takes a 100 years (200 turns) in an average game to reach Latincon and Kataphraxtoi. Would it be possible to back them down the build tree one spot? perhaps require a level of armourer rather than extremely high stables.

    Latinkon both mounted and dismounted should require a Mercenary guild in addition to armour and stables

    This comes into play when the Byzantines are invaded by very small high quality armies made up of cavalry. Unarmourer spearmen just get run over.


    That said.

    Bravo on the improved Byzantine Spearmen. They are now a useful unit

  2. #2
    Condottiere SOG's Avatar Domesticus
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    Default Re: Byzantine Unit Balance

    Gosh, thanks...been a while since I had a compliment...
    Erasmo
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  3. #3

    Default Re: Byzantine Unit Balance

    Remember that some of this is off the top of my head. Abreviations are on the bottom of the page. I have no idea if a list like this is possible as it would require coding mercenary units into a normal unit pool. I'm not sure if it would free up units or not. It is somewhat a-historical but not necesarrily unreasonable in that if the Byzantines had not been so pressed after the 4th crusade they could have used slightly different forces

    Just for conversation, suposse the Byzantine unit pool looked like this:

    Delete the Urban Militia
    Delete the Pesant Archers
    Delete the Dismounted Lancers
    Delete the Dismounted Latinkon
    Delete the Skythikon (Or however the basic horse archers are spelled)
    Delete Latinkon

    Have a muster point for peasants only that cost 3000
    It only trains peasants
    Prerequisit for
    Mercenary Guild 1
    Barrack level 1
    Townhall 1

    Make the initial militia barracks cost 4000 gold instead of 3000 but make it available at a lower town level.

    Infantry units

    Level one barracks (4000 gold)
    Militia Spearmen - FM
    Byzantine Spearmen
    Militia Archers - with Bowyer - FM
    Maximun 2 each

    Level two barracks (5000 gold)
    Militia Spearmen - FM
    Byzantine Spearmen
    Militia Archers - FM
    Maximum 4 each & +1 morale or whatever the +1 in the game is
    Trebizond Archers with Bowyer 2
    Maximum 2

    Level three brarracks (8000 gold)
    Militia Spearmen - FM
    Byzantine Spearmen
    Trebizond Archers
    Maximum 4 each & +1 morale or whatever the plus in the game is
    Byzantine Infantry
    Militia Pike Men - As Scot militia pikemen, perhaps mercenaries - with center of learning
    Maximum 2
    Mercenary Musketeers - with Mercenary guild 3
    Maximum 1

    Level 4 barracks (10000 gold)
    Militia Spearmen - FM
    Byzantine Spearmen
    Trebizond Archers
    Maximum 6 each
    Byzantine Infantry
    Mercenarary Musketeers
    Militia Pikemen
    Maximum 4
    Varangian Guard
    Guard Archers - with bowyer 3
    Maximum 2

    Level 5 barracks (12000 gold)
    Militia Spearmen - FM
    Byzantine Spearmen
    Trebizond Archers
    Byzantine Infantry
    Milita Musketeers
    Militia Pikemen
    Maximum 6 each
    Varangian Guard
    Archer Guard
    Maximum 4 each

    Cavalry Units
    Level 1 Stables (3000 gold)
    Generic Horse Archers - with Mercenary Guild 1
    Maximum 4

    Level 2 Stables (5000 gold)
    Generic Horse Archers
    Maximum 4
    Alan Light cavalry - with Mercenary guild 2 possibly only availible in certain locations
    Byzantine Cavalry - with bowyer 2 and become Trebizond Archers when dismounted
    Maximum 2
    General's Body Guard - with town hall
    Maximum 1

    Level 3 Stables (8000 gold)
    Generic Horse Archer
    Alan Light Cavalry
    Maximum 4
    Byzantine Lancers - Become Byzantine spearmen when dismounted
    Mailed Knights - with mercenary guild 3 or higher
    Maximum 2

    Level 4 Stables (10000 gold)
    Mailed Knights
    Maximun 4
    Kataphraxtoi
    Maximum 2

    Artillery Units
    Add a couple of cannon units.


  4. #4
    Condottiere SOG's Avatar Domesticus
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    Default Re: Byzantine Unit Balance

    I will look into this...


    All town squares muster Peasant units...its free at the start of the game.

    I am thinking also

    Early Handgunners
    Naptha Infantry
    Naptha Throwers
    Arquebusiers
    Latin Infantry - similar to Sword-and-Buckler Men.
    Last edited by Condottiere SOG; December 01, 2009 at 11:04 PM.
    Erasmo
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)
    System Manufacturer: ASUSTeK Computer Inc.
    System Model: G73Sw
    Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
    Memory: 12288MB RAM
    Available OS Memory: 12266MB RAM
    Page File: 2634MB used, 21881MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

  5. #5

    Default Re: Byzantine Unit Balance

    Oh I forgot.

    The Vard's would need to be added one level below the Kataphraxtoi. Unlike the generic Horse Archers they are faction unique unit that is mot really available through the mercenary pool
    That would give a Byzantine cavalry pool of:

    Generic Horse Archers
    Alan Light Cavalry
    Merchant Cavalry
    Byzantine Cavalry
    Byzantine Lancers
    Mercenary Mailed Knights
    Vardatoi
    Kataphraxtoi

    But three of those units would be mercenaries and one available through the merchant guild

    I would call the "Latin Infantry" the historical term of "Infantry Themes" Indeed you could rename the Spear and Archer Militia "Spear Themes" and "Archer Themes" Although the Byzantine abandoned the name after about the 10th century the provincial armies continued to be organized along those lines with wealthier or more urban areas providing higher quality levies. making the Theme Infantry a militia, i.e. not very good, would allow you to bump the standard Byzantine Infantry up to the Dismounted Lancers stats and upgrades

    How could I forget the Naptha Throwers?
    I don't think a dedicated gunpowder unit is all that necessary if a mercenary musketeer or Arquebusiers is available. Having access to a cannon besides a bombard is bigger issue

    The issue is going to be cost. Perhaps there could be a building added that grants 5% reduction on the upkeep of mercenary units as under this plan the Byzantines will need a lot of them. But, that might be also part of the challenge of playing the faction.

    Last item. The Byzantines INVENTED the fire galley they should build them cheaper than the Venetians. Also the top of the line galley (Gun Galley?), as described in the game is actually a "Gallasse" which was an ocean going ship that could be rowed. They should have the ability to sail the open sea like a caravel but were slower and less heavily armed.

    Unrelated idea
    Split a cathedral into several parts as was historically done. Build the Naive, The transept, the choir and the other part that's name I forget separately. Gain religion points for each part equal to the whole but increase the time to build the whole thing to 60 years which is still a short time for a medieval cathedral.
    Last edited by Gray Beard; December 02, 2009 at 05:39 AM.

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