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Thread: How to turn of the garrison script.

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  1. #1
    Dragonknight30's Avatar Civis
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    Default How to turn of the garrison script.

    This mod is wonderful and has a lot of detail and hard work put into. But I have an issue with it: the garrison script. It gets really annoying when you're sieging a small little castle with 2 units in it when all of a sudden on the next turn the enemy has a full stack so I was wondering if you could turn of the garrison script and if so, how? Any help would be appreciated.

  2. #2
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: How to turn of the garrison script.

    Open campaign_script.txt, find "GARRISONS" part of it and delete it. Save the file. I'm not sure whether you'll have to restart campaign or not.

    The list of garrisoned settlements isn't long. And it simulates the process of getting reinforcements from the area of besieged settlement. But if you have so big issue with it then just delete it.

    Under the patronage of m_1512

  3. #3
    [Celtíbero]Mencey's Avatar Campidoctor
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    Default Re: How to turn of the garrison script.

    Do this script triggers even if the city is human managed? (hotseat)

  4. #4
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: How to turn of the garrison script.

    Quote Originally Posted by CeltiberoMencey View Post
    Do this script triggers even if the city is human managed? (hotseat)
    Yes, I think. But I'm not sure.

    Under the patronage of m_1512

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